My mindset on it was to change it up honestly I don’t think specific subtypes should specific to type
(Ex. Angelic to Holy, Aquatic to Water (barring Scallotooth and Hammertooth))
Next monsters are an idea for an OM monster
Snowbrawl and Abominablitz (The fusion of 5 Snowballs)
Snowball is a Mystic Water monster with 5.5*
HP: 40
ATK: 18
MAG: 11
SPE: 12
DEF/RES: 31
Skills/Attacks:
Charisma (Passive) - Increases Ally Arkadion stats by 1 ATK/MAG
Roll Out - (130tu) Inflicts 14-17 Physical Damage (Hits two targets)
Split - (250tu) Summons 1 Snowbrawl to your line-up (40% Chance to sacrifice this Arkadion)
Now for Abominblitz
It is a 10.5* Humanoid Water Arkadion
HP: 72
ATK: 71
MAG: 11
SPE: 20
DEF/RES: 61
Attacks/Skills:
Charisma (Passive) - Increases Ally Arkadion stats by 1 ATK/MAG
Blitz - (50tu) Inflicts 40-66 Physical Damage to 1 target
Weakenshot - (200tu) Inflicts 55-68 Physical Damage against all enemy targets, lowers enemy stats by 1 ATK/MAG, and DEF/MAG by 2
Cohorts - (130tu) Inflicts 45-72 Physical damage against 1 target, +25% additional damage for each Humanoid Arkadion in your line-up
Family - (200tu) Summons 1 Snowbrawl to the end of your line-up, and if there is 5 Snowbrawl in your line-up, sacrifice those Snowbrawl(s) to summon 1 Abominblitz to the end of your line-up
A nice idea for another mission monster 11*
Boltclaw and Tigergod (fusion of 5 Boltclaws)
Boltclaw air beast type 7*:
HP:25
ATK:25
MAG:40
SPE:15
DEF/RES:20
Moves:
Ally Bolt: (+50% per ally with the same element) does 20-35 magical damage 160TUs
No resist: (adds RES to MAG) 100TUs
Rapid Claw: does 15-20 Physical damage 130TUs
Next Tigergod 11* air beast type:
HP:35
ATK:40
MAG:75
SPE:21
DEF/RES: 35
Moves:
Army Lightning: (AoE +50% per ally with same element) does 40-50 magical damage 250TUs
Rend: (AoE) does 30-35 physical damage 200TUs
All no RES: targets all allies adds RES to MAG
Fang break: (passive) when attacked subtracts 1 ATK/MAG from enemy
Gods Dance: targets all allies increases ATK/MAG by 2
Now for a fusion and an illusion: Hummingwing (Fusion of Birdy and Toucan) and Zorro (A Shadow Within a Shadow)
Hummingwing
8.5* Air Bird Arkadion
HP: 42
ATK: 32
MAG: 24
SPE: 26
DEF: 40
RES: 54
Attacks/Skills:
Swarm (Passive) All Ally Arkadion have their “Ally and Army Attack” Bonuses increased from 50% to 100%
Army Swarm - (200tu) Inflicts 40-54 Physical Damage (AoE), +50% additional damage for each Ally Arkadion with the same type
Call Air - (50tu) Calls all Air Arkadion in your line-up to the front
Tailwind - (50tu) Decreases this Arkadion’s TU by 38%
No Guard - (100tu) Reduces this Arkadion’s DEF to 0, and adds the lost DEF to this Arkadion’s ATK
Zorro is a 9* Shadow Humanoid Arkadion (And yes the idea is a cross between The Mask of Zorro and Zorua the illusion Pokemon)
HP: 41
ATK/MAG: 50
SPE: 20
DEF/RES: 45
Attacks/Skills:
Illusion (Passive) - Takes on the attacks, type, subtype, stats and form of a random Arkadion in your party for the first 500tu it spends in battle
Dissapate - (250tu) Retreats to a random spot in your line-up
Memento - (250tu) Randomly uses a defeated Ally Arkadions attack
Xenoarmy - (200tu) Inflicts 100-113 Magical Damage (AoE), +50% additional damage for each Ally Shadow Arkadion but inflicts only 1 damage on enemy Shadow Arkadion
Another OM Darkor and Dreadscythe. (4 Darkors to make Dreadscythe)
Darkor: is 6* shadow type humanoid
HP:20
ATT:35
MAG:20
SPE:14
DEF/RES:20
Moves:
Ally Slash: (+50% per ally with same element) does 13-17 physical damage 160TUs
Death touch: targets one enemy. Places a death counter on them. Once 3 counters have been placed on the target, it is instantly killed 200TUs
Detaunt: (passive) makes enemies less likely to target this monster for an attack
Next guy is dreadscythe 10.5* shadow humanoid
HP: 30
ATT:50
MAG:30
SPE:20
DEF/RES:30
Moves:
Obliteration: Puts a death counter on all enemies. Once they all have 3 counters on them they all instantly die 250TUs
Xenoreap: targets one enemy. Does 70-80 physical damage (-99.9% if one enemy is same element as this guy)200TUs
Charisma: (passive) gives allies +1 ATT/MAG
Detaunt: (passive) makes enemies less likely to target this monster for an attack
Chain Slash: targets one enemy. Does 30-40 physical damage (splash damage to enemies with same element)
Here is an interesting Arkadion: Nethernaught (Think of the design a cross between the body of Morfeus and the armor of a Dreadnaught and is an actual fusion between Plasmarex and Shadowlance)
11.5* Shadow Humanoid
HP: 78
ATK/MAG: 55
SPE: 22
DEF/RES: 77
Attacks/Skills:
Volatile (Passive) - Inflicts 11-19 damage on all Arkadion (Including Ally Arkadion) when defeated or sacrificed
Blastproof (Passive) - This Arkadion is immune to the effects of Volatile.
Bombvoid - (250tu) Makes all allies (barring Ally Nethernaughts) immune to the effects of: Poisoning, Doom, Volatile, or any other effects that inflict damage or OHKOs Arkadions for 500tu. Sacrifices this Arkadion
Neutralize - (100tu) Removes all buffers or ailments from enemy Arkadion (Ex: Stat Boosts, Poison, Haste, Doom)
Guardian - (100tu) Makes enemy Arkadions more likely to attack and target this Arkadion
Omega - (250tu) Inflicts 44-66 Physical OR Magical Damage (Base on lower defensive stat) on 1 target. Is not affected by Plague or Haste.