Monsters that need buffs (input needed)

How about I just list every single significant advantage so that we can get an unbiased perspective.

What they have in common:

  • weak defense
  • weak to toxic killer
  • likes to be poisoned
  • Instant Typhoon
  • Poison Gas
  • potential to kill 4 at a time
  • at least one single move to fall back on

Scorpio’s advantages:

  • faster
  • can use stun converter to chain for major snowballing, on top of simply being unable to be stunned
  • has double eater for a solid backup in case of a camo, poison immune or tanky/fire mons
  • DPE can bypass protectors(not so relevant on massacre)
  • supports poison teams with auto poison all
  • not vulnerable to dark bane
  • no solo restriction
  • doesn’t trigger revenge effects of HG mons
  • lower TUs except for Toxic Strike
  • costs 1 point less

Pump’s advantages:

  • superior damage
  • disrupts one on one and sleep without needing to be poisoned already
  • massacre still kills with only 3 targets
  • can do his job while being protected
  • both of his single moves are much quicker
  • has bloodcrave in case a purifier is on patrol
  • not weak to chrono killer
  • doesn’t have a type disadvantage(with this specific archetype, this is a much bigger factor than usual)

With all that in mind, I do agree with you that Scorpio is considerably stronger than pump overall… but that does NOT make him a direct upgrade. There are absolutely situations in which pump is preferable, such as when the enemy FL contains Sear, a one on one, or a single camo/poison immune you can’t easily get rid of; or perhaps an enemy team with little to no stun to take advantage of(more win for pump since he doesn’t like stun). Plus, his notable lack of a RAW condition means he can be utilized with protectors to make it much harder to reach him, while Scorpio has to be out in the open at all times. Personally, I think this is a relatively healthy picture of old vs. new(a less healthy relationship I could cite is Leogeist vs. Angelion), where newer is better and yet the old still has enough distinct advantages to justify its continued existence.

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They are only one year apart power creep hit the roof with this one. Its not like leo and angelion where leo was here since the stary of the game 3-4 years back.

superior damage
And massacre potentially killing 3 is pretty much irrelevant to pvp.
Scorpion already is sleep immune due to his passive auto poison all.

The only advantage pumpkin has is literally solo bloodcrave and its not that great since he cant be used with bane terror or maggot. Right now raw is byfar better then playing protectors.

Scorp isn’t sleep immune in the FL, his passive doesn’t trigger :wink: pump is however

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Pumpking is better in a PvE setting. You seem to have tunnel vision, rating every monster based on PvP performance.

Additionally both monsters can function both in a PvE and PvP setting.

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Based on a combination of quick research and plain inference, here’s a quick little list of monsters that can tank scorpio’s 4 target massacre:
Aegis, Magmarinus, Jackalhotep, Volcamus, Crimseias, Mecha+Lava, Pupupa, Solblaze, Flarevern, Grovodeus, Hellfox, Regalion, Megiasloth, Lone fish Antistan, Lone fish Guardian, Capybaragon, Tortogeist, Infernicorn, Voodoom, Mojinator, Emeraldont, Ashterios, Vulcaroth, Jingledragon, Utopion, Bovolcus, and all mythics that aren’t electric type.

Could maybe possibly survive with damage RNG on their side: Dusicyon, Burnsalot, Na’turgoul, Kattmander, Skeleviathan.

That seems pretty decently relevant in pvp to me. Imagine coming up against a link fire team with scorpio lol

btw I do use pump with bane, rarely do I see the use in going for bloodcrave, and if there is a use then bane may not necessarily still be alive to hinder him.

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Focalforce is really nice to beat him since it doesn’t die from poison massacre and gets a turn which he can give or just hit him

As one of legacy pumpking users, I can confirm its massacre rarely kills with only 3 targets.

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Pumpkin massacre would not kill tanky monsters with 3 poison.

Pumpking ignores defense when it is poisoned, but it cannot kill rounded legends if there are only three targets.

I feel like the original auto poisoners should get a tu reduction and/or damage buff.

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A bit of both I reckon. It’s frustrating when you fulfil the requirements of moves and they don’t kill. Their damage is way outdated

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Their secret skills helped, but not in the way I would’ve hoped. It’s kind of a crutch for them atm, such a sharp contrast to their old moveset and the only real reason for their continued presence. Omega’s is honestly the worst, disruption isn’t really his job and the TU it takes away from his killing agenda simply isn’t worth it tbh.

I feel like I’m a bit biased because I got my omegasdragon by transferring my omegawyrm from Hunter island but I think they should actually just buff the auto poisoners by a lot although I’m not sure how they’d do it. I feel like they should buff poison eater, change the 200tu attack, and maybe do something to poison touch.

Kamishogun and Rexotyrant should definitely have Sudden Death replaced with Cannibalize. All the move ever does is kill my own mons anyways, very underwhelming.

I think that could help although I liked the idea of stun immunity and maybe a small tu reduction? Also, I’m not sure if this is true but I feel like delu’s timestrike and stealthbane deal much more damage than rexo and kamishogun even though it has lower attack.

All poison eaters need a buff. It is ridiculous that a 160 tu move, which relies on a strict precondition, makes far less dmg than a 70 tu move.

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It doesn’t say it in the description but excessive force causes his attacks to ignore the opponent’s defense stat. So basically everyone getting hit by it temporarily has a defense of 0.

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imagine acting like some people don’t play cani in the front (which is risky for the link fire player) and instead of using doulbe poison eater, using posion massacre against fire monsters.

Oh lol so that’s why my penguinators aoe is actually not that bad. Yeah they really need to buff the auto poisoners. They also have lvl 49 attack so honestly a 160 tu move with a condition needing to be fulfilled beforehand should one shot almost anything.

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Having just one fire type on FL is easily hazardous enough, frankly running straight up link fire isn’t that much worse imo. And true, scorp can still get reliable kills in that scenario, but only 2 at a time. However little it may be, it’s still an edge pump has over him.