Captain whiskers is one and xyz999 is also one i think
xyz999 speed is 80 ļ¼ziber is 81ā¦It is unstable and this is a awakening myth
well cpt whiskers is one i know
Azrazel is another one. 78% speed so wonāt out speed something like Ziberius but it doesnāt need to be built around quite so much now it has the fighting spirit passive.
Good idea though about a monster getting a passive that disables something like entrance passives. If it was designed to be a front line monster which is a little awkward to kill but not very good at doing stuff while on the field except for disabling entrances it could really help counter things like Motor/Bane/Celeshine 5th
Ok, so⦠my buff list is severely outdated now since I havenāt been around to update it⦠so I suppose pretty soon here Iām going to just start it over from scratch. Will probably be going off of @Killerdogās tier list just to keep things simple and brisk. What would yāall consider a good cutoff between being viable and needing buffs? As KD said, anything B+ or above is more than capable of pulling their weight in the right scenario, so should I consider everything below that candidates for buffs? Or should it just be D and C? Because Storm/hunter, Midas and Chronozeros certainly have potential too. Is it just that itās not enough?
I was thinking about something that cancels all passives on the field, including ally. That also means it cant be protected by apās and can be killed quite easily
A few of the higher tier monsters would benefit lots from tweaking. While theyāre good, they arenāt very smooth at using their moveset. Canāt think of a perfect example right now but Iām sure youāll spot a small number of high tier monsters which youād like to suggest something for even if itās not a ābuffā.
Also, bear in mind some low tier monsters simply arenāt good for a certain bit of content. So something like Doomengine shouldnāt get a buff for PvP⦠just focus on making it good enough for PvE (which to be honest it is already). The focus should be on monsters which are low tier in both lists I think.
Would love to see it.
Im trying so hard to not argue with anyone and stay positive but, what the hell is this? Smhā¦
Sorry if that one is a big opinion for you. I know a lot of people would disagree. Iām of the mind that monsters are designed with specific uses intended and some have no or limited use outside of that. A monster like Doomengine is for PvE use where the very high damage can take out almost all monsters in PvE and the duplicating + shield entrance is something the AI struggles to deal with. It would need a huge re-work to be viable in PvP.
I donāt seem to have that same āmonsters should find their place and stick with itā mindset as you do. Iād personally love to see Doomengine find a use in pvp, since heās so unique and in theory could be a surprising threat that many parts of todayās meta may not be prepared for. Monsters like Aurodragon, Atrahasis and Delugazar have a very real presence in pvp while retaining a large niche in pve, similarly to doom. Why should we let some monsters have both, and tell others to settle for only one?
Iāll go ahead and start up the list of monsters that NO oneās gonna disagree with: GF/Dragaia, Warca/Bazilogon, Burnsalot, Polareon, Kamiwyrm, Tridrakhan, Solariel, and Rexotyrant. We can just go on adding names from there I suppose. Iām also wondering if I should continue including SEs too⦠they might be harder to get a feel for, plus I doubt KD spends as much time on the SE list as the legend one, which means it may not be accurate/up to date enough to rely on.
(disclaimer: this isnāt me faulting you for keeping priorities in order KD. I totally understand if you arenāt quite as devoted to the SE list. If you do put plenty of time in then I suppose my assumption is incorrect.)
I would add Emeraldont, Terragar, Chronozeros, Metatherion, Skeleviathan and Prismpaw to the list and remove Warca/Bazilogon (both are very good for PvE content and they work in lower bracket PvP).
Proposed suggestions for a few:
Tridrakhan - change ultrablaze into exit plan, add poison gambit as a passive
Emeraldont - change throw into āmomentum throwā (powers up with each use)
Terragar - change stats to have 5150 atk, 3950 def (more attack so throw and double survivor are great)
Chronozeros - something, but part of it being a speed increase
Skeleviathan - needs a way to create something at the back of the team to devour, SS change?
The SE tier list is given as much attention as the legendary list and donāt worry no offence taken. SEs are much simpler so I feel like itās actually more accurate than the legendary list at any given time. I donāt need to do many changes to it, especially with regards to PvE where itās usually quite obvious how useful a new SE will be there. It would be cool if you could suggest buffs to a few SEs that really need it.
Your suggestion to increase Chronoās speed amuses me greatly lol. I donāt think you were around at the time⦠on release his speed was 61, and for 2 whole pvps the meta was completely devastated by it. Like, it was even worse than AP spam. Chronos on every FL, whoeverās Faststrike came out first basically decided the whole game. Only real counter was aegis, who was significantly less accessible back then. In todayās meta, though⦠I think itād be quite par for the course lol. Sounds like a good change for sure.
I had no idea emeraldont of all things was underpowered⦠I think to this day heās the only stun absorber thatās not weak to a single killer move, or any other conditional critical attack. Plus he punishes the enemy for leaving him alone by supplying rocks for his teammates to use. Is it just that heās too easy to get rid of, or that the value he provides while on the field simply isnāt enough?
Yeah, death sentence on a protector really makes no sense at all. As soon as you hit protect, you require the enemy to either kill or KB him before doing anything else, both of which nullify the DS. The only reason it hasnāt been a problem for Stag is that he gets by absolutely fine without it. Plus itās possible to focus on other mons while leaving him alive.
Tri and Terra changes sound good. Btw I think the reason I made that assumption was due to how badly Buck neglected his SE list. He added new SEs, but never changed the list around unless it was something significant.
I was around back then and remember it well. The game wasnāt ready for it. In your time away from the game there have been various buff mentions for Chronozeros and the most common suggestion is to buff its speed again. Now that we have higher speed monsters which can kill on their first turn without a restricted condition Chronozeros would not be broken in this way. Iām glad you like the idea, it didnāt come from me!
The thing with Emeraldont is the weakness of stun absorber as proper stun protection. It was popular in the past but in reality isnāt very effective. The rocks gained while itās sat on the field is not enough benefit that it can be left stunned. If it isnāt stunned then its ability to shield an ally is weak, the switch friend is extremely situational (undoes knockback - a counter to throw teams), reckless attack is weak with the low attack and throw is also weak for the same reason. Swift dual throw is cool and the monster is clearly designed as tanky support for throw teams so I donāt think it should have more attack or to be given huge aggression. However, a small tweak so the throw move becomes very powerful if Emeraldont gets to use it multiple times would help it have a chance to kill things.
Buckingham tried his best but he didnāt have the time to manage the tier list properly. I think he wouldāve done a much better job if he put more time into it. Every time I do an update I make sure I spend at least 10 minutes looking over each of the four lists to spot anything which might seem out of place. I still miss things of course!
He is obviously more unstable. His speed is only 78. My suggestion is just to prevent some players from stuffing four bronzesshells in the support position at the beginning of the battle. To be honest, this strategy is very effective.By the way, this is the same effect as the geo+motor long long ago.
I like the terra buff, heās a monster Iāve tried to find a good way to use but struggle to, other than him being a budget bahaā¦
Why not make Emeraldont or some other throw mom with a crescendo throw type move? It starts out weak, 2-3k damage and increases in damage with each successive throw used.
Thatās your list of legendaries . Sneaky !
youre comparing zib motor into pre nerf geo motor⦠First of all, 4 shells in a row were far worse than what it is now. Shells used to have 100 tu lifeflip, no insomnia and worst of all, no broken heart. That pretty much meant a 100% guaranteed stun lock
Prisma need stun immu and Lunartic change knock back to knock random