I own selene awakened but I do not own cyclo and I still think cyclo does not need a nerf but selene absolutely does. It’s insane to even compare them
Proof
I own selene awakened but I do not own cyclo and I still think cyclo does not need a nerf but selene absolutely does. It’s insane to even compare them
Proof
That is absurd. The enemy can manipulate the numbers more often than not to deny Cyclophina her attacks, sometimes you just have to choose not to kill one enemy or kill just one instead of two. Selene will just keep using her ultra fast skills regardless.
Again, if you choose not to run Cyclophina over your mythic spam, something tells me she can’t be as powerful as you claim, otherwise there would be no reason for you to leave her out of your team.
The enemy can handle the numbers but the cyclophina user can’t? ![]()
you just have to kill or not kill depending on the numbers
Edit:If I don’t use it, it’s because I don’t have her, but I would use it long before many mythic ones, that says a lot about how broken she is.
Selene Buff 300%
Ciclophina Buff 600% ![]()
Selene’s buff is perma defense boost but cyclo’s a version of carmille or just a better harden carpace.
Maybe stop using luna endgame and start using more piercing damage mythics. She is easy to deal with or even useless sometimes for 160-136 TU unlike selene who will only be useless for 34 then become a sweeping god.
98 is my guess.
If you want to debate that there are no advantages of cyclophina over selene, I’ll list them for you, two skills penetrate instantly, selene does not, cyclophina’s defense increase always exists, selene’s if there is a divine element the defensive buff does not exist, two cyclophina skills they ignore ap, selene only one and they cannot be charged instantly, two cyclophina abilities negate revenge, selene only one and it can only be used after 100 seconds, I could go on, selene also has advantages over cyclophina, I’m simply saying that it is a legendary that should balance and it is my opinion and it will not change so let’s leave the topic, I don’t care what they do with selene or cyclophina but I will continue giving my opinion like it or not, maybe your comments are also opinions, none of them have the absolute truth
Your comments are opinions, yes, but my comments are facts ![]()
you are wrong ![]()
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Close but its 88
Keiser needs nerf, take off it’s elfin mirage passive, and after that you can buff him the way you see fit if you think he becomes too weak after that
lol. my first guess was 78 then i thought cost would be too high. I was 10 off in both guesses XD
The best Zephyramus team I have seen.
Damn, then copy him ![]()
I would love to face that ![]()
Bruh!!
its not permanent…
you run holy and her passive is pretty much useless.
and her moves are situational. they almost 50% of time dont sweep, and the final move is the only sure shot move.
Those are some of the last pvp players posted , where we can see cyclophina not being that crazy monster they want to describe , in 1/2 of times she is always locked and has to use that 136 tu move , Coltraz is enjoying too much the broken passive of new mythics (90% reviving, 100 % reviving chance ) and isoldelle broken passive too , of course he is making cyclophina looks like the devil because she has nullifying moves , and now Iberian also joined the party since he awakened those mythics lately while he daily post videos where cyclophina isn’t that’s crazy he is saying , it’s just hurts when she nullify those crazy passives , I won’t forget lemon who enjoys too much crazy strong persephiia and AP endgame strategy so cyclophina disturbs him because she has 2 bypass moves , well everything is said here
Perfect analysis showing 3 examples and attacking in it two PvP players. Great job.
You can ignore what VKC posted in regards of Win Rate where Cyclophina was 6th in Legendaries which makes her a top PvP legendary and also she was released not so long ago.
If you would play PvP on higher levels you would see that she is very often one of the legendaries used in stacked myth teams - making her a top legendary choice especially for endgames where she is the most useful.
Any competitive PvP player will tell you that she is the top priority to kill when faced - even higher than most of the myths.
Yes, I like to play new mechanics. That’s shocking to some ![]()
I still think that it is broken and needs to be balanced and it is quite incorrect that it only kills 50% of the time since only the odd destroyer already covers 50% of the numbers and has 3 more skills so the kill rate exceeds the 70%, for me it is the number 1 priority to kill, that says a lot about how powerful this legendary is, also it has no weaknesses, I say again, I don’t care exactly what they do with her but if there is talk of nerfing Selene cyclophina should also be balanced, the devs tell them to do what they consider, greetings ![]()
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I think that’s exactly where I take issue with this kind of nerf requests. If anything, this PVP random rule showed how much more OP mythics are.
I can win probably around 70% of the battles regardless of the order the monsters come in, win maybe 10% of the ones my monsters come in a much better order than the opponent and the other 20% are losses and of those 10% are due to unlucky monster sequences and 10% are losses against mythic spam where each monster pretty much one shots two of my monsters plus the crazy amount of revenges. And that is regardless of the random factor. Even in situations where I had complete advantage from the start, the power difference is just too big.
I’m well used to beating mythic spam when I build the team without restrictions and there’s no random factor, but unfortunately the cry for nerfing Cyclophina is beyond unreasonable and you hit the nail in the head. How much more of an advantage mythic spammers need? The only legendary nerf I can get behind is Kaizer because E.D. spam is way too fast atm.
I found it really funny when Iberian said he doesn’t own Cyclophina, that speaks volume on the bias of his nerf request. I’m 100% certain that even after he gets her, he will not use her for long and go back to spamming mythics because she is not as simple to run and as OP as he is suggesting.
All that said, there’s no point trying to fight a losing battle with any mythic nerf because it’s very clear that devs are pushing towards giving more and more advantage to paying players and they don’t seem to care about the current game braking monsters. If this random PvP rule isn’t meant to give a top 1 for a mythic spammer, ai don’t know what it is.