💡 Monster Skill/Suggestion Box 💡

Longinus: deals piercing damage to Humanoid and Demon type monsters (130sec)

Nice mythological reference there!

Banish: if an enemy with the same name as the target has died in battle, the target instantly dies and its revenge effect is negated (70sec)

HATE THIS IDEA. LEAVE MY STATICS ALONE! :rofl:

1 Like

723816144754049084

1 Like

Give rhynobrall last stand

Another executey dude

ACTIVES:

Bloodthirst (130sec)

Execute (160sec)

Plunder Execute: deals medium damage to an enemy. If it dies, this monster absorbs 25% of the enemy’s ATK/DEF (130sec)

Siphon Execute: deals medium damage to an enemy. If it dies, this unit is fully healed and gains a shield (130sec)

SECRET SKILL - Accelerate (+2 cost, 70sec)

PASSIVES:

Insomnia

Stun Converter

2 Likes

Why siphon gives him a shield huh?
It already heals…

Heals because it can increase its defences + applies a shield because no HG

Link Stun Counter

Raw Stun Counter

Solo Stun Counter

@Dev_VKC you know these make sense! Passives like this would be a nice evolution for the game

6 Likes

Yeah, I don’t see why they shouldn’t be in the game! I remember suggesting once a monster with RAW Focus as a passive, also people advocating for RAW Shield Field back when Dusicyon was an issue.

1 Like

ACTIVES

Bond Break: deals critical damage to two enemies if they have the same type (160sec)

Elemental Break: deals critical damage to two enemies if they have the same element (160sec)

LINK Shield Ally (130sec)

LINK Salvation (70sec)

SECRET SKILL - 400sec Novablast (+1 cost, 100sec)

PASSIVES

Poison Immunity

LINK Excessive Force

So double kinslayer on literally every element and type if they’re the same? Sound broken as hell honestly

Not sure I want to see link teams punished too hard either

1 Like

Tbh it’s too fast with Excessive Force, I’ll make it slower.

By the way, it’s not really like Double Kinslayer/Counter Strike. Those moves require one monster to be critical. The moves I thought of require both targets to satisfy that condition.

Some types of LINK teams deserve it

is this to nerf the focus, or…did i blew it lol

No, I suggested to create a whole new monster altogether with RAW Focus as a passive

1 Like

ACTIVES:

Void Toxic Killer (100sec)

SOLO Shield Ally (5 uses, 130sec)

RAW Shield Ally (5 uses, 130sec)

Backstab (60sec)

SECRET SKILL - Explosive Shield: applies a shield to a teammate. If an enemy removes that shield, it will receive massive damage (+3 cost, 50sec)

PASSIVES:

Stun Counter

Some Abilities

Death Ward (100sec): targets one teammate; makes the target immune to the ‘death’ effect (death sentence, petrify revenge, etc.)

Disrupt Killer (70sec): targets one enemy; deals critical damage if the target can disrupt or deploy monsters to different spots of the team (knock back, send back, etc.)

Delay (100sec): targets one enemy with a mortar or energy charge; increases the target’s seconds by 80 seconds; this is not a stun skill

2 Likes

Chain of command.

The enemy cannot use Knockback or Knockback next.

(For use with throw teams). @Dev_VKC I’m not even gona charge you for this one.

P.s. #BuffZhu

What about knockback random or knockback double?

Also secret skills that do similar things?

Also, what about

Knockback All (250sec): knockback all

I think it would be cool for some mythic monster to have stunning entrance field or stunning revenge field. (effects enemy team too)

Void Timecrush (150sec)

Chrono Killer (70sec)

Repulse (100sec)

Sendback Unlimited (150sec)

SECRET SKILL:

Instant Sendback Double (1sec): cannot be used until 200 seconds pass at the start of the battle

PASSIVE ABILITIES:

Stun Immunity

Stunning entrance field: whenever a monster enters the field, all monsters on the other team are stunned for 100 seconds

Good call. I’d include KB double but not KB random, as that might not affect throw. I wouldn’t include repulse either. Otherwise it’s just gravity field including KBN