💡 Monster Skill/Suggestion Box 💡

Knockback next is kind of meant to counter things. Why do you want something to disable a counter? To me it feels like it might lead to some nasty combos.

Well by that logic it counters everything. But to throw it’s such a hard counter it’s as good as a kill. So make the monster throw themed and then the passive will work :blush:

Knockback next has a base speed of 160TU. If that equates to a kill then fair enough. Some monsters have faster variants but that’s just like other SS’s which are faster

Such a party pooper :unamused: #BuffThrow #BuffZhulong

2 Likes

had a thought on some passives, so far we have stun immunity, stun counter and stun converter right?
how about a stun reflector?
basically the idea being that the stunned mon reflects the stun back a the mon that stunned it - or the team. depending on the type of stun used (single or team targeted)
it could be made to work so that it is ineffective if the opposing team has a counter/converter to avoid exploiting the move?
same could potentially be done with poison and sleep.

another idea i had was a monster that was essentially a time bomb. the longer it stays on the field the more damage its revenge does. say 0-100s small explosive damage
100-200s medium explosive damage
200-300s big explosive damage
300-400s lethal explosive damage
400+s lethal ignore hold ground/shield
i have an image in my head of it looking like a stick of dynamite - complete with burning fuse.

dunno if anyone else has any thoughts about further movesets. though i like the idea of it being a token monster summoned by something that looks (in my mind) like a prospector - complete with pickaxe!
i still feel the game lacks a warthog, so possibly even a prospector pig creature!

hope you like my ideas!

1 Like

We need more monsters with the move your grounded

1 Like

that would actually make sense with my prospecting pig idea because it would be like its chipping away the layers of health with its pickaxe! (though i guess crescendo strike or despairing strike would work too? maybe all three in fact! that and a summon dynamite could be a moveset!)

I agree so much! I have suggested something similar some months ago, and I’ve been told it could be too busted.

I see why but I think that, as long as the passive only protects the monster who has it, which should have a mediocre moveset, and, like you said, it bypasses enemy Stun Counters/Converters/Absorbers, it should be fine.

Niiice! Love this! Also I’m not surprised you were the one to suggest an idea for an Explosive Revenge :relieved:

3 Likes

High Defense, High Speed
(Don’t know what element or type it should be)

ACTIVE ABILITIES:

Survivor (80sec)

Shield Give Turn (200sec) (5 uses)

Emergency support (130sec): targets one 1HP teammate; gives a shield to and fully heals the target

HG Teammate (100sec) (3 Uses): Gives Hold Ground to one teammate; after it triggers, the teammate does NOT get Hold Ground again after healing

SECRET SKILL:

LINK Shield All (100sec)

PASSIVE ABILITIES:

Absorbing Shields: shielded teammates are immune to stun

Roaring Entrance

Porkspector

Low Defense, Extreme HP

ACTIVE ABILITIES:

Chip away (30sec): targets 1 enemy; the target loses 40% of their remaining HP; ignores HG and Shield (still destroys the shield)

Bodyblock (100sec): targets 1 teammate; 100% of the target’s taken damage is redirected from the target to the user

Light the Fuse (150sec): targets 1 teammate; sends the teammate back 1 spot and adds a Swineamite with Miniflame, Miniblaze, and Time Bomb in its place; can be used as long as there are no Swineamites on the field

Pig Out (160sec) (1 use): targets the user; the target heals 400 HP every turn until it has another turn

SECRET SKILL:

Resilience (passive): this monster can only take 1500 damage per attack; replaces Hold Ground

PASSIVE ABILITIES:

Stun Absorber

Hold Ground

1 Like

porkspector and swineamite are great names!!!

Moveset (made by @C.A.C, one of the biggest C.W. fans I know):

ACTIVES:

Sibylline Strike: deals critical piercing damage when above 70% HP or below 20% HP (130sec)

C.W. Sacrificial Acceleration: kills a teammate (C.W.s included) to accelerate all C.W.s by 50% (130sec)

C.W. Revival: revives the last C.W. that died, only once (100sec)

Void Tonicflush: deals critical damage to Sleep or Stun monsters, nullifying revenges (200sec)

SECRET SKILL - C.W. Barrier: redirects attacks towards C.W.s (50sec, +1 cost)

PASSIVES:

Regenerate

Crystal Heritage: when this monster is killed by another monster, it purifies, heals and halves the seconds of all C.W.s.

Did you forget @TahsinV

1 Like

Worm cult sure spread fast on discord.

2 Likes

“Ahem”…

The Worminator! :rofl:

Shiny Var Moveset:

Actives

Alkaline Strike: deals critical piercing damage to enemies that have the fire or water element (100sec)

C.W. Retribution: deals lethal damage to enemies if a friendly C.W. has died in the battlefield(150sec)

C.W. Implant: kills a teammate and replaces it with a random C.W monster, only once (100sec)

Antidote Countershot: deals critical damage to Poison or Mark Monsters, nullifying revenges (130sec)

SS: C.W. Damage Martyr: converts 25% of incoming damage towards Friendly C.W.s Monsters into health (50sec)

Passives

Black Hole Field: all C.W.s will gain Unmoveable even if the monster with this skill leaves the battlefield

Descendant Protection: if this monster dies all C.W.s will be now immune to Sleep and Mark Skills
only if a friendly C.W has died in the battlefield

1 Like

This would never happen in the history of Neo Monsters . Moveset waaaaaay too op

Mark doesn’t deserve counters. Cynthia is the only real issue, and it can’t work alongside Mark monsters!
Immunity/moves effective against Mark should not exist yet imho

Not to mention Antidote Countershot is too fast at 130sec. Void Venombreaker is 300sec!

1 Like

then perhaps turn 130sec to 250sec <:) and it wont ignore hg or shield how bout dat
also Black hole field will only activate if theres more than 2 C.W.s upon entrance