Okay ,thx for Information and the Tips.
Maybe I should Think again to use him instead lava entrance, someday.
This definitely should do something more, mean, what u said is good, not how it is now
Yes its Shame we have exocross with âShield backbiteâ very good moveset + passive
but voidress have more restriction and its just backstab
Agreed 100%! I think XYZ-999L should have Thundering Rebirth too
Yeah Voidress having a 50sec but hyper-restricted Backstab doesnât make much sense!! It should at least apply a Shield for extra durability. Voidress already gets wrecked by Repulse/Knockback
plus the more lolis they make the more useful he becomes
Yes everytime he die, he Will use knockback next. That very exelent idea. The bad side is it Will more hard we use survivor.
Yes exactly, maybe instead we change the skill. We need new monster that have similiar skill like ogremaster but More agresif moveset
Thundering Recombination - every time XYZ is stunned past 200 seconds, reduces seconds to 0, fully heals itself and increases defence + attack by 25%
This is quite cool! Since XYZ is fast, you may as well remove the âreduce seconds to 0â since it would just give it a Chrono weakness. But the concept is damn nice!
Auraleus Stun counter
Increase Energy Accelerator from 30 to 50 or 100
What are u saying , Auraleus need nerf rn
Mai
Dropping my Mechydra buff request here in hopes it doesnât fall on deaf ears. Heâs like an SE with mythic stats.
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TU reduction on accelerate sting would be cool
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does strong poison touch ignore revenges? Probably should if it doesnât.
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the passives are remarkably bland
Having 4 heads i feel like it should have quad poison eater (not poison massacre). And second form triple. This feels justified considering tridrakhan got their triple eater because it has 3 heads
Or make accelerating sting a twofold move of poison eater/ chomp and also accelerating sting and leave it at 160tu
Vixian buff request.
Perhaps a stat buff if bronzeshell, static or moji is on field.
Preferably hp buff of 200%.
Also unwanted shell move heals her hp up and reapplies shield and purfies.
Or we can have different stat buff for each of moji static and bronzeshell being on field.
If static on field, buff atk and def by 200%.
If moji on field buff hp by 200%
And if bronzeshell on field buff speed by 25% and reduce move tu by 25%.
Yes yes and yes
Hey @Dev_VKC could you all take a good long look at Mechydra? Super underwhelming for 17 cost.
A couple thoughts:
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Stun bisector doesnât really add a lot of value in my view. It was a good idea on paper, but on an awakened mythic, itâs underwhelming and weak. It could be cut for something like âunion insulator fieldâ to make for some legitimate stun protection.
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The passives could be combined. Make it something like âFull Metal Jacketâ where it gives both insomnia and stun bisector/stun immunity of some kind. This would free up a passive slot for something more useful, like fighting spirit or shield entrance.
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The active moves are also very weak.
Accelerate sting, itâs only unique move, is ironically wayyy too high TU. 136tu to accelerate a teammate for one move is wildly situational. Yeah maybe you could use it on a detox blast monster, but youâre still taking Mechydra out of play every time you use it. 110tu or less seems more reasonable on this move.
Strong poison touch was another nice one on paper, but in reality itâs not much of an upgrade over poison touch. It could either deal more damage, or ignore revenges (crazy that poison touching a mushasoid would instantly kill this guy).
Triple poison eater is nice, but tridrakan outclasses this guy by a mile with its dual venom move to set up the triple eater. A single poisoned opponent isnât enough to get meaningful damage out of this move given how low Mechydraâs attack is (which is why fighting spirit could be a nice add).
Purify is fine, swift slayerbreak is fine.
Doesnât need all the changes by any means, but definitely needs a little love!
I love stun bisector, I think itâs good passive stun protection that also discourages use of stun. Making it stun insulator with a restriction will just further restrict where you can use Mechydra.
Hereâs what Iâd do:
- Triple poison eater (250TU) â Quadruple poison eater (250TU), it has four heads after all
- Accelerate sting (160TU) â (100TU)
Maybe thereâs a reason theyâre scared of accelerate sting that weâre not seeing, but itâs kind of like toxic give turn so I donât think 100TU will break anything.
It means Mechydra is more focused on support and the quadruple poison eater is still going to be weak (needing 3+ monsters poisoned in order to one-shot). I think that makes a lot of sense for the monster and it would be nice to have a poison monster thatâs focused on support rather than sweeping.
I can get behind those. Iâd still like to see stun bisector and insomnia get merged into the same passive to make room for something else. Thoughts on that?
Seems unnecessary to me. Both are good passives and Mechydra doesnât need an extra dimension added to it. Itâs super tanky, got a guaranteed 50TU kill on the first turn and gives protection to stun, sleep and poison (sleep especially). Thatâs a good shell, it just needs more to do with its active moves while itâs on the battlefield and accelerate sting is the signature move so seems the obvious choice to either give it a straight up buff or redesign (e.g. it could become something like 50TU but use max HP each time - not my recommendation, just an example).