[Guide] How to fix Neo Monsters

  • Add a cross chat in-game. How cool is that? Do your PVE and PVP and chat;

  • Reduce the ticket cost of everything to welcome farming for lesser de age fruits, silver and monster catching;

  • Add ticket packs as prizes if needed;

  • Create lite versions of some of the key legendaries;

  • Add some catchable epics, super epics and legendaries (at least 4 of the latest) to the story mode and to the continents. Everytime they show up, they bring a nice glowing portrait letting us know they can be catched. (Example: A Legendary has a 0.x% chance to show up and a 7% chance to be catched).

  • With more monsters to own, more fruits are needed. Add lower versions of the de age fruit where x10 can merge into a normal one with 3 training sessions and also insert into the continent maps/story. Don’t forget to put some silvers in the battle rewards as well just because it looks good.

  • Everytime you insert a new Legendary into the game or whatever rank it is, release an old Legendary from the eggs into the “wild” and leave the new one into the “egg only” category. And so on, over and over. This should work pretty well as I’ve read somewhere that the new legendaries are better than the old ones.

  • I’ve seen it mentioned before, fusion. Make a monthly event where you should be able to fuse pre determinated maxed monsters, component monsters and a load of silver, to create a Legendary you see fit for that same month.

  • Finally, do something about the dupe = +1 on the hatching because Its useful yet terribly bad. My suggestion is, leave the potions to be bought with silver and earned on events like it actually is and refund a few gems everytime you get a copy of the monsters you already own (5 gems refund for example on Legendary, 2 for SE, 1 for Epic).

  • When everything is set in motion, create an hard mode for the online story.


Believe me or not, this will bring more profit and at the same time will not leave the players powerless and useless to the content you release time to time. Not to mention that the older players probably have nothing to do right now in Neo Monsters and are playing other games.

One thing is an unlucky player but still happy. Another thing is an unsatisfied player and i’ve been seeing alot of those on the forums lately and those usually tend to quit and even the free players that quit, could have been potential costumers gem wise in the long run. My mentality right now is that even if I spend a few hundreds $ I’m not going anywhere and with so damn many monsters in the eggs and the dupe thing, I will prolly still have the same useless team. So I better keep my money.

I really like this game but the more I advance the more I see how inconsistent it is.

Either everything I said above or change the game name to Gem Monsters. Huehuehue lel joking, don’t hate me.

This is how you make a game adiccting 24/7. If played well you can even make people want to buy ticket refills badly just to play more.

In conclusion, I’m either right or high. Or awesome.

I do agree with some things there but it will totally change the escence of the game, also some things are waaaay too f2p gentle and thats not the idea, people who spend should indeed have better stuff than f2p

PS: yea, you are probably high lol

I’m all for releasing legends into the wild, but I doubt it will ever happen. On the topic of the newer legends being stronger than the old ones, that is exactly why there has been a buff/nerf discussion of late to even out the board so that you don’t have legends fading into obsolescence. I still wouldn’t want to catch a legend in the wild if it is outclassed by everything in the current meta. People only want their first legend for the gratification, but after that, legends are acquired for their utility. There is no point to acquiring a legend of arguably nonuseful function, no matter if it is obtained for free in-game or hatched.

Also, why ticket packs? What is the use of that in an event prize list?

Ahah alright.

With the increase of the things to do you will need alot of tickets and those you get daily won’t sufice. Even worse if your level is maxed already. 

Except then you have to wait for the event to end. I think it would be more convenient if you continued to earn EXP to fill the bar and it recharged each time, as I think many have suggested before. Unless you’re thinking a pack as in several recharges. It might have some worth then, but still isn’t that useful except for SotF (which still requires a minimum of 5 refills to complete).

I honestly think that ticket refills would just sit in my rewards box and do nothing.

  • Add a cross chat in-game. How cool is that? Do your PVE and PVP and chat;

  • Reduce the ticket cost of everything to welcome farming for lesser de age fruits, silver and monster catching;

  • Add ticket packs as prizes if needed;

  • Create lite versions of some of the key legendaries;

  • Add some catchable epics, super epics and legendaries (at least 4 of the latest) to the story mode and to the continents. Everytime they show up, they bring a nice glowing portrait letting us know they can be catched. (Example: A Legendary has a 0.x% chance to show up and a 7% chance to be catched).

  • With more monsters to own, more fruits are needed. Add lower versions of the de age fruit where x10 can merge into a normal one with 3 training sessions and also insert into the continent maps/story. Don’t forget to put some silvers in the battle rewards as well just because it looks good.

  • Everytime you insert a new Legendary into the game or whatever rank it is, release an old Legendary from the eggs into the “wild” and leave the new one into the “egg only” category. And so on, over and over. This should work pretty well as I’ve read somewhere that the new legendaries are better than the old ones.

  • I’ve seen it mentioned before, fusion. Make a monthly event where you should be able to fuse pre determinated maxed monsters, component monsters and a load of silver, to create a Legendary you see fit for that same month.

  • Finally, do something about the dupe = +1 on the hatching because Its useful yet terribly bad. My suggestion is, leave the potions to be bought with silver and earned on events like it actually is and refund a few gems everytime you get a copy of the monsters you already own (5 gems refund for example on Legendary, 2 for SE, 1 for Epic).

  • When everything is set in motion, create an hard mode for the online story.


Believe me or not, this will bring more profit and at the same time will not leave the players powerless and useless to the content you release time to time. Not to mention that the older players probably have nothing to do right now in Neo Monsters and are playing other games.

One thing is an unlucky player but still happy. Another thing is an unsatisfied player and i’ve been seeing alot of those on the forums lately and those usually tend to quit and even the free players that quit, could have been potential costumers gem wise in the long run. My mentality right now is that even if I spend a few hundreds $ I’m not going anywhere and with so damn many monsters in the eggs and the dupe thing, I will prolly still have the same useless team. So I better keep my money.

