šŸ’” Monster Skill/Suggestion Box šŸ’”

Instead of summoning c.w once why dont u give it move like posaiden’s abyssal calling ( 3 max)and in c.w retribution rather than activating only when a c.w dies why not activating it when there is at least two or more c.w in the field like f.d meave withe her status boost…??

it would be good but again three times would mean a high chance of a replicate which ruins the point in C.W. Revival

how about C.W. give turn?

All cws are immune to killer moves.
Give turn will make them chrono target.

Honestly if something like guardian/boss cw appears i want it to have gravity field/crazy defence/taunt and some kind of sleep countering passive.
Give these and worms will be impossible to shake off without skills like fast strike/confident strike(that doesn’t rely on poison/sleep/stun).

If there’s ever a C.W. king, I’d like for it to have Gravity Field, or a passive that gives Worms Unmovable.
Weakness to Sleep is reasonable (Sleep has been treated a bit too harshly lately), but C.W.s are even weaker to Repulse/Knockback than the average legendary.
They can’t even be sentback or backstabbed when useless because of their passive.

Tbh whatever It’s moveset is gravity field is what would really help worms.

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Agreed

The C.W king probably have this

Void bloodcrush (160sec)
Void Dreambreaker (300sec)
C.W feast (50sec)
Call from The void (3) (160sec) summon 1 random C.w in the next of your reinforcement.cannot be used if user have kill count

SS: Instant purify
Passive :
C.w king teritory : cannot be selected by ally monster ,Gain stun imunity + Gain fokus
Gravity field

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Shiny chronomera (Fire ,Robotic)
ACTIVES:
Assisted flame (250sec)

Kinslayer (100sec)

Times Up (100sec)

Raw Bloodthirst (130sec)

SECRET SKILL - Raw Stun killer
PASSIVES:

*Lava entrance
*Roaring entrance

I’d go for:

Fire, robotic, standard attack

Assisted blaze (250TU)
Venom breaker (160TU)
Chrono breaker (160TU)
Bloodfury (130TU)
SS: Link instant accelerate (1TU)

Roaring entrance
Sleep immunity

This is a play on the original design which had a faster accelerate and bloodfury, but making it link, switching the immunity and piercing moves so it’s a bit slow

4 Likes

Set of Legendary Monsters; they are focused around copying either a revenge or an entrance
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STORM TYPE

ACTIVE ABILITIES:

Bloodthirst (130sec)

Solo Timecrush (130sec)

Stun Execute (300sec): Stun Killer + the target immediately dies; if the target dies, this monster gets another turn

Entrance Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the target’s entrance skill for this attack; cannot be used on enemies with no entrance skills

SECRET SKILL:

Shocking Present (30sec): targets 1 enemy; the target gains Shocking Entrance

PASSIVE ABILITIES:

Immunity Change - Stun: All monsters with Stun immunity have that skill replaced by Sleep Immunity

Null: This monster is immune to entrances and revenges (they don’t affect just this monster)
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FIRE TYPE

ACTIVE ABILITIES:

Bloodthirst (130sec)

Solo Venomcrush (130sec)

Toxic Execute (300sec)

Entrance Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the target’s entrance skill for this attack; cannot be used on enemies with no entrance skills

SECRET SKILL:

Poisonous Present (30sec): targets 1 enemy; the target gains Poison All Entrance

PASSIVE ABILITIES:

Immunity Change - Poison: All monsters with Poison immunity have that skill replaced by Stun Immunity

Null: This monster is immune to entrances and revenges
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WATER TYPE

ACTIVE ABILITIES:

Bloodthirst (130sec)

Solo Dreamcrush (130sec)

Sleep Execute (300sec)

Entrance Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the target’s entrance skill for this attack; cannot be used on enemies with no entrance skills

SECRET SKILL:

Tranquil Present (30sec): targets 1 enemy; the target gains Single Sleep Entrance

PASSIVE ABILITIES:

Immunity Change - Sleep: All monsters with Sleep immunity have that skill replaced by Poison Immunity

Null

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EARTH TYPE

ACTIVE ABILITIES:

Bloodcrave (130sec)

Solo True Hit (70sec)

Death Execute (300sec): [things that instantly kill targets] the target immediately dies; if the target dies, this monster gets another turn

Revenge Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the target’s entrance skill for this attack; cannot be used on enemies with no entrance skills

SECRET SKILL:

Petrifying Present (30sec): targets 1 enemy; the target gains Petrify Revenge

PASSIVE ABILITIES:

Sleep Immunity

Null: This monster is immune to entrances and revenges (they don’t affect just this monster)

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SHADOW TYPE

ACTIVE ABILITIES:

Bloodcrave (130sec)

Solo Time’s Up (70sec)

Chrono Execute (300sec)

Revenge Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the target’s entrance skill for this attack; cannot be used on enemies with no entrance skills

SECRET SKILL:

Roaring Present (30sec): targets 1 enemy; the target gains Fast Forward (30sec) Revenge

PASSIVE ABILITIES:

Stun Immunity

Null: This monster is immune to entrances and revenges (they don’t affect just this monster)

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HOLY TYPE

ACTIVE ABILITIES:

Bloodcrave (130sec)

Solo Rend (70sec): targets 1 enemy; the target takes critical damage if they have an ability that heals; the target cannot be healed anymore

Recovery Execute (300sec): Heal Killer + execute

Revenge Copy (100sec) (3 uses? 1 use?): targets one enemy; uses the target’s entrance skill for this attack; cannot be used on enemies with no entrance skills

SECRET SKILL:

Healing Present (30sec): targets 1 enemy; the target gains Healing Revenge [when this monster dies, all teammates get healed]

PASSIVE ABILITIES:

Poison Immunity

Null: This monster is immune to entrances and revenges (they don’t affect just this monster)

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The idea of copying entrances/revenges is very cool! I do think it’d be difficult to code into the game, but if it ever were to happen it’d be wonderful!

If you copied Mirror Revenge or Spirit Possession, though, what would happen?

It does it to the target (Spirit Possession: the target dies and is added onto the user’s team)

Mirror Revenge would be kind of broken to copy though

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what about a ā€œSteal passiveā€ move?

We still don’t have a shiny link storm monster.
That would be an awesome addition.

Skill ( Passive)

Refreshments :- heals a random member of your team by 1000/2000hp every turn.

1 Like

Possible Mon

Thugthlug - Bossman of the Thlugs

Passives:
Tholid
Camouflage

Active Skills:
Union Attack
Stealthbane / Stun Killer ? (Helps survivability of other thlugs)
Thlug Boost (+50% ATK and DEF for other thlugs)
Bloodfury

SS:
Passive Swap → Changes ā€œcamouflageā€ to ā€œPayback revengeā€, +1 cost

2 Likes

I’d go for:

Aquatic / Dark (30% speed)

Bloodthirst (130sec)
Thlug Nullifyng strike (100sec) same like nullifyng breaker but you must have another thlug on the field
Shield Theast (70sec)
Knockback next (160sec)

SS : Thlug accel (30sec) accel 25% on thlug only
Passive :
Tholid power ( Tholid with 50% boost attack and def )
Shield entrance

2 Likes