PvP Season 29-30 Poll Results

@Dev_VKC If you could spare the time to read this we’d all appreciate it. The things we want you to consider most are the requests at the top of the table, the ones listed as “HIGH” and potentially the three I focused on in the “worth noting” section… paying particular attention to the “biggest landslides”.

A recent poll took place trying to get an idea what the community wanted nerfed, buffed and what they didn’t want to change. You can see the polls here but this thread will show all the results with a bit of unbiased analysis to take a look at what went down.

The reason for this extra analysis is as follows:

  • Poll options which had LOTS in favour and FEW against will be shown by the “favour - against” column having a big number. Clearly the community wants this to happen.

  • Poll options which had FEW in favour and LOTS against will be shown by the “favour - against” column having a low number. Clearly the community doesn’t want this to happen.

  • Poll options which had LOTS in favour and LOTS against will be shown by the “contention” column having a value of “HIGH”. This is something that the Devs probably need to look at and decide if they want to make a change but they may need to be careful about what they do.
    (My criteria were 66%+ total votes and the lower number being at least half the higher number)

This table is ordered by the “Favour - Against” column so basically the things at the top are what the community want, the things at the bottom are not wanted and the things with “high contention” were important topics for the community that we didn’t fully agree on.

Poll option Votes in favour (%) Votes against (%) Favour - Against Contention
Lemon’s potent sleep TU increase and entrance rework 72 13 +59
Rodeknight buff 55 5 +50
Cynthia nerf 59 13 +46
Leira nerf 51 5 +46
Throw damage increase 60 17 +43
50TU movesets increased in TU, buffs to those monsters where necessary 48 5 +43
Bronzeshells/Boxjaws created with full speed as a token rather than half speed 40 5 +35
Stealth + Sneak attack buff 35 8 +27
Potent sleep buff (better than sleep) 40 17 +23
Poison eater 160->130TU 45 23 +22 HIGH
Valzareign’s poison drain healing more 35 14 +21
Roaring entrance revert so enters 1s behind monsters who already have a turn 29 10 +19
Double poison eater 200->160TU 47 32 +15 HIGH
Ankara buff 30 17 +13
Sakuralisk’s raw hyponotise TU increase 25 10 +15
Vigziarid nerf 25 10 +15
Jack-o’-scorp’s mutal poison touch 70->50TU 27 14 +13
Plumesilisk’s 1st form remove auto-taunt 23 13 +10
Oakthulhu (s)'s poison siphon TU/damage buff 22 13 +8
Moku’s stat buff to 50% or reworked moveset 42 36 +6 HIGH
Timestrike damage increase 20 14 +6
Suikenshi’s stealthbreak TU increase 17 15 +2
Dual slayerbane 100->130TU, buffs to those monsters where necessary 27 26 +1
Padrinorca’s camouflage → camouflage entrance 31 31 +0
Spectrefox (s) lower haunt chance 29 31 -2
Freezecobra revert speed nerf 35 38 -3 HIGH
Lucifelle buff 12 17 -5
Faststrike 160->130TU 27 35 -8
Exocross buff 5 14 -9
Leogeist’s inspire 50s restriction from start of battle 25 36 -11
Blacktitan’s retreat Xs restriction from start of battle 12 28 -16
Arachnadiva’s scapegoat TU increase 14 31 -17
Persephia throw->catapult / rebirth restriction removed 10 38 -28
Excaliburdragon buff 7 41 -34

A couple of key takeaways:

  1. There seems to be a general bias in the community towards nerfing mythics and not buffing any considered less good, only if they’re really bad (like Rodeknight). You can see this from top rated suggestions being mythic nerfs and many lowest being mythic buffs. As a player myself I feel this is part bias and part because we know/feel most mythics are strong enough and we only highlighted the most OP mythics for nerfs.
    Accepting there might be some bias is important to bear in mind when looking at the results. For example, “Ankara buff” has a positive score but may be higher if this bias didn’t exist.

  2. The most contentious points (by my criteria) were about poison buffs and a Moku nerf. Poison was recently strong in PvP then nerfed, which may have lead to mixed feelings from the community about what to do about it. Perhaps at another time we would’ve given a clearer message on these. Moku is very popular so not particularly surprising there are two sides to that.

Top 5 Biggest landslides in favour:
These all had 5x (most 8-10x) the number of people voting for rather than against

  1. Rodeknight buff
  2. Leira nerf
  3. 50TU moveset increased TU
  4. Bronzeshells/Boxjaws created with full speed
  5. Lemon’s potent sleep TU increase and entrance rework

A few poll options worth noting:

  • Throw damage increase:
    This one had more votes against than most of the top voted options. I think the issue might have been because the request is too generic. There are a bunch of monsters with good throw damage already. This was a popular option (77% of people voted on it) so perhaps the Devs could find a solution to buffing throw in some way, either generically or tackling the weaker throw monsters.

  • Plumesilisk’s 1st form remove auto-taunt:
    I think this is poorly phrased, leading to many not properly considering to vote for this. Basically if you use the 1st form fully trained it has crazy defence and is very cheap in the team. I’m not sure how well this is known. If the poll option was “Fix how OP Plumesilisk 1st form is” and people knew what it was talking about I think it would have got many more votes.

