A super boss in Pve would be nice. Could give a gold egg once a day in arena or something and a reason to level some OMs for Pve
I know this has been mentioned a few times, but I feel the need to say it again because for me it is a big issue. Spawn rates for the dragons need to be raised. I can understand the starters being so low because you should have to work hard for extra starters. But I don’t like sitting over on one spot just to click over and over again with no real luck. I have sometimes had to call off my hunt because my battery was dying and it really becomes irritating to start all over again when you move from that spot. I understand the hatchlings are supposed to be rare, but the 0.5% spawn rate is a bit excessive. I spent an entire hour on one spot with no luck whatsoever. I could care less about the trading and all that, I am a dragon fan, and for it to be so hard to acquire the hatchlings just irritates me. Even in Pokémon it isn’t this hard to find certain people, eventually you do after a bit of searching, but this is just ridiculous. I just want there to be an easier way to find them.
I think that Gold is far too hard to come by, and some people just don’t have the money to pay for it. A Silver=Gold exchange would be good seeing that there is already a Gold=Silver one. I mean look at it, 100 Gold gives you 5000 Silver. Shouldn’t it go both ways?
There are methods to shuffle through the battles faster, user the metallo escape method. And making it easy to get the 12 star Omegawyrm? That’s just silly. It really takes more than one hour to do it and at worst, it takes 2000 battles to guarantee one will show up (this has never happened but the fail safe is there just in case).
Farming is part of the game. It creates a challenge
And as I said earlier, the silver to gold exchange is a terrible, terrible idea. The gold should just go, keep the silver so you can buy gear and such. Make the eggs pay direct and set up a daily reward system to give things, like the gold cards and such.
Farming, right good way to put it, but even farmers like to see results. I’ve been sitting here through a whole movie trying to battle on the same spot the entire time, not one time did I see the hatchling I was after. It’s enough to make a person just quit the game entirely. I get it, challenging, cool, but seriously, to what purpose does it mean to make it so difficult to acquire one of the hatchlings? I have one save where I got lucky and found a Bluey in the egg you get after the first battle. Now I just would love to collect all four, but starting to think that I will not be able to because 0.5% chance of finding even one creature is a that, 1 in 2000 tries, yea I counted, I was almost there and accidently walked off the spot, have to start from scratch, for the 10th time. Good game, don’t get me wrong, but seriously, make it a bit easier to come across some of these creatures, because the complaints will just keep rolling in from others who agree.
I highly doubt that you made it to the 2000 because that’s at least two straight days of battles, pretty much no stop
And the counter doesn’t reset. It’s also better when you change spots during farming because it breaks the monotony.
Omegawyrm, after you get all the hatchlings, is a twelve star ark. It’s easer than getting the other arks BUT it can’t be that easy. Omega is worth the trouble.
It was on the betas recommendation that the spawn rate stay low because of how strong Omega is (certainly not the strongest, but definitely strong)
Wait… there is a fusion od all the hatchlings? I didn’t know, and don’t care, I just like dragons so it’s always a mission to collect them
Yeah, there is.
You should care, considering it makes the game significantly easier with how powerful it gets.
Omegas the reason why the spawns so low and should remain low
Shouldn’t they stagger it then? Perhaps make them each at a different spawn rate? Perhaps then people could easily find one, but each hatchling be at a different rate.
The fully evolved forms are still pretty powerful, so staggering isn’t the answer either
Its not impossible Deadpool
I’ve went weeks before without seeing a single hatchling…playing 4-5 hours a day using Metallodius/Puffor/Sanctolamb and have not seen a single hatchling…however ironically I still don’t have a single hatchling…
But I know once I get Omegawyrm it will be worth it
You could make them appear in eggs…make it to where there is 1 hatchling in every plain egg…that would resolve people’s complaints that hatchlings are hard to get AND that nothing good comes out of plain eggs…It would also make people attempt PvP in hopes of having a streak
Not the best idea I know but its a shot in the dark
Well, I also think the roulette needs to go as well. It’s just a bigger pain than its worth
And trust me, I understand. I participated in the beta and I didn’t have Rexy or Metallo until LONG after the game was released.
