@Dev_VKC If you could spare the time to read this we’d all appreciate it. The things we want you to consider most are the requests at the top of the table, the ones listed as “HIGH” and potentially the three I focused on in the “worth noting” section… paying particular attention to the “biggest landslides”.
A recent poll took place trying to get an idea what the community wanted nerfed, buffed and what they didn’t want to change. You can see the polls here but this thread will show all the results with a bit of unbiased analysis to take a look at what went down.
The reason for this extra analysis is as follows:
-
Poll options which had LOTS in favour and FEW against will be shown by the “favour - against” column having a big number. Clearly the community wants this to happen.
-
Poll options which had FEW in favour and LOTS against will be shown by the “favour - against” column having a low number. Clearly the community doesn’t want this to happen.
-
Poll options which had LOTS in favour and LOTS against will be shown by the “contention” column having a value of “HIGH”. This is something that the Devs probably need to look at and decide if they want to make a change but they may need to be careful about what they do.
(My criteria were 66%+ total votes and the lower number being at least half the higher number)
This table is ordered by the “Favour - Against” column so basically the things at the top are what the community want, the things at the bottom are not wanted and the things with “high contention” were important topics for the community that we didn’t fully agree on.
Poll option | Votes in favour (%) | Votes against (%) | Favour - Against | Contention |
---|---|---|---|---|
Lemon’s potent sleep TU increase and entrance rework | 72 | 13 | +59 | |
Rodeknight buff | 55 | 5 | +50 | |
Cynthia nerf | 59 | 13 | +46 | |
Leira nerf | 51 | 5 | +46 | |
Throw damage increase | 60 | 17 | +43 | |
50TU movesets increased in TU, buffs to those monsters where necessary | 48 | 5 | +43 | |
Bronzeshells/Boxjaws created with full speed as a token rather than half speed | 40 | 5 | +35 | |
Stealth + Sneak attack buff | 35 | 8 | +27 | |
Potent sleep buff (better than sleep) | 40 | 17 | +23 | |
Poison eater 160->130TU | 45 | 23 | +22 | HIGH |
Valzareign’s poison drain healing more | 35 | 14 | +21 | |
Roaring entrance revert so enters 1s behind monsters who already have a turn | 29 | 10 | +19 | |
Double poison eater 200->160TU | 47 | 32 | +15 | HIGH |
Ankara buff | 30 | 17 | +13 | |
Sakuralisk’s raw hyponotise TU increase | 25 | 10 | +15 | |
Vigziarid nerf | 25 | 10 | +15 | |
Jack-o’-scorp’s mutal poison touch 70->50TU | 27 | 14 | +13 | |
Plumesilisk’s 1st form remove auto-taunt | 23 | 13 | +10 | |
Oakthulhu (s)'s poison siphon TU/damage buff | 22 | 13 | +8 | |
Moku’s stat buff to 50% or reworked moveset | 42 | 36 | +6 | HIGH |
Timestrike damage increase | 20 | 14 | +6 | |
Suikenshi’s stealthbreak TU increase | 17 | 15 | +2 | |
Dual slayerbane 100->130TU, buffs to those monsters where necessary | 27 | 26 | +1 | |
Padrinorca’s camouflage → camouflage entrance | 31 | 31 | +0 | |
Spectrefox (s) lower haunt chance | 29 | 31 | -2 | |
Freezecobra revert speed nerf | 35 | 38 | -3 | HIGH |
Lucifelle buff | 12 | 17 | -5 | |
Faststrike 160->130TU | 27 | 35 | -8 | |
Exocross buff | 5 | 14 | -9 | |
Leogeist’s inspire 50s restriction from start of battle | 25 | 36 | -11 | |
Blacktitan’s retreat Xs restriction from start of battle | 12 | 28 | -16 | |
Arachnadiva’s scapegoat TU increase | 14 | 31 | -17 | |
Persephia throw->catapult / rebirth restriction removed | 10 | 38 | -28 | |
Excaliburdragon buff | 7 | 41 | -34 |
A couple of key takeaways:
-
There seems to be a general bias in the community towards nerfing mythics and not buffing any considered less good, only if they’re really bad (like Rodeknight). You can see this from top rated suggestions being mythic nerfs and many lowest being mythic buffs. As a player myself I feel this is part bias and part because we know/feel most mythics are strong enough and we only highlighted the most OP mythics for nerfs.
Accepting there might be some bias is important to bear in mind when looking at the results. For example, “Ankara buff” has a positive score but may be higher if this bias didn’t exist. -
The most contentious points (by my criteria) were about poison buffs and a Moku nerf. Poison was recently strong in PvP then nerfed, which may have lead to mixed feelings from the community about what to do about it. Perhaps at another time we would’ve given a clearer message on these. Moku is very popular so not particularly surprising there are two sides to that.
Top 5 Biggest landslides in favour:
These all had 5x (most 8-10x) the number of people voting for rather than against
- Rodeknight buff
- Leira nerf
- 50TU moveset increased TU
- Bronzeshells/Boxjaws created with full speed
- Lemon’s potent sleep TU increase and entrance rework
A few poll options worth noting:
-
Throw damage increase:
This one had more votes against than most of the top voted options. I think the issue might have been because the request is too generic. There are a bunch of monsters with good throw damage already. This was a popular option (77% of people voted on it) so perhaps the Devs could find a solution to buffing throw in some way, either generically or tackling the weaker throw monsters. -
Plumesilisk’s 1st form remove auto-taunt:
I think this is poorly phrased, leading to many not properly considering to vote for this. Basically if you use the 1st form fully trained it has crazy defence and is very cheap in the team. I’m not sure how well this is known. If the poll option was “Fix how OP Plumesilisk 1st form is” and people knew what it was talking about I think it would have got many more votes. -
Leogeist’s inspire 50s restriction from start of battle:
(Personal bias here) I’m very surprised to see how this got a negative vote. It’s the new meta coming in and I think people will hate it very soon. Leogeist’s inspire into lava entrance is a strong combo that will get old very fast and the 99% speed on Leogeist makes it almost impossible to interact with. I would guess that if we took a vote in 1-2 months many people would change their vote but I could be wrong.
If you made it through all this, thanks for reading the analysis! Leave any thoughts below.