  • Leogeist’s inspire 50s restriction from start of battle:
    (Personal bias here) I’m very surprised to see how this got a negative vote. It’s the new meta coming in and I think people will hate it very soon. Leogeist’s inspire into lava entrance is a strong combo that will get old very fast and the 99% speed on Leogeist makes it almost impossible to interact with. I would guess that if we took a vote in 1-2 months many people would change their vote but I could be wrong.

If you made it through all this, thanks for reading the analysis! Leave any thoughts below.

7 Likes

Thanks for doing the analysis! One thing I’d like to add on the analysis section is that I think a reason many voted against nerfing leogeist’s SS is because it is perfectly balanced outside of the inspire + lava entrance combo. In hindsight, I should have made the option more specific to nerfing the inspire + lava entrance combo since that is the only issue.

Tbh I’d argue it’s just waiting to be broken. First it was too strong with toxic entrance, now lava entrance. If we alter lava entrance then there’ll just be another entrance at some point. 99% speed inspire sounds fun but is problematic.

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Lmfao :rofl:. Orca

Haha yeah tbh it’s had two nerfs already I think it deserves 0% spotlight right now :wink:

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I wonder if all seasons created these kinds of threads

So much complaining about Trica in the past months and it didn’t appeared on the pool :thinking: and the last time it was discussed was very recent in the Throw buff pool

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It just got nerfed a few weeks back

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Yeah it was recently nerfed, as Randolph says.

Padrinorca got mentioned despite the recent nerfs but that’s because it’s been discussed loads ever since its release and dominance in PvP.

Lucifelle buff was mentioned because Duck forgot it was buffed in the most recent update. There are a few bits like that we could point out but we’re not looking for perfection here. The whole poll is just a rough guide for the Devs to see what the community is thinking

Im calling it now itself , camouflage entrance to Padrinorca and nerfing green fox will be the biggest mistakes devs will do , if at-all they accept to this…

Padri without camouflage in frontline is as good as deleting that monster from existence.
Green fox is perhaps , the best SE right now ingame… I certainly don’t understand why a few nerf-cries don’t have any limits…Let us just start playing with ultradusk and ultraflames. Ahzuiard was done injustice imho and now this…

Im still not convinced about throw damage buff… I am completely against the idea of it one-shotting. That’s just ridiculous. Ill take this opportunity to mention an original suggestion by @Unown_got_banned related to throw buffing since he is supposed to be the most experienced in this archtype.
Throw damage can scale based on the rarity of monster that was sacrificed. Rock fodders will continue to do same damage but super-epic and higher rarity fodders will typically one-shot.

Potent sleep is fine now . it has hit UC performance but as we move on , better UC monsters will be released is my expectation . Also obsession to finish level 2000 in UC using potent sleep is just a personal agenda . This particular nerf has affected everyone equally in terms of UC . PVP -wise , it is balanced now.

Sakuralisk is fine. There are hell ton of monsters that kill reliably on first turn. There are monsters that can double kill on first turn. Sakuralisk can kill one monster and that’s perfectly fine. Also it has raw and on an awakened mythic.

Suggestion to remove auto-taunt from 1st form of plume is a bizarre one in the list. The gimmick is to call baby plumes and stall the enemy… C’mon people , really??? If anything , 1st form plume’s defense should be lowered since people are abusing the defense bug , not the monster’s skillset (? I hav no logical explanation as to why baby monsters are more sturdy…)

Oakthulhu needs to survive long enough to charge double survivor. At current siphon damage, it can one-shot any thunder monster. Why does it need damage buff? It just needs enough health to keep it off HG… It has auto poison too…I wonder who suggested this !

I was never a fan of freezecobra. It is providing stun protection and auto -poisoning to its allies . Im glad it got the Dusci treatment.

Excaliburdragon is a very nice monster and I have seen players use it efficiently. Considering his crescendo slash can pierce, there is absolutely no need to buff his damage or anything. git gud ! Only tweak I would want him to have is to change Solo Healing light to Raw healing light. They obviously gave him solo so players donot abuse aegis+purify and his healing light

3 Likes

this is news to me tbh, I am testing this lol

its a can… It doesn’t work like that now. It was suggested long back so throw is balanced cos players are apparently “unhappy” that they cant one shot with throw

ohh. I was about to throw a waifu to just test this lmao

They are referring to Shiny Oakthulhu in the poll, also Double Poison Siphon only reliably OHKOs full/standard attack thunder monsters, while monsters like Zephyrin will endure one hit

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Even though it is kind of weaker than normal sleep (chance / TU)??

It’s talking about shiny Oak, not the standard one.

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aw i see … its written as oakthulhu (s)'s …. kinda confusing…hope they change it to Shiny-oakthulhu

Sleep will fail more than potent sleep even if there is a TU difference.

I tried to keep each “poll option” as short as possible for the table. I reworded many of them. I figured people would be used to the way I write (s) after a monster to indicate it is shiny. Sorry if it wasn’t clear enough

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also this is a lie. now normal sleep (Stupid loch) is better than goldtail (a monster whose existence is sleep). Uc is full of dr so without certain setup or some help. goldail wont do that much.
And pvp was full of poison and even before that goldtail needed setup and rng to even land the sleep lock.
Potent sleep is NOT Fine now. Poor tail

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Yeah potent sleep is 100TU for 75% chance. You can have Pandamonium with 100TU for 100% chance if you poison it. That’s a monster with full defence, no killer weaknesses and much higher speed than Goldtail.

The new TU for potent sleep seems a bit ridiculous.

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