Everything people want.

People keeps bringing up the same suggestions that have already been suggested a while back, and widely discussed. This thread is ment to point the main suggestions over the past few monthes, so:

  1. Devs can notice them again.
  2. People will know and remember they have been suggested (for the incoming month at least).
  3. People can share ideas.
  4. Devs can notice them again, again.

I want to point out that recently devs gave us alot of what we asked for, including: more team slots, achivments, weekly missions, and buffs. Those are good steps for a better game. Hope devs will keep listening to us, for the benefit of both of the community and them.

So:

  1. Buffs: Keep it off topic please.

  2. Dupes: must be dealt with. Getting a dupe can destroy a legend TU combo (like doom), or make it faster then it should be (like nightrider and his fellow life flip friend). Moreover, the feeling is just bad. Its already hard to hatch a legend, so we need something to get excited for even when a dupe comes out. The solution that have been suggested was getting a legendery potion instead (or 2 potions). If anyone have any other idea - please share.

  3. Rare egg: it need more legends in it. Alot of legenderies have been released over the past year, and the normal legend pool havn’t been changed. Well, it should be. Devs can put old limited legends in the rare pool, while keep them out from the normal pool - and now people have a reason to open rare eggs again.

  4. Limited SE: instead of releasing them on events, put them all in the rare egg. That way even if you hatch a SE in there, it wont be so bad. Some of them are a game changer, and newer players deserve to get them too. Especially since most of the new SE that have been featured are pretty bad compare to the old ones.

  5. Store / trade center: where you can buy ingridments with silver, or make an upgrading trade, like: 5 epic potions for 1 SE potion, and 5 SE potions for 1 legend potion.

  6. Gem store prices: they are really expensive. It would be great if there was some discounts for a limited period of time. Like 25% off weekend, or a deal where you buy gems and get more things (a SE?)

  7. Events: all events are same. Enemy getting buffed, and you use almost the same team everywhere. Dungeon and island are nice from that aspect, makes you change teams a lil bit. Make more like them. We also really want events that doesn’t rely on sleep strategy:

  • Poison buffed event.
  • limitations: only 1 type (fire, water…), only SE and below, etc…
  • horde: instead of buffs - more enemies.
  1. Pvp: bring back ranked. Also, pvp with limitations: no sleep, no poison, no chrono moves, only 1 type, only SE and below, etc…

  2. Bugs: alot of game changing bugs have been around for like forever. Please try and fix them.

  3. Achivments: some more achivments can be added that doesnt rely on progress (rank, main story, events). You can add achivments for fun: capture 10 mojis, capture all rare monster from islands, capture rockoid and bronzeshell, win a match with only rockoids, etc. For short: achivements for small tasks and missions.

  4. Island: it forgotten at high levels. You can make events for a new island that apeared, where you can catch a featured legend/SE, and win prizes. Its also becomes kinda boring seeing the dungeon everywhere, you can change the background a bit and bring back the islands. Options are limitless.

  5. New mechanics: most of the meta is sleep / poison / stun based. Its nice to see onces in a while something different (mortars, stealth…), but those mechanics are still at their start. We want to see a whole new strategy around new mechanics, make it big like sleep or poison, with more monsters to support it. Make those more approachable: throw, stealth, mortar, confident - or even a new mechanic, so the meta will shake a bit from the standart sleep / poison / stun.

  6. Login bonuses: can be changed a bit. After 100 days its just forever until every community bonus, and other then that - its just 1 gem - silver - fruit. You can make it monthly based, and every month you get 1 rare gem, and every 2 weeks 2 gems. (Aside from the community bonuses).

  7. Shared monster: 400 for 1 fruit is just bad. Fruits are easy gained, so why not an exchange chets? 400 for fruit. 1000 for gem. 2500 for 3 gems. 5000 for rare gem. Make this aspect of them game useable.

  8. Clans: a great feature which will make it more of a community game.

  9. In game chat.

  10. New things for higher levels: for a begginer there always things to do. Alot of new events, new legends to roll, dvolve everything and get them to +9. For old players who got alot legends, ingridments, and potions, the progress of moving forward become a boring grind, with alot of dupe opening. It leaves a bad taste. The game need differents things, that may be unlocked on higher level. For example, an island you can enter and catch a legendary. Will be unlocked at rank 100 and cost 150 gems to enter. More info at scotty post, really nice idea.

