Monsters that need buffs (input needed)

Well I wouldn’t call it a guaranteed kill on first turn, definitely something useful though!

I mostly agree with you, I just don’t value stun bisector as highly as you do. It feels like watered down stun protection in practice

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Mechydra is another example of great design with awful skillset - stun bisector means that you’re getting stunned by stun spammer only for 400tu rather than 800tu

give it auto poison or some other exclusive passive related to poison so we can see it in pvp (I saw awakened one just once and it was too slow to do anything)

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An upgraded poison passive would be awesome!

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what about - dual strong poison touch - deals lethal damage if One of the mons is less than 3 stars and poisons opponent

another suggestion might be to give it killer immunity so its likelier to be able to setup its TPE on multiple targets.

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nightingale and tyrfina also need improvement, they are both part of the forgotten monsters. Nightingale needs to have his Sedate skill seconds reduced from 170tu (136 tu) and Aegis Barrier (110), for Tyrfina to give him raw Punishment and a double Blood Crush

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neither of these need buffed. though it is true tyrfina is one of those mythics you don’t really need to evolve.

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Nightingale is completely fine. Roaring entrance with instant purify (lemon combo), sedate kills anything and has focus.

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I think mechydra have a skill that tripal poison eater to enemy and one to teammate it deal damage to enemy and heals 50% of damage deal to teammate ecsept user

yes it’s true, but the problem is that once you use sedater it becomes unplayable for 250tu, I just use it to eliminate a specific opponent but after that it’s just useless (second form)

that’s the feeling i got using it for the whole grading

This is an interesting idea! It could be something like “Draining poison eater all” (I’d call it something more clever if I could think of a name right now) where it hits all enemies (with same multiplier as double/triple poison eater, depending on number of targets poisoned) and then heals the user/team.

Poison Binge :test_tube::relieved:

and if it heals the whole team, Poison Banquet

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Love

Still waiting for Tarozou buff, he is too slow to get 5 kills in both pvp and pve

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I like to ask about this monster, Tezcacoatl.

This monster has such an amazing design and his skillset is really unique. But he is very expensive to evolve and somehow I feel, that he is not only complicated to use, but also very difficult to set up. I tried to use him and I don’t get him started properly often to make a real impact in the match.

Maybe I don’t know how to use him properly, but I think he needs an overwork to become interesting again.

Probably a change in his SS into “instant summon” without the link and instant TU can improve his usability in non earth teams. I think since his Devastate move isn’t really useful in many situations, he only got Power Strike, so it could be made piercing.

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Another note on Mechydra’s flaws: the accelerate sting will remove whatever other acceleration is on the target. If Novemdomina uses swift elem accelerate, and you sting her, her subsequent turn will have moves back at full cost tu. Come on :expressionless:

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If Tezca came out at the current phase of power creep, power strike would most definitely be piercing. Devastate is a pretty awkward move but maybe it could be buffed to negate enemy revenges. Other than that, Capybaragon’s ‘Swallow’ move would fit this monster as well as it already has ‘Consume’.

Edit. Hmm, maybe Devastate could be like Swallow, but it would require 3-5 ‘consumes’ before it could be used. So a 200 TU 1 shot move which negates the enemy revenge, and is reusable, but doesn’t ignore protect. Then Power Strike wouldn’t need any touching as it’s a lower TU option but doesn’t pierce or negate revenges.

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Yeah that’s the way with all temporary accelerates/slows, the monster goes back to default seconds afterwards

But on Mechydra it’s even more noticeably bad because he’s more noticeably bad :weary:

Yeah 50TU stealthy accelerate you can keep putting back on, but not the super slow accelerate sting

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