lul piercing double counterstrike was great
6* or 7*
High Atk, Low Def, Good speed
Element: Water or Death
Type: Demon or Ghost
Active Abilities:
Harden Mist (100sec): targets all monsters on the field that are stealth; gives all targets a shield
Fog wave (100sec): targets all monsters; each target (individually) has a 30% chance to become stealth
Shieldbreaker (130sec)
Sneak attack (100sec)
Secret Skill:
Hazy double ( - ) (single use): targets the user; can only be used if the user has stealth; adds a clone of the user at 1 HP next in line of the user’s reinforcements
Passive abilities:
Foggy presence: when this monster enters or leaves the field, 2 monsters (at random) become stealth
Untraceable: this monster does not take lethal, massive, or critical damage from abilities that rely on counting kills (slayerbane, retribution, etc)
Love this, it’s an alternative approach to Stealth that looks very powerful and versatile too!
My only doubt is about the SS. It’s REALLY broken, since it adds four monsters to your team and the setup it requires is basically an ally to use Purifying Mist before him.
Why the hell didn’t I hatch it earlier ? (Sed man noises)
I tried nerfing it
Element: Fire
Type: Robot
High Def, sort of low speed, low Atk
Active abilities:
Mutual Unwanted Friend (130sec): gives 3 bronzeshells, randomly in reinforcements, to both sides
Hurl Token (70sec): targets one friendly token monster; the target is killed, but does critical damage to 1 enemy monster on the field
Pick Off (30sec): targets one enemy token monster; kills the chosen monster
Bloodbash (100sec): targets one enemy monster; deals massive damage if the user has at least 3 kills; ignores protectors, hold ground, and shield
SECRET SKILL
Bronze feast (1sec): can only be used if there are at more than 3 bronzeshells on the field; kills all bronzeshells and fully heals the user
Passive abilities:
Magnet: all token monsters in the 1st reinforcements are immediately swapped for a non-robot non-token monster on the field; if this is not possible, nothing happens
Forged: this monster takes half damage from fire and earth monsters
I like that! Instant clone with a reasonable restriction
Stale (passive): abilities used more than twice in a row deal only 10% of their total damage or healing
Reset () (3 uses): targets one monster on the field, enemy or ally; resets kills, charge, mortar, skill usage, and effects on the target monster
Pass on (passive): whenever this monster is attacked, it replaces the attacker’s passive abilities with pass on
{MYTHIC SKILL} Retort (passive): whenver a teammate monster is killed by an enemy monster, this monster immediately gets a turn
Active abilities:
Lance (100sec): targets one enemy; deals massive damage; all of the user’s skill’s seconds increase by 30
Knockback(160sec)
Bloodrush (200sec): this attack deals critical damage if the user has at least 2 kills; the amount of seconds on this move decrease by 70 sec for each additional kill after that (stops at 50sec)
Shining honor (50sec): targets the user and one enemy; both targets have their seconds per move decreased by 30, for a minimum of 30
Secret Skill:
Second round ( - ): kills the user and replaces them with a full-HP clone; can only be used if the user has been out for at least 200 seconds
Passive Abilities:
Stun magnifier: all affects of stun are doubled
Stun immunity
Metatherion (speed ->50 %)
Nightwatch -> Defang
All instant move (100sec restriction since first time of the battle)
Tridakhan(normal)
AOE -> venom time strike
SS -> Link double poison eater
Aborgias
gain camouflage 
Lastbiter
AOE -> Element masacre
Shiny Draconought (thunder)
(High def)
Power slash
Link Purifying mist
Link 250 sec mega bomb
Life flip all
passive
Union: excessive
Defensive mode
Bro post these ones in the buff thread, this one: The Buff Thread(Once more, with feeling!)
but I change skillset for some monster.so I think this is not buff 
Yes of course the idea for a Shiny Draconought is made for this thread but I do think that your suggestions would fit greatly in that thread
oww oke mate,next time I will post on that thread 
Only if you want though, mine was only a suggestion
6★,High Def + moderate speed
Insect / Earth
ACTIVES:
Antibiotic(100 sec) Select 1 enemy monster,Remove Poison from them but apply sleep instead(can only be used to enemy with poison condition)
Detox sleep(100 Sec) remove poison from the user and apply sleep to chosen enemy (can only be used if user has poisoned,cannot be used on poisoned monster)
Mutual poison touch
Raw Double dreamhunt
SS :Instant chrono killer
PASSIVES:
Sleep gambit When this monster enter the battle field apply sleep to random enemy and apply poison to the user
Union:stun imunity
Sleepjutsu Entrance
I love this monster! Finally, some Sleep that is very independent from RNG.
6★, rounded stats (85 % Speed)
Thunder, Robotic
Skill 1: Defang
Skill 2: ELEM Shield Ally
Skill 3: Purify
Skill 4: Knockback Next
Passive 1: Stun Absorber
Passive 2: Hold Ground
Bond: Mind Over Matter
As long as there’s a friendly XXXX on the battlefield, this monster can use all its active abilities regardless of restriction.
I’d build a monster with this passive around 2 powerful, but independent skills: one restricted with SOLO, the other one restricted with LINK. The monster itself would be decent even with access to just either one of these moves, but absolutely incredible with both!
Or put it on an Abyssoldier