  11. Renting monsters: an idea that you can rent a “theme pack” of monsters at store. Like a poison team - vulc, bane, ap, terror, deathgazer. People could expirience those monsters for a limited time. More info at luc post.

  12. Reset: where you can reset your hero rank and game (can be unlucked at like rank 100) and you gain something big in return (maybe a new legendery?). That way, you can start the game all over again, while stronger this time. (You keep all monsters, silver, fruits, etc…). Again, its because the problem that at higher levels you got much less to do.

  13. Buffed storyline: when you finish a chapter, you can make a buffed/dark version of it. That way, higher ranks can play the story again - this time much more harder and rewarding.

  14. Unevolve: could be nice if we could unevolve our monsters, as we sometimes regret and the cost can be a pain.

  15. Toggle secret skill: after unlocking the SS, we should be able to turn it on and off, so we can have a higher control over our cost.

  16. Potions and clones: potions doesnt affect on a monster clones (from create dupe, bloodclone, etc), and it should be.

Well thats all i rememberd. If anyone have something to add / comment - you are more then welcome.

Devs - you have done great with the past additions. Please keep listening to us - there are alot more that can be done for this game.

all of this will help the game for sure

Just one thing, the gems are way too fucking expensive

Gems are expensive, and should stay that way. The fastest way to get more content should cost a bunch imo.

Make some less expensive options limited offers though for players that don’t have $80 to spend on the game.

Dont forgot the weekly challenges they are almost impossible to finish and frustrating all rng based not fun at all
I miss lector now…
I propose bring back lector arena and change this stupid weekly challenges to daily challenges
But instead of batlles we need to ex catch 10 mojis,kill 20 shells,catch 5 monsters in 2 minuts,catch a rare ingredient in dungeon etc… So many options
Same with achievements
Catch 100monsters
Catch 200 monsters etc…
This way people will at least try to catch rare monsters on island’s
Daily bonus should be reworked i mean more silver and super fruits
Shared monster also need work
Shared 100times fruit
200 super fruit
300 1 gem

I like the biweekly challenges.

Haven’t had any problems with them at all. None with RNG.

I like the weekly challenges too. Usually i cant manage to finish them either, leaving 1 or 2 challenges unfinished - but i like the challenge. About lector - i miss him too actually, but not instead of weekly challenges.

About shared monster - i will add to the list. Forgot about it. Also added clans and in game chat.

Spot on segal everything funnily enough we discussed today on line!!

The chances of getting a dupe should decrease.

I totally agree in terms of super epics I have missed so many do the events prior and theyh seem to be the best ones. So devs can u for once listen and give it to us in an event or let us atleast choose from a pool of super epics.

I would like to see an event where you get to have a legend as prize.

I would love to be able to buy a packet which contains a legend e.g… a poison legend pack. Wouldn’t contain a limited edition just in house ones.

Also it would be nice if the devs stop treating the super epics as limited editions because they are then elevated to the level of legends when really they are not.

Also devs I get you want to make money and stuff but the veterans and our selfs don’t like the cost model of these gems. It would be better to make a store which would consist of ingredients, pyramids (minus legendary), fruits, silver etc. Also the costs of gems need to be vastly reduced or atleast more cost effective.

Also devs 1 thing which I wasn’t impressed about in this event was how limited edition cyclo was given at 6th pack opening. Why not give the super epic at the 3rd pack opening guaranteed at end of day it’s just an SE!!!

Thanks!

That wasn’t a problem for me so much as the fact that the 3 featured legends didn’t actually have a higher chance of being rolled as opposed to the regular legends. Although amazingly enough I did roll cyclo :slight_smile: still, considering they’re only around for a week, that’s just tiny. I personally think that the 10x chance should be a permanent thing, people should have more of a chance to actually get some special monsters. If it’s a mega festival with a guarantee every 3 packs though, then 5x will do just fine.

The devs have made a lot of progress with the game since it was first released, but it has become a boring grind lately.
Pvp is a grind
UC is a grind
Dungeon challenge is ok
Tower tournament was actually pretty good

The game is really centered around obtaining new legendaries as that’s the only way to improve in the game. After awhile when you have 100-1000 epic potions and half or more of the legends off the wheel the game becomes rather boring and pointless.