I really like this game but the more I advance the more I see how inconsistent it is.

Either everything I said above or change the game name to Gem Monsters. Huehuehue lel joking, don’t hate me.

This is how you make a game adiccting 24/7. If played well you can even make people want to buy ticket refills badly just to play more.

In conclusion, I’m either right or high. Or awesome.

+1 to the in game chat feature specially cause forum is limited to English language

And about being able to catch more monsters, till a selected few SE it was ok but catching a legendary in wilds would might be way too much :smiley:

The english limit is helpful to us that have English as our native language.

  • Add a cross chat in-game. How cool is that? Do your PVE and PVP and chat;

  • Reduce the ticket cost of everything to welcome farming for lesser de age fruits, silver and monster catching;

  • Add ticket packs as prizes if needed;

  • Create lite versions of some of the key legendaries;

  • Add some catchable epics, super epics and legendaries (at least 4 of the latest) to the story mode and to the continents. Everytime they show up, they bring a nice glowing portrait letting us know they can be catched. (Example: A Legendary has a 0.x% chance to show up and a 7% chance to be catched).

  • With more monsters to own, more fruits are needed. Add lower versions of the de age fruit where x10 can merge into a normal one with 3 training sessions and also insert into the continent maps/story. Don’t forget to put some silvers in the battle rewards as well just because it looks good.

  • Everytime you insert a new Legendary into the game or whatever rank it is, release an old Legendary from the eggs into the “wild” and leave the new one into the “egg only” category. And so on, over and over. This should work pretty well as I’ve read somewhere that the new legendaries are better than the old ones.

  • I’ve seen it mentioned before, fusion. Make a monthly event where you should be able to fuse pre determinated maxed monsters, component monsters and a load of silver, to create a Legendary you see fit for that same month.

  • Finally, do something about the dupe = +1 on the hatching because Its useful yet terribly bad. My suggestion is, leave the potions to be bought with silver and earned on events like it actually is and refund a few gems everytime you get a copy of the monsters you already own (5 gems refund for example on Legendary, 2 for SE, 1 for Epic).

  • When everything is set in motion, create an hard mode for the online story.


Believe me or not, this will bring more profit and at the same time will not leave the players powerless and useless to the content you release time to time. Not to mention that the older players probably have nothing to do right now in Neo Monsters and are playing other games.

One thing is an unlucky player but still happy. Another thing is an unsatisfied player and i’ve been seeing alot of those on the forums lately and those usually tend to quit and even the free players that quit, could have been potential costumers gem wise in the long run. My mentality right now is that even if I spend a few hundreds $ I’m not going anywhere and with so damn many monsters in the eggs and the dupe thing, I will prolly still have the same useless team. So I better keep my money.

I really like this game but the more I advance the more I see how inconsistent it is.

Either everything I said above or change the game name to Gem Monsters. Huehuehue lel joking, don’t hate me.

This is how you make a game adiccting 24/7. If played well you can even make people want to buy ticket refills badly just to play more.

In conclusion, I’m either right or high. Or awesome.

could you stop making suggestions 2 weeks into the game at level ~30 ?

There are ‘lite’ versions of some legendaries, most of them released as event exclusives: Icefang -> Robinator (Assassinate), Motordragon -> Tinchick (Unwanted Entrance/Repulse), Ziberus -> Ogremaster (Retribution), then obviously you’ve got the team turners, bombers, death sentence users, desperate doubles, survivor… Legendaries do carry quite a few moves available in SEs or even Epics, but they will always have their own unique movesets and that’s what makes them desirable.

Of course, I just wanted to say that in game chat will give guys with different native languages a medium to connect and forum should always stay the same.

:o

I’m level 55 atm with all offline content cleared. Currently at online chapter 7. My main team is all maxed so that’s a start. Except for Chrono due to lack of login days to get the last 2 components. The team itself includes 5 legendaries, 2 epics and the remaining are super epics. I will show you my level 30 on PVP when I have the chance but feel free to surrender anytime. I’m sorry you didn’t like the suggestions  <_< Oh I almost forgot! Pentashock in-game is my secondary account and it’s only level 50 already. So… 50+55= 105. I’m level 105 and you? Huehue

All that I suggested is not based on experience obtained only in this game but on a really long line of games I’ve played since a young age. 

not lvl 105, xp required is much higher so adding it would = lvl 65-70 :joy:.
Seems like you are really enjoying the game bro, i did what u did like in 5 months lol

Add ticket packs as prizes if needed;

If played well you can even make people want to buy ticket refills badly just to play more.

You can refill using gems.

I hope devs read and give considerations on some suggestions on suggestion box like mine:
Add more team tabs please! XD
I want to experiment teams but forgot it and theres many strat so it will be more helpful if there are more that 4.

all that he is trying to say, is that he doesn’t think that you’re suggestions are good for the game. He has seen a trend in your suggestions that says that you probably haven’t had enough experience to make suggestions that would help the game. Personally, I think that legendaries should not grow on trees and if we just put a lot of legendaries in the wild, then they won’t feel legendary or worthwhile any more.

I don’t disagree on putting some super epics or even legendaries into the wild. It’s only a matter of setting the % chance right. In another game I used to play, the drop rate was around 0.05% for grinding a particular legend. If I’m not mistaken, it took me around 6 months to get it… It was boring, but it’s not a game breaker. I forgot to add, it used tickets to grind for a legend in the other game.

I don’t know what else to say. Lets just leave everything as it is. As long you guys are happy, its fine

Yes, and same goes for super epics and remind him that there already are 6 catchable epics +1 epic in the wilds(seahowl).

There are also blurkite amd dunkleosis.