Monsters that need buffs (input needed)

Sweetfeather needs an upgrade.
Exit plan needs to go. Atleast it should get a proper sleep move else the ss should be changed from “link hypnotize” to "double hypnotize."
Exit plan can also be changed to exit sweetdream which puts one random monster to sleep.

I hear all your points on Meta. I honestly like him a lot and had him in both my PvE and PvP teams for a few months. Theoretically he be great because of the 100% sleep, the double dreamhunt and the utility of pull back. Great design which you think could work well when used alongside a good line-up. However, in practice I think the lack of any defensive passive, the limited number of sleep grenades and the slow speed of his entrance and moveset mean it’s not possible to utilise him as well as you’d hope to. Believe me, I tried my best and I used him well but other monsters do better in his place. I think probably the best use I found for him was to have a shocker next and Shadowhunter alongside so I do shocking -> pull back -> shocking with both sleep and sleep grenade using that time to sleep the whole enemy team before then sweeping with either single or double dreamhunt. This might sound great but actually Metatherion’s place here is not required, it could easily be replaced by another sleep monster or something like Emeraldeus to be more effective.

I haven’t seen a single person use Meta in PvP for many many months. He’s barely ever even added to AI teams in PvE. It’s a completely underused monster because the unique things it brings to the table aren’t viable enough to give you a reason to use it over other monsters. Kinda like how Solblaze was pre-buff which is ironic because I liked using the two together to set up an easy double dreamhunt.

I don’t think Metatherion needs a huge buff, just a little tweak to lower TU or add a defensive passive. Then add a secret skill added which helps out his sleep+dreamhunt moves.

Sweetfeather is an interesting one. I originally felt like it was, like Metatherion, slightly below other legendaries so it’s okay but not quite a viable option when you have other legendaries. However, I think I was being too harsh just because of its low speed. Purify all is still a bit unusual but I can see how in a holy team it can be pretty nasty. Dreamy entrance is a strong passive and the secret skill allows it to instantly sweep two monsters when it gets a turn even if they’ve purified after the entrance. A lightbulb in my brain switched on when I remembered that holy has lots of give turn monsters… GT would help Sweetfeather amazingly because of the slow entry speed and then how it can instantly sleep something. E.g. It enters (sleeps random enemy) so a very short time later give turn -> double dreamhunt -> give turn -> instant hypnotise -> double dreamhunt. That’s four monsters killed with no prior setup required (like monsters with blood moves).

I don’t think Sweetfeather is amazing but I can see where it fits in nicely and could be used well.

I hope rexotyrant and kamishogun can get a passive or a tu reduction on bloodfury. They’re just pitiful when you have geo or bb

Tbh i just gave up on some legenderies… these included. For a begginer they are not bad, for old players they got other options, so o well

Yeah, makes me a bit sad that geo just outclasses my rexo.

Stun immunity for burns.

Dreamy entrance for meta. It makes you have to deal with him but since he’s 25 speed you have time to take him out

Burns has no passive slots.

I’m saying have the move protect focus add hold ground to the monster only after the move is activated. So that has nothing to do with passives. I don’t think I’ve ever seen a PF SE monster in PvP. I was thinking that this might help that.

Aegis, drak & even se protect monsters have hg so even with a bloodmove, it takes 2 shots. Grove takes 1 shot even after PF. And then his buddy is useless afterwards. Even if you try to eliminate him, his RH might not kill him and his duo attack is slow and takes up a spot on the team without stun immunity.

Sancto is great for many obvious reasons, I just can’t see using grove over any of my other protectors.

I think a much more viable solution for protect focus is to reduce the TU to 70, turning its hugest disadvantage into an advantage. It could also have another drastic effect, such as becoming immune to knock back or death revenge.

try using him in backline as a compliment to shocking entrances.

Could work but they still lack passives
A lower tu on PF to 100 would be good enough but with a passive added maybe 2
We have 6 PF and devs could make then all diferent by having all diferent passives
Example
Hearth-Stun absorv
Fire-stun immun
Darck-invert DR( DR counter)or mirror revenge
Water-shield entrance+stealth gift
Holy-stealth entrance+hg
Electric-stuning entrance
This changes would make then viable for sure

I’ve always thought protect focus was a cool idea for the base game which is now terrible because killing is often done with blood moves, which one-shot protect focus monsters despite their high defence.

160TU is simply too high, that’s a definite place where they could be buffed. 100TU sounds reasonable.

Additionally, I like the idea of making them unmovable. That would suit them very nicely. Adding hold ground would be cool but I think that’s slightly abusable because without a strong killing move charged they could be a nightmare to kill with hold ground and any teammate that can heal them. I think instead they should add a one-time shield (barrier) when you use it. For this reason maybe the TU should actually be 130 instead.

Summary (Protect focus buff):

  • Reduce TU from 160 to 130/100
  • Applies unmovable to the user
  • Applies a one-time shield to the user

I think this would be a balanced buff that would make the monsters much more viable.

Secret Passive Skill Zard, it’s a brand new thing Devs are coming out with, you haven’t heard?

That actually might be a bit more balanced than HG. But idk how goes it would be to program 2 passives on a move. Now the question would be with that, would you contemplate using him over aegis, Drako or sancto.

How can a monster be so powerful?
Delugazar one shots even at UC level 1000+. That’s pretty absurd.
moji is nowhere near him although both were anniversary monsters.
 

Different monsters have different strengths. Can Delugazar instantly break you free of a sleep lock? Or return in relatively useful lower forms even after he’s dead?

Moji is great now. I use him this uc and he saved my ass a bunch of times

How about changing sweetfeather’s exit plan to normal sleep or exit sweetdream where it randomly puts one monster to sleep (can be used 3 times).

I don’t mean this in a bad way, but it would greatly help if you were to summarize your points. Rather than making us search for what matters…

Also Prisma needs a buff, I know you use him, but with the amount of monsters that grant stealth and his tickle slayer damage, he simply becomes dead weight quite frequently. 

Slayertickle, not tickle slayer. Tickle slayer kills prisma instantly.

Also, it kills nebelronix, cosmodragon, cryokaiser, and sanctallion, instantly as well. Canceling revenges at the same time.