There is no ability to upgrade monsters stats, and epics/SE are great support but a team full of them can not compete with a team with a few legendaries. Not saying we should be able to upgrade our monsters stats just pointing out that the growth/progress model of this game is centered around legendaries.

Older players get bored because of the grind, lack of content, inability to obtain new legendaries (they get 5 nebil dupes in a row and rage quit), and lack of motivation. Once you get most of your team to +9 and obtained most of the legends on the wheel why continue to play?

Older players leave the game just as newer players start joining and improving, leaving a revolving door of players leaving and joining and that is why the game does not grow. There is enough content to engage players for a few months but then they get bored and leave.

Idea to fix dupe system, without starving the devs.

Monster Island unlocks at player level 100-
Spend 150 gems to unlock an island were you can go search for and catch any legendary, SE, or maybe epic if your in to that. Give players 5 legendary capture cards, 10 SE capture cards, 50 epic capture cards. Have the catch percentage at 4-6% for new legendary, 25% for SE, and 100% for all epics. Then players can buy more of each type of card for gems. You can stay on the island for as long as you want but once you leave you have to spend 150 gems to enter again. Each entrance into the island doubles capture % odds and refreshes capture card totals. Can only catch 1 new legendary per entrance, if you want to use extra cards to catch dupes you may.

After you own all the epics/SE off the wheel, you are spinning for new legendaries and more epic/SE potions which seems silly and pointless.

Also have some sort of store to do something with items/ingredients I am sitting on 96 omegamids and 450 or so epic potions from playing since release.

If you don’t mind I’ll just drop an idea that I suggested a while ago, for rental monsters. Basically a player can pay to get a couple legendaries for a certain amount of time like a week or month, just long enough for an exhibition. I think it would be a really fun addition. Firstly, lower prices(not to mention the complete lack of ambiguity) are far more likely to draw people in than the 80 dollar price tag on 3 ten packs, sometimes quantity can be better than quality. Secondly, it would do wonders to keep the game experience fresh since everyone has free access to new monsters they can play with, it can make pvp feel a lot less like a reward grind. Thirdly, it could seriously help game balance and variety. Monsters like Jawshank, Oakthulhu and Shurikaizer get virtually no attention most of the time because so few people have them. If more people have more access to them, then they’re a lot more likely to show up in pvp, not to mention it could call stronger attention to a certain monster if it turns out to be too strong. And fourthly, it can lift the paying barrier that holds a lot of people back from being able to absolutely rock a certain setup, for example fodder teams. Right now it’s really hard to get it working if certain monsters are lacking, but if you could instantly get a pack that includes Bahamuzar, Terregar, Timberlord, Jingledragon and Leogeist(for the stun problem), then you’re instantly ready to assemble a very scary setup. Naturally there’ll be rules in motion, like maybe requiring a minimum hero rank of 100 or at least 5 legends, to make sure that the insane monsters aren’t too readily available. Anyway, that’s my idea. Any thoughts? :slight_smile:

And Scotty, loving that island idea. Only problem I really see is that it’s a super unfair advantage for anyone that happens to have Polareon or Bovolcus lol.

Love these suggestions

Pokémon had confusion, freeze, and burn status. Theres some new strategy, for ya devs! Bring Confuse Ray to Neo!!

Z19 GaryOak

Finally, its good to see segal did the job and brought the most “society request” to this topic, most of them are great, and the rest are awesome :wink:
OK, so I want to ask permission to add one idea to them, DECENT.
I played some games and in those games players could decide to decent their hero to “LVL 1” and in return get some crystal to upgrad their hero.why not do this to our hero OR even monsters, we can even get gems for descending monsters to their initial form.
It could be fun since we can try to get achievement again (Hero rank) or even try some old battles again, I really missed first league when enemy had unevolve epic :smiley:
Think about this and give me your suggestions.

F2P Arash

create duplicate ,blood clone ,clone next or pheonix revenge should have the same TU[speed] when potions are used or  when getting legend dupes

Added your suggestions guys, and a few i suddenly rememberd.

I really love your island idea scotty!

we should be able to adjust the bonus on a monster.

What do you mean?

I think he means we should control the bonus from 0 to 9, so we can choose who go first and who move after…

Would love to hear a dev reapond to all of those, even if the answer is no. :slight_smile:

@kfc?