Does the need for stun immune monsters take away from the creativity and diversity of teams?

Hmmm, wouldn’t that make Chrono Killer and Time’s Up monsters become much less useful? I mean, Scorpiogeist can get one-shot by Chromera’s Chrono Killer but Toxic Killer fails to one-shot it most of the time.

Maybe what we need is more passives that deal with Stun. We have Stun Immunity, Counter and Converter. There could be:

• Stun Resistance (mitigates the effects of Stun)

• Stun Barrier (gains a shield whenever stunned)

• Stun Reflect (stuns the enemy by a corresponding amount, but doesn’t count as a Stun skill, else it would be very easily exploited by enemies with Stun Counter)

• Stun Deflect (divides the amount of Stun received among teammates)

• Stun E-Converter (increases the amount of Energy Charge by one instead of getting stunned)

• Stun Capacitor (increases the power of the next attack instead of being stunned)


Likewise, there could be some burden passives that instead make a monster weaker to Stun to counterbalance his theoretically OP moveset, like Broken Heart.

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