lol im sorry Deadpool
I basically been doing the same thing Kab did, except I have just been battling each and every monster that has popped up, 3-4 hours non stop just in the same spots and nothing for days of doing this, I’m sorry but that’s a little bit excessive. I shouldn’t have to sit there and play the same four spots over and over again for hours and not see even one of the four hatchlings, it’s just ridiculous. I understand that they are four of the more powerful creatures in the game once fully evolved, but it does take a while to get them there, and honestly I do think that the spawn rate is just too low even for a rare creature. Levi, Rexy, and some the other dragons I’ve found aren’t nearly as hard to find, at least you see them more often even if it isn’t a lot. I’ve noted at least four other Arks in those sections, it would be easy to up the spawn rate of the hatchlings enough that they don’t spawn consistently, but still enough that it isn’t taking away from the fun of the game. Example: In Pokémon I used to go through and search for the more evolved Pokémon constantly, just to battle them. Some of them don’t quite spawn as often or you need to have met certain criteria for them, that made the game challenging without taking away from the fun of the whole thing. I find that hunting for the hatchlings is tiring, irritating, and brings down the level of fun I’m having with the game. I like a challenge, but I like results after a while, and I just don’t see any.
Side note: If it makes them feel better, why not lower Omega’s power and up the spawn rate, because some of us, like myself, aren’t in it to have the strongest, I just want to collect. That’s my challenge.
But…then what would the point be in getting omega? It’s one of the 5 12 star arks in the game. To weaken it would be stupid and would waste everyone’s time who has busted their hump to get one.
I like to collect too, but any higher and it becomes a walk in the park. Have you tried just leaving it alone for a few days and coming back to it? It usually helps with luck a bit
And the spawn rates on Levi, Rexy and the others are higher, so your point their is moot.
I’m sorry you’re having some bad luck but putting it down for a few days might help you out.
Again, there’s the escape method with Metallodius that’ll help you cycle through the battles faster if you don’t want to wait.
Raising the spawn rate is just counterproductive and lowering Omega’s rarity and power would upset far more people than you can ever possibly realize
Seems to me that they just want people to just forget about them.
Actually, it’s meant to be a surprise secret
If they wanted people to forget about them, it wouldn’t explain why the majority of the players have all the hatchlings and all the fusions for the hatchlings.
as I starter I got mega Lorex from an egg and it devoured at full jealth
Not sure i i said this before but we need unique stats for the next game. This would add greatly to the post game.
Explanation:
Say you have a vulcaraptor with 443hp.
Junk HP: 440-449
Decent HP: 450-459
Good HP: 460-469
Rare HP: 470+
Legendary HP: 475
(People would have to make this rubric after collecting tons and tons of samples. Now thats a junk hp. In geomon, hp determined the stats, higher hp, higher rest of stats, but from good to rare is only about a 3-5 stat increase, but in battles, if your ark goes before your opponent, you can do some damage or stun. So your junk vulcaraptor wouldve worth less than that of a normal vulcaraptor. Legendary hp would have a chance less than that of a hatchling, however could, if its a ark thats good in pvp, be worth that of two omegawyrms, or even more. In geomon, legendary hp was so rare that at the end of the game, there was only one person for each ark that had the best hp ark, so if legendary is 475 plus, and you see someone with 480 hp, and you have never seen anyone with higher, its worth a lot. Each ark has a different range of hp.
Wait ken…im not saying its the best thing but both of u have a point…Ken’s right about the fact its boring but Deadpool is also right that its worth it…otherwise no one would even care about getting omega…it makes a challenge…the only one idea i dont agree with (and im not saying its a bad idea) is lyrux about stat differences…simply because it would make the gameplay even more based on luck (in my opinion) because its sorta like finding a beginner as an E-rank…finding a rare ark with the lower stats would cause more players to become angry because someone with the higher stats would ALWAYS have the advantage…unlike where all arks have the same stats…where timing and skill make the difference
yes, however its obtainable for everyone, if you put the time in youll get it. and the stat difference would help, however the only major difference would be that the ark goes first, the +5-8 increase in attack, magic, etc doesnt make much of a difference. geomon had this feature and nobody really complained (but every monster was available to be caught by everyone). Online missions would probabbly need to have no junk hp offered. the stat differences are mainly to raise the value, so if a new person with a really good hp nilox could potentially trade for a decent om. Luck really has nothing to do with it, if you put in the effort, youll find a good stat ark. and the ark. bonus actions are about luck. also, the opposing ark still could possibly go before.