Special rock,High speed
ACTIVES:
kinslayer
Accelerate teamate
Mark cleaner Remove all mark status from ally (70 sec)
PASSIVES:
Auto protect
Sleep revenge
Special rock,High speed
ACTIVES:
kinslayer
Accelerate teamate
Mark cleaner Remove all mark status from ally (70 sec)
PASSIVES:
Auto protect
Sleep revenge
6★,G-earthdion
High HP +moderate speed
Phantom / Earth
ACTIVES:
Bloodfury
Natural selection+ (Piercing damage)
Switch knockback next
Double counter strike
SS : FINAL selection Imediately kill all enemy except bronzeshell and their revenge will not activate.Can only be used if you have Lunartic or solflare in the battle field.(200 sec restriction since first time of this monster get a turn)
PASSIVES:
Insomia
Gravity land : All ally gain unmovable
Swift Insta fast are only for ss btw.
Edit - if your focus of that move is to only have low tu add raw instead
{joke monster}
Dreadgarius
Mythic
ALL STATS except defense are good
Element: Death, Type: Dragon
Active Abilities:
Decide L.2 (250sec): targets 1 enemy; deals lethal damage if the target is a mythic monster
Decide (160sec)
Summon Jury (160sec, single use): summons 3 dredgars next in line of the user’s reinforcements
Court Case (200sec): gives all dredgars on the field a turn
Secret Skill:
Final Decision ( - ): sacrifices the user to kill all legendary monsters on the field (100 sec since this monster has been on the field restriction)
Passive Abilities:
Avatar of Justice: slayerbane-esque and bloodcrave-esque moves cannot be used while this monster is on the field
Lethal Immunity: this monster is immune to 1 - hit kills
Stars aligned (passive): this monster does 1000% damage if RAW and LINK are both fulfilled, and this monster has overwatch and stealth
Scream (50sec): targets all monsters; all affected monsters lose stealth, overwatch, and shield
Volatile Gift (100sec): targets one enemy; gives the target overwatch, but then immediately poisons them
Mutual sleep (130sec): targets one enemy and the user; has a 100% chance to sleep all targets
Exhausting sleep, you mean?
I’ve been thinking that we need a new version of some of the oldest moves, so here are a few I came up with:
God Killer: This skill targets one monster. This skill deals lethal damage the target if the target has >6 stars(Awakened mythics, as well as any future eight star monsters), ignoring Hold Ground and Shield.
False Hit: This skill hits one target, dealing medium damage. This skill deal massive damage and ignores Hold Ground and Shield if it is not deflected to a protector.
Lethal Immunity: Can we just make this official already? I used Death Roulette on a boss, expecting an easy win, only to find out that it did nothing? Just give this to the bosses and stop wasting our tickets.
Leverage Weakness: This skill hits one target. It deals massive damage if the target’s element is weak to the user’s element
Stealth Massacre: This skill hits one stealthed monster, as well as any enemies on the field that also have stealth. This skill deals more damage for each target it hits.
Luckily, they started doing so recently! If you go to the Divine Visitors event, where you fight boss Satomi, you get a message that basically says that she has Contractual Boss Immunity
Finally.
Before I saw the link, I thought that you had referenced TVtropes unintentionally.
I’m surprised you didn’t comment on the fact that
is literally useless
I thought it bypassed stealth! Lmao this move would fit well on a Stealthbane Double monster
Can we call it Plot Armor?
I actually like the idea of stealthbane all, a move that would kill the monsters that were not stealthed. That would open up some cool strategies.
No. Plot armor is what keeps the pov character alive after losing a life or death duel 100 times.
ACTIVES:
Hasty Load Mortar: loads a Mortar but doesn’t apply a barrier to self (80sec)
Tracking Hellblast Mortar (50sec)
Dual Gravity Mortar: deals 85% of current HP as damage (50sec)
Double Barrage Mortar: deals medium damage to all enemies twice (50sec)
SECRET SKILL - Swift Load All (+2 cost, 100sec)
PASSIVES:
Hold Ground
Loadverwatch (200sec): loads mortar for the user and applies overwatch to the user
Lance (160sec): targets one enemy; deals critical damage to the target if the user has at least 2 kills; if the target dies, all overflow damage from this attack will be dealt to the next monster that enters the field
Slow starts (passive): all monsters that enter the field get their current time set to 60 seconds
Guardian oath (30sec, single use): targets one enemy; puts all of the target’s attack into their defense
The Arbiter ( Angelic being with one wing dark and other wing representing light )
Mythic , Holy element , defensive stats, medium speed
Active skills : 2nd form to Awaken form
Repent --> Grace shield : Can be used if the target ally has made a kill. Resets the kill count , fully heals , purifies and applies a shield (70 TU )
Purifying mist -->> Swift purifying mist
Raw taunt
Double mark bane - Does critical damage to monsters with mark skills.
SS : Final Verdict : Sacrifices the user and does lethal damage to one enemy . Ignores hold ground and shield.
Passives:
Dark contract - When this monster receives lethal damage , it instead gains a turn immediately before making one last move.
Gravity field
Hell hound with 3 heads and 4 tails with some sort of void aura…
Name: Garagorca
Shadow element , offensive stats, 80 speed ( more than Padrinorca)
Active skills :
Counter strike
Double Stealthbane
Stun pulse
Bloodthirst
Passives:
More than 2 eyes : This monster can attack enemies in stealth as if they were not in stealth.
More than 1 tail : Gives stealth to incoming enemy monsters .
Secret skill :
Instant knock back
love this monster so much
Give Vulcaroth Chance Poison Eater: 50% chance to deal damage to a poisoned enemy (50sec)
Bruh great idea! Make it 50tu single target though, otherwise it’s more of a nerf.
while were at it make accelerate a chance too to complete the design, who doesn’t love rng right?