Monsterdex #1-50
Monsterdex #1-10
Bluetail (#2)
This monster has accelerate team to make your monsters fight much more effectively. If your monsters are not about to die it’s often best to use this first.
Superspark is an efficient move for dealing damage to enemies, while megabolt deals more to a single target. If Bluetail’s HP gets low (shows as red) then desperate strike is a high damage move that is far better than the other options. If Bluetail is about to be hit onto low HP it’s best to skip turns and use desperate strike as soon as it will critical.
Galebat (#4)
This monster is all about poisoning monsters with the fast poison gas move. This has a 57% chance to poison each monster on the battlefield. Poison is great for removing shield or stealth status and monsters with hold ground will die to the poison rather than surviving on 1HP. Galebat can deal good damage to any poisoned enemy with poison eater.
The other moves are simply for damage when you can’t poison enemies or don’t have time to set up the poison.
Bronzeshell (#5)
This is a token monster created by a few different monsters (e.g. Lunartic [#1123]), but it is also a monster that can be obtained and used.
Typically Bronzeshell are created in the enemy team to slow it down. Bronzeshells have too low stats to be useful in most battles so must lifeflip self then reckless attack to kill themselves, which takes time. These can be difficult for many teams to handle. However, there are a number of low TU moves which help like 30TU cannibalise token and 30TU sendback next as well as some monsters which can benefit from tokens like Harleking [#1753]. Harleking will gain huge passive boosts from a Bronzeshell teammate. Broken heart and insomnia prevent easy abuse of creating Bronzeshell in the enemy team then stunning them or putting them to sleep.
When using Bronzeshell yourself it works as a high speed monster with accelerate team that can be utilised by any monster that benefits from having a token teammate. For 1 team cost this can be very efficient. The passives help it to be slightly more reliable than it would otherwise be.
Kentucky (#7)
This monster has an array of basic attack moves and accelerate to make it use them faster. Bolt becomes a relatively fast attack for dealing small hits of damage after using accelerate. Megabolt deals more damage to a single target than megathunder.
Rockoid (#8)
This is a token monster created by many different monsters, often at the back of your team as they enter. However, it is also a monster that can be obtained and used. The tokens are created with half stats, making them die very easily to any damage.
Typically Rockoid are used as sacrifice food for skills such as throw, quick devour and soul shield. These moves will sacrifice the last monster of your team, regardless of what it is, so the Rockoid created there let you use these moves without giving up better monsters in your team. There are also some moves which utilise Rockoid on the field such as sterockoid and cannibalise token. The move stunt double creates a rockoid in the field, setting up these other moves.
Rockoid has the powerful auto-protect passive which redirects moves at a chance of 2/3. In most cases this passive helps it get in the way of enemy attacks that are trying to hit your more important monsters. This becomes very useful if you are left with a large number of Rockoid at the back of your team while you still have a couple of powerful monsters left. They can do the killing while the Rockoid act as a wall.
When using Rockoid yourself it is best used as a very cheap auto-protect monster. It will often be killed first, therefore is useful to charge moves like retribution with very little effort. It is a popular choice for the 16th slot in a team as it can be sacrifice food or, if it was never sacrificed, will hopefully protect the last couple of monsters in your team from a hit when it enters.
Mantisword (#9)
This monster has high speed with the powerful one-on-one move. This move lets you create a battle situation where your team has an advantage. For example, sleep immune monsters on your team will stay awake (note that insomnia monsters will still go to sleep). Another way is to let the sleep pass 300s while only one enemy is awake to help charge survivor moves or 400s megabomb. There are many epics and super epics in the game with these moves.
The way to use Mantisword is building around one-on-one and using that move first. While monsters are sleeping, Mantisword can reckless attack to deal good damage to the enemy which is awake. The recoil will slowly kill itself but that is okay because it has used its best move.
Tombguard (#10)
This monster has low stats but is able to give turn to a more powerful monster. It’s also able to switch itself with a monster that has been knocked back to the end of your team.
Give turn is very useful if you are building around a particularly good monster that has a powerful re-usable move. For example, anything with bloodfury or bloodthirst. Getting extra turns on whichever monster that has the best move for the situation can be crucial in a battle. It can also bring anything that has been stunned back into play.
Many veterans in the game will choose to use this at the end of a PvP team because it is very low cost and still makes an impact when it gets a turn.
Monsterdex #11-18
Glaukindle (#12)
This monster has high defence and is able to protect teammates. This will generally let your other monsters survive longer so they can get extra turns. Protecting sweepers can be an effective strategy for winning a battle. Otherwise, Glaukindle has options for hitting different numbers of enemies.
A few attacks can bypass protectors but for the rest it means they will be redirected to hit Glaukindle with 99.99% chance. If you have an auto-protect monster on the battlefield this becomes 99.97% chance. Another monster using protect teammates means attacks will randomly hit either one.
