Instead of summoning c.w once why dont u give it move like posaidenās abyssal calling ( 3 max)and in c.w retribution rather than activating only when a c.w dies why not activating it when there is at least two or more c.w in the field like f.d meave withe her status boostā¦??
it would be good but again three times would mean a high chance of a replicate which ruins the point in C.W. Revival
how about C.W. give turn?
All cws are immune to killer moves.
Give turn will make them chrono target.
Honestly if something like guardian/boss cw appears i want it to have gravity field/crazy defence/taunt and some kind of sleep countering passive.
Give these and worms will be impossible to shake off without skills like fast strike/confident strike(that doesnāt rely on poison/sleep/stun).
If thereās ever a C.W. king, Iād like for it to have Gravity Field, or a passive that gives Worms Unmovable.
Weakness to Sleep is reasonable (Sleep has been treated a bit too harshly lately), but C.W.s are even weaker to Repulse/Knockback than the average legendary.
They canāt even be sentback or backstabbed when useless because of their passive.
Tbh whatever Itās moveset is gravity field is what would really help worms.
Agreed
The C.W king probably have this
Void bloodcrush (160sec)
Void Dreambreaker (300sec)
C.W feast (50sec)
Call from The void (3) (160sec) summon 1 random C.w in the next of your reinforcement.cannot be used if user have kill count
SS: Instant purify
Passive :
C.w king teritory : cannot be selected by ally monster ,Gain stun imunity + Gain fokus
Gravity field
Shiny chronomera (Fire ,Robotic)
ACTIVES:
Assisted flame (250sec)
Kinslayer (100sec)
Times Up (100sec)
Raw Bloodthirst (130sec)
SECRET SKILL - Raw Stun killer
PASSIVES:
*Lava entrance
*Roaring entrance
Iād go for:
Fire, robotic, standard attack
Assisted blaze (250TU)
Venom breaker (160TU)
Chrono breaker (160TU)
Bloodfury (130TU)
SS: Link instant accelerate (1TU)
Roaring entrance
Sleep immunity
This is a play on the original design which had a faster accelerate and bloodfury, but making it link, switching the immunity and piercing moves so itās a bit slow
Set of Legendary Monsters; they are focused around copying either a revenge or an entrance
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STORM TYPE
ACTIVE ABILITIES:
Bloodthirst (130sec)
Solo Timecrush (130sec)
Stun Execute (300sec): Stun Killer + the target immediately dies; if the target dies, this monster gets another turn
Entrance Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the targetās entrance skill for this attack; cannot be used on enemies with no entrance skills
SECRET SKILL:
Shocking Present (30sec): targets 1 enemy; the target gains Shocking Entrance
PASSIVE ABILITIES:
Immunity Change - Stun: All monsters with Stun immunity have that skill replaced by Sleep Immunity
Null: This monster is immune to entrances and revenges (they donāt affect just this monster)
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FIRE TYPE
ACTIVE ABILITIES:
Bloodthirst (130sec)
Solo Venomcrush (130sec)
Toxic Execute (300sec)
Entrance Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the targetās entrance skill for this attack; cannot be used on enemies with no entrance skills
SECRET SKILL:
Poisonous Present (30sec): targets 1 enemy; the target gains Poison All Entrance
PASSIVE ABILITIES:
Immunity Change - Poison: All monsters with Poison immunity have that skill replaced by Stun Immunity
Null: This monster is immune to entrances and revenges
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WATER TYPE
ACTIVE ABILITIES:
Bloodthirst (130sec)
Solo Dreamcrush (130sec)
Sleep Execute (300sec)
Entrance Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the targetās entrance skill for this attack; cannot be used on enemies with no entrance skills
SECRET SKILL:
Tranquil Present (30sec): targets 1 enemy; the target gains Single Sleep Entrance
PASSIVE ABILITIES:
Immunity Change - Sleep: All monsters with Sleep immunity have that skill replaced by Poison Immunity
Null
EARTH TYPE
ACTIVE ABILITIES:
Bloodcrave (130sec)
Solo True Hit (70sec)
Death Execute (300sec): [things that instantly kill targets] the target immediately dies; if the target dies, this monster gets another turn
Revenge Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the targetās entrance skill for this attack; cannot be used on enemies with no entrance skills
SECRET SKILL:
Petrifying Present (30sec): targets 1 enemy; the target gains Petrify Revenge
PASSIVE ABILITIES:
Sleep Immunity
Null: This monster is immune to entrances and revenges (they donāt affect just this monster)
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SHADOW TYPE
ACTIVE ABILITIES:
Bloodcrave (130sec)
Solo Timeās Up (70sec)
Chrono Execute (300sec)
Revenge Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the targetās entrance skill for this attack; cannot be used on enemies with no entrance skills
SECRET SKILL:
Roaring Present (30sec): targets 1 enemy; the target gains Fast Forward (30sec) Revenge
PASSIVE ABILITIES:
Stun Immunity
Null: This monster is immune to entrances and revenges (they donāt affect just this monster)
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HOLY TYPE
ACTIVE ABILITIES:
Bloodcrave (130sec)
Solo Rend (70sec): targets 1 enemy; the target takes critical damage if they have an ability that heals; the target cannot be healed anymore
Recovery Execute (300sec): Heal Killer + execute
Revenge Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the targetās entrance skill for this attack; cannot be used on enemies with no entrance skills
SECRET SKILL:
Healing Present (30sec): targets 1 enemy; the target gains Healing Revenge [when this monster dies, all teammates get healed]
PASSIVE ABILITIES:
Poison Immunity
Null: This monster is immune to entrances and revenges (they donāt affect just this monster)
The idea of copying entrances/revenges is very cool! I do think itād be difficult to code into the game, but if it ever were to happen itād be wonderful!
If you copied Mirror Revenge or Spirit Possession, though, what would happen?
It does it to the target (Spirit Possession: the target dies and is added onto the userās team)
Mirror Revenge would be kind of broken to copy though
what about a āSteal passiveā move?
We still donāt have a shiny link storm monster.
That would be an awesome addition.
Skill ( Passive)
Refreshments :- heals a random member of your team by 1000/2000hp every turn.
Possible Mon
Thugthlug - Bossman of the Thlugs
Passives:
Tholid
Camouflage
Active Skills:
Union Attack
Stealthbane / Stun Killer ? (Helps survivability of other thlugs)
Thlug Boost (+50% ATK and DEF for other thlugs)
Bloodfury
SS:
Passive Swap ā Changes ācamouflageā to āPayback revengeā, +1 cost
Iād go for:
Aquatic / Dark (30% speed)
Bloodthirst (130sec)
Thlug Nullifyng strike (100sec) same like nullifyng breaker but you must have another thlug on the field
Shield Theast (70sec)
Knockback next (160sec)
SS : Thlug accel (30sec) accel 25% on thlug only
Passive :
Tholid power ( Tholid with 50% boost attack and def )
Shield entrance