This topic has been replaced by a more recent one. I intended to merge the new topic into here but never got around to it and it reached 1k+ posts so instead this one is being left closed. Read it if you want to see the buffs people wanted long ago.
The new thread: Which monster do you want to see Buffed 🥳
As we all know there’s an abundance of lackluster monsters that exist just to take up space in our benches, and desperately need some attention. Not just legends either; there’s plenty of garbage event SEs as well that definitely had potential, but have been completely left out in the cold. While some do have the occasional opportunity to help out(Canis and Molten for the gatekeepers), I feel like they all should be given a chance to shine in pvp. If all of these monsters were able to put up a serious fight in pvp, just imagine how much more diversity there would be. I know there’s a tier list already, but I decided to make this topic for the devs’ convenience, so they can view in a single list all of the top player’s professional insight on how to fix up these monsters the right way. All the underpowered monsters are alphabetically listed below, and for each one I’ve put down what I judge to be their biggest weaknesses. If you have any ideas on how to make these guys workable or you think something needs to be changed, go ahead and post.
Here are my rules for making suggestions. I’d just appreciate it if everyone followed them to the best of their ability, it’ll just make life way easier for me.
1- Try to consider what impact your change would really have, and decide if it’s too much; it may in fact turn out to be OP. It helps to consider it from the opponent’s point of view.
2- If you suggest a new active skill or a third passive skill, you must choose an existing skill to be replaced by it. Obviously.
3- Don’t suggest anything that is already listed right down here. It’s fine to argue for or against them, just don’t repeat the same thing over and over. Doesn’t take very long to just pull up the monster in question and check out what’s already there. It might even help you come up with some other idea for that monster.
4- This one isn’t really a rule, but it would be great if you could try to help out the monsters that have much fewer suggestions than the others. They should all be given a fair chance to improve.
5- Don’t suggest nerfs. This is a thread about buffs, they’lll have to go somewhere else.
Cryokaizer/Sanctallion
Problems-
- Assisted Wave/Nova is not viable
- Nowhere near enough time on the frontline to get either support move off
- Vulnerable to auto poisoners
- Risky Heal is a liability more than anything
Solutions-
- Lower the TU of Assisted Wave/Nova to 130-160
- Increase the damage on Assisted Wave/Nova
- Add Stun Immunity
- Upgrade to Blood Clone Next
- Upgrade to Instant Attack Boost
- Upgrade to Link Heal
Caniswyrm
Problems-
- Too slow
- Too easy to kill
Solutions-
- Increase speed stat
- Add Roaring entrance
- Add Stun immunity
- Add Hold Ground
- Add Shield Entrance
Devilborg
Problems-
- Too slow
- No defensive passives
- Vulnerable to Timestrike
Solutions-
- Lower the TU of summon minions to 200
- Increase speed stat
- Add Hold ground
- Add Poison immune
The Godfeather/Dragaia
Problems-
- Assist Thunder/Quake is not viable
- Last bite is completely useless in pvp
Solutions-
- Secret skill- Backstab(50), OTU
- Allow Last Bite to be used non critically
- Lower the TU of Assisted Thunder/Quake to 130-160
- Increase the damage on Assisted Thunder/Quake and/or reduce TU
- Secret skill- Link Attack Boost All(50)
Hiberzor
Problems-
- Sleep roulette is extremely risky
- Sweet dreams is not only useless, it’s a liability
Solutions-
- Make Sweet dreams wake up the targeted ally(possibly some other beneficial effects too)
- Make Sleep Roulette unable to put Hiberzor to sleep(NOT the same as sleep immune)
- Lower the TU of Sleep Roulette to 50
- Lower the TU of Sweet dreams to 50
Lunalord
Problems-
- Too slow
- Takes far to long to gain full effect
- Clones make easy kills
- Vulnerable to auto poisoners
Solutions-
- Upgrade to Blood clone next
- Increase speed stat
- Upgrade to a single use heal or Healing light
- Upgrade to Shield enterance
- Add Stun immunity
Moltenpede
Problems-
- No real means of offense
Solutions-
- Replace Zealous attack with Confident strike(lower speed slightly to balance out)
- Upgrade to Desperate bite
Ogremaster
Problems-
- Has no utilization besides lackluster opening stealth combos
- Way too easy to kill
Solutions-
- Increase damage on Retribution
- Upgrade to Stealth All
- Upgrade to assisted attacks
- Add stun/death/sleep revenge
Rattlewyrm
Problems-
- Stealth is hard to maintain
- TU is too high
Solutions-
- Lower the TU of Sneak attack to 100-130
- Add Stealthy entrance
- Add Excessive Force
Rexotyrant/Kamishogun
Problems-
- Too easy to kill
- Sudden Death is extremely unreliable
- Inferior to Revenarchion and other sweepers
Solutions-
- Replace Sudden Death with Accelerate or Cannibalize/Backstab
- Lower the TU of Bloodfury to 50-70
- Add Stun Immunity
- Make Sudden Death unable to hit the user
Snowhulk
Problems-
- No real means of offense without relying on a 50-50 chance
- Reckless and Zealous are redundant
- Rebuild is pathetic
Solutions-
- Add Excessive force
- Replace Reckless attack with Confident/Revenant strike
- Lower the TU of Rebuild to 50
- Upgrade Rebuild to 50% heal
Sunlord
Problems-
- Takes far too long to launch a single attack
Solutions-
- Lower the TU of all mortar moves(50-70 load, 100-130 hellblast/stun)
- Upgrade to double hellblast/stun
- Add Stun Immunity
Virabbit
Problems-
- Doesn’t really do anything
- Overwatch is pointless if you can’t really retaliate
- Healing is highly ineffective in the one shot heavy meta
Solutions-
- Upgrade to Risky heal all
- Replace bolt with Purify
- Replace bolt with Infect(50 TU, gains control of the targeted enemy for one turn