Moji (#13)
This monster offers useful support with purify and heal all. It is also created by some other monsters, e.g. Gloreonix [#1217]. Broken heart prevents it from being disabled by stun so there is less risk when you create one.
Purify is a fast move that can protect your team very effectively against both sleep and poison. If you need to keep your team protected from these you can continually spam purify to keep Moji getting turns regularly and always able to remove the status effects right after they are put on. Some monsters are particularly weak to poison (e.g. hold ground monsters), so Moji can support them well.
Heal all is very powerful in the right scenario. It’s especially useful with hold ground monsters so you can time the heal to get a large benefit more easily.
Many veterans in the game will choose to use this at the end of a PvP team because it is very low cost and both the support moves can help the monsters in their end-game perform better.
Musharoo (#14)
This monster offers useful support with purify and heal all. It is also required for the Mythic Colloseum limited-time event where it will be exchanged for the appointed mythic.
Purify is a fast move that can protect your team very effectively against both sleep and poison. If you need to keep your team protected from these you can continually spam purify to keep Musharoo getting turns regularly and always able to remove the status effects right after they are put on. Some monsters are particularly weak to poison (e.g. hold ground monsters), so Musharoo can support them well.
Heal all is very powerful in the right scenario. It’s especially useful with hold ground monsters so you can time the heal to get a large benefit more easily.
Many veterans in the game will choose to use this at the end of a PvP team because it is very low cost and both the support moves can help the monsters in their end-game perform better.
Hedgeheat (#16)
This monster is built around reckless attack. This move deals more damage than basic attacks but takes 50% of the damage dealt as recoil. When Hedgeheat’s HP gets low it can lifeflip self to heal back up and continue use reckless attack more times before dying.
Accelerate team is a nice additional option for making your team fight much more effectively.
Biteschool (#18)
This monster is all about poisoning monsters with the fast poison gas move. This has a 57% chance to poison each monster on the battlefield. Poison is great for removing shield or stealth status and monsters with hold ground will die to the poison rather than surviving on 1HP. Biteschool can deal good damage to any poisoned enemy with poison eater.
The other moves are simply for damage when you can’t poison enemies or don’t have time to set up the poison.
Monsterdex #19-29
Breezehawk (#21)
This monster is built around timestrike. Timestrike’s damage scales with the current time until the target monster’s next turn. Below 60s makes no difference but then it slowly increases in damage so anything above 150s will be high damage and above 200s should one-shot most enemies (of similar stars).
Stun is the perfect archetype to set up timestrike for high damage but you can also simply skip behind enemies to catch them when they’ve just used a high TU move. Attack boost and accelerate can be used while you’re setting up a stunned enemy or lining up Breezehawk behind enemies to catch them when they’ve just attacked. Attack boost is particularly good for helping timestrike deal better damage.
Some veterans in the game will choose to use this monster for poison combos because it is very low cost and cannibalising it will poison all enemies.
Skullbat (#23)
This monster is built around reckless attack. This move deals more damage than basic attacks but takes 50% of the damage dealt as recoil. When Skullbat’s HP gets low it can lifeflip self to heal back up and continue use reckless attack more times before dying.
Accelerate team is a nice additional option for making your team fight much more effectively.
Pterosaur (#25)
This monster has the unique combination of give turn and sleep bomb which no other low star monsters have.
Give turn is very useful if you are building around a particularly good monster that has a powerful re-usable move. For example, anything with bloodfury or bloodthirst. Getting extra turns on whichever monster that has the best move for the situation can be crucial in a battle. It can also bring anything that has been stunned back into play.
Sleep bomb can be used from the second turn onwards. If your monsters are poisoned or sleep immune this effect can be one-sided and extremely powerful for control. It brings in your next monster so if that has purify or will otherwise be strong on the battlefield after things have been put to sleep then it’s an ideal time to use the move.
Many veterans in the game will choose to use this at the end of a PvP team because it is very low cost and still makes an impact when it gets a turn.
Prickster (#27)
This monster is built around reckless attack. This move deals more damage than basic attacks but takes 50% of the damage dealt as recoil. When Prickster’s HP gets low it can lifeflip self to heal back up and continue use reckless attack more times before dying.
Accelerate team is a nice additional option for making your team fight much more effectively.
Knighthawk (#29)
This monster has high defence and is able to protect teammates. This will generally let your other monsters survive longer so they can get extra turns. Protecting sweepers can be an effective strategy for winning a battle. Otherwise, Knighthawk has options for hitting different numbers of enemies.
A few attacks can bypass protectors but for the rest it means they will be redirected to hit Knighthawk with 99.99% chance. If you have an auto-protect monster on the battlefield this becomes 99.97% chance. Another monster using protect teammates means attacks will randomly hit either one.
Monsterdex #30-40
Seaspine (#31)
This monster is built around reckless attack. This move deals more damage than basic attacks but takes 50% of the damage dealt as recoil. When Seaspine’s HP gets low it can lifeflip self to heal back up and continue use reckless attack more times before dying.
