šŸ’” Monster Skill/Suggestion Box šŸ’”

Zhulong + Bitterbeast + Rattlewyrm + Wickerchap + Tenebris + Mojinator + Leogeist + Dusicyon + Spectrophin…

It will fit somewhere here

What about a non RNG-reliant Sleep monster?

6ā˜…, 25% speed, full attack, fire element

ACTIVES:

Double Poison Drain

Vengeful Sleep: puts an enemy to sleep. Can only be used after an ally died (160sec).

LINK Hypnotize (130sec)

Accelerate Team

SECRET SKILL - Spectral Conversion: kills the chosen ally and summons an Elmowraith (70sec, +3 cost)

PASSIVES:

Time Freeze

Morphean Bond: if at least one ally is asleep, this monster gets ATK/DEF+50%

I like this monster,but for element .I think earth is more better

Active
Profesional killer (130sec) Deal crtical damage to monster with stun,sleep,chrono,stleath,toxic,protect skill)
fog-xecute (300sec) : Execute for stealth monster/camouflage monster (cannot be redirected by another skill),cannot be used if another ally have Stealth skill or stealth condition
chron-xecute (300sec) : Execute for chrono monster monster (cannot be redirected by another skill),cannot be used if another ally have chrono Skill
Venom retribution : Retribution + apply poison to opponent
Venom slayerbane : Slayerbane + apply poison to opponent
survivor blitz : Deal critical damage to opponent if another ally has lived for 200 sec or more

Passive :
Last turn : when another ally has killed by opponent monster,this monster will get a turn
auto repent : This monster never get kill count
Wanted : This monster can be target by chrono,stun,sleep,poison killer
hustle entrance : reduce default second to all ally by 20%
blizzard entrance : Increase default second to all opponent by 15%
winter field : increase default second to opponent by 10% when they are enter the battle field

You’re right, but he summons Elmowraith, which has LINK Sleep Double and is Fire element

1 Like

So close, yet so far

5 Likes

The reality was much more grim

Isn’t that lava entrance

Yeah but since the monster I thought of was a water monster, I had to re-name it, or it wouldn’t have held up.

@Exu look how they massacred my boy

6ā˜…, standard attack

ACTIVES:

Nullifying Strike

Insulator Mist: applies Stealth to all allies and makes them immune to Stun as long as they’re in Stealth (110sec).

Timestrike

Reverse Timestrike: deals critical damage to an enemy if you have an ally whose seconds > 250sec (100sec).

SECRET SKILL - Swift Double Sneak Attack (+2 cost, 70sec)

PASSIVES:

Hold Ground

4 Likes

Or this monster you could even make it purifying mist and have a second passive which means teammates who have stealth also gain immunity from stun.

1 Like

Make insulate an active skill that stays on his target until hit, like overwatch is. Low tu for single target, say 30-50 or something like 100-130 for all. Stays until hit, which would combo nicely with stealth. Has its own icon and everything

Apolorexus (normal)
= AOE -> Counter strike/kinslayer
Taloknight (normal)
=AOE -> Heavenslayer

Shiny Ultimadragon(Thunder)
Active

Assisted AOE
Link bloodthirst
Link stun flash
Link double drain survivor+

SS :shield canibalize

Passive
Payback revenge
Stun imunity

Plz no

why mate?he can counter scarleguard

Generally, people here don’t high-speed monsters with Counter Strike/Kinslayer. Contrarily to fast Killer monsters, that keep some strategies in check, those monsters simply punish you for running a particular element and the high speed only makes it more inevitable.

Canishogun had 95% speed Double Counter Strike and it was horrible. Now it’s single target and defintely more acceptable.

we have glacireon

And I much hate it

1 Like

It was more the fact it was DOUBLE counter strike. Single-target is fine, it’s like any other killer move. Double counter strike means if you have any monster of that element then your whole FL can be ruined because they kill a second monster of their choice too… when not linked to any particular archetype/strategy it feels unfair.

Yes, I mean getting an important monster in your FL killed because of its element feels unfair, but I agree it’s not actually unfair because it’s still a 130/100sec move that is not even guaranteed to land effectively.

I’m happy people don’t use P.G.s a lot, because Neromid’s 78% speed Double Lightbane is some serious stuff, especially with that full attack statline.

2 Likes