Accelerate team is a nice additional option for making your team fight much more effectively.
Scorchtail (#33)
This monster has accelerate team to make your monsters fight much more effectively. If your monsters are not about to die it’s often best to use this first.
Superflare is an efficient move for dealing damage to enemies, while megaflame deals more to a single target. If Scorchtail’s HP gets low (shows as red) then desperate strike is a high damage move that is far better than the other options. If Scorchtail is about to be hit onto low HP it’s best to skip turns and use desperate strike as soon as it will critical.
Jadefish (#35)
This monster has accelerate team to make your monsters fight much more effectively. If your monsters are not about to die it’s often best to use this first.
Superbash is an efficient move for dealing damage to enemies, while megastone deals more to a single target. If Jadefish’s HP gets low (shows as red) then desperate strike is a high damage move that is far better than the other options. If Jadefish is about to be hit onto low HP it’s best to skip turns and use desperate strike as soon as it will critical.
Scaldhorn (#37)
This monster is all about poisoning monsters with the fast poison gas move. This has a 57% chance to poison each monster on the battlefield. Poison is great for removing shield or stealth status and monsters with hold ground will die to the poison rather than surviving on 1HP. Scaldhorn can deal good damage to any poisoned enemy with poison eater.
The other moves are simply for damage when you can’t poison enemies or don’t have time to set up the poison.
Blademantis (#39)
This monster has element massacre, a move which deals high damage if you’re facing multiple enemies of the same element. If there are three or more of the same element then use this move. Otherwise, consider using one of the faster moves for a small amount of damage.
Risky heal is a fast healing move which is best used to save a particularly strong monster that is useful on the battlefield right now. While there is a risk to die, it happens less than half the time so you can often heal something multiple times.
Moogong (#40)
This monster can be obtained and used as normal but is also created by Leira [#2090].
Moogong has high defence and is able to protect teammates. This will generally let your other monsters survive longer so they can get extra turns. Protecting sweepers can be an effective strategy for winning a battle. Otherwise, Moogong has options for hitting different numbers of enemies.
A few attacks can bypass protectors but for the rest it means they will be redirected to hit Moogong with 99.99% chance. If you have an auto-protect monster on the battlefield this becomes 99.97% chance. Another monster using protect teammates means attacks will randomly hit either one.
Monsterdex #41-50
Plasmodious (#42)
This monster is built around reckless attack. This move deals more damage than basic attacks but takes 50% of the damage dealt as recoil. When Plasmodious’ HP gets low it can lifeflip self to heal back up and continue use reckless attack more times before dying.
Accelerate team is a nice additional option for making your team fight much more effectively.
Shisafrost (#43)
This monster is all about survivor, a move with 25% recoil but high damage.
This move requires a lot of time to pass with Shisafrost on the battlefield. In order to pass this time you should use things like stun, sleep or even a mixture. Two stun bursts will pass the 300s you require. It’s very effective to build around multiple survivor monsters at once so once you pass the time they will all be able to sweep. If you accelerate them, have heal all monsters to recover their HP lost from recoil and possibly give turn monsters they can kill through a lot of enemies.
Sanctolamb (#44)
This monster is all about putting enemies to sleep to kill them with dreamhunt.
Sanctolamb’s sleep all has a 30% chance to sleep each enemy, so is likely to put about one enemy to sleep each time it is used. Monsters sleep for 300s. The move is high TU so it’s best if you can give turn to Sanctolamb to use sleep all twice in rapid succession. With some luck, this could put two or more enemies to sleep and your other monsters can focus on the enemies which are awake.
Dreamhunt deals enormous damage to anything that is sleeping. Using multiple monsters with sleep moves and dreamhunt means you can more easily flow between the moves and choose when to sleep more or kill the ones sleeping.
Megascorp (#46)
This monster is all about poisoning monsters with the fast poison gas move. This has a 57% chance to poison each monster on the battlefield. Poison is great for removing shield or stealth status and monsters with hold ground will die to the poison rather than surviving on 1HP. Megascorp can deal good damage to any poisoned enemy with poison eater.
The other moves are simply for damage when you can’t poison enemies or don’t have time to set up the poison.
Bosshorn (#48)
This monster has an array of basic attack moves and accelerate to make it use them faster. Stone becomes a relatively fast attack for dealing small hits of damage after using accelerate. Megastone deals more damage to a single target than megaquake.
Spooker (#50)
This monster is all about poisoning all enemies then dealing high damage to them all with poison massacre.
Poison touch is the best move for quickly poisoning each enemy. If you have other poison monsters the set up can be a lot faster. Ideally, you get all four enemies poisoned but poison massacre can do reasonable damage when only three are poisoned.
If you encounter purify and are unable to poison all enemies then poison sting is more like a basic damage move to do medium damage to one enemy. It can also be used in desperation when you urgently need to damage a particular enemy. Alternatively, if poison massacre is not getting set up you can switch places to remove this monster from the battlefield.