About RAW skill

i like that idea but i’d say make the TU higher than the original blood move. i feel like it would make dealing with that shield field monster easier.

Raw monster should all be bloodfury or bloodlust + all should have immunity to stun. Then its possible to build around them.

@Dev_VKC I think this would be a very very bad idea. It would completely undermine any strategy revolved around shields or hold ground. Hold ground is a super common passive that is already weak to poison and other moves which ignore it.

Raw is not very restrictive, it’s just a different way of building a team. Most people start the game by using lots of protectors. It’s simple and easy to set up a sweeper or two then keep them going by having a protector covering them. This is also a great strategy for PvE where the AI cannot target your monsters with intelligence to stop you from setting these things up.

Playing with raw means you go more aggressive. Each monster you put into your team should either offer lots of damage or support so no matter who gets killed your team can carry on being effective. This is actually a better way to build teams with protectors too, but you can get away with worse team building a little easier. The other thing you need is stun protection so either some absorbers which don’t have protect like the amazing Bitterbeast or monsters which are stun immune/converter.

Make your raw team like that and it’s just as effective as a team with protectors. In fact it’s better because you have lower TU moves.

So raw is totally fine. Going forward, I would say that raw moves are most suiting for monsters which have stun immunity/converter/counter. They can be a little restricting on monsters that can be stunned, because then it’s likely you will want to use a stun absorber/counter alongside and there are only a small selection of those. However, saying that, a great example of a raw move that’s implemented well is on Novadrake. Nova has an incredibly fast and devastating moveset so he’s been given the weakness that he can be stunned (good call) and also he can’t be used as an insanely fast sweeper that can hide behind a protector because the bloodthirst move is raw. I can see what you were going for and I like it.

Raw gives a good extra dimension to the game that requires different team building and opens up new possibilities for design. It’s not a true restriction for any monster which has immunity to stun because they fit into the playstyle perfectly. Making raw hit through hold ground and shields would be turning an aggressive playstyle into one that can sweep through your whole team in a flash given the chance. For certain monsters it would turn them totally overpowered (Angelion) and for others it would make them stand out as way stronger than others (Novadrake).

@Dev_VKC Please do not implement this change! Just design fewer raw monsters so the people who hate the playstyle don’t feel forced into using it. The problem is we’ve been getting too many, that’s all. I respect the fact some people don’t like them but that does not reflect them being weak!

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Novadrake is absolutely horrific not sure where u got it from that it’s absolutely amazing.

Raw mons needs to have an added dimension to their moveset which makes them useable over normal blood movesets. It definately 100% needs stun immune as a passive.

Novadrake is better than sanc and cryo, just needs the right setup and the passives tweaked

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Don’t compare it to the most useless legends

This is an anniversary legend

I love the raw moves and as much as I would like excessive force, that would be way too OP on a few raw monsters.

I feel the raw moves are fine as is. It isn’t a restriction of ALL movesets, just that one so you can still charge the raw moves while being protected. Then after the protector dies, then use your charger raw moves.

If anything lowering tuba little more or the shield idea is a good one because it acts as a one move protector and with the poison meta that wouldn’t be too OP, in my opinion. That would devalue mortar monsters tho… but it would be a cool new strategy to implement.

If excessive force were to be put on raw. Some monsters would have to be reworked to balance out. I do agree that raw is a bit too restrictive for the payout.

And I remember moji was being compared to these same monsters before

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Why can’t we just get to choose? Like why not just let us toggle on and off RAW on our blood moves? Would that end this endless conflict?

No monster can make up for raw skill.

I personally like raw moves but there needs to be a added bonus in using this particular mons as I have no protection to keep it from dying.

I agree, a small TU reduction simply doesnt cut it imo

For arguments sake (I don’t believe raw needs changing, it just needs to be not so common on new monsters and for them to have stun immunity/converter or something)…

How about: Raw moves deal HALF damage if there is a friendly protector on the field?

That way they can still be used but moves like raw bloodfury would need an extra kill before it becomes one-shot damage. They’d still have the lower TU.

I still think this would compromise the design of monsters like Angelion which will be overpowered if it can be protected but in an effort to please people with a buff to it this could work?

Sacrifice shield cries in a corner.

The funny thing is I’m starting to like the idea of RAW moves. I don’t even want them changed anymore. People (like myself) just need to be careful when they Roll for monsters. I didn’t know what it meant! Lol

If A RAW monster is released then don’t roll for it. Or if Two RAW monsters are released then skip that Roll if we don’t think they are worth it

The idea of having a dangerous and attacking team with no protection is pretty dam cool. Especially if we can pull it off. It does require particular monsters that not everybody has access to, but we can decide if we are able to support such a monster before rolling.

Also RAW moves can be charged with a protector on the field. Protector dies then unleash the fury. That is pretty cool. I regret complaining about RAW. This is a big turn around from me. But I’m gonna give it a shot. Looking forward to next PvP.

Offcourse this doesn’t mean that RAW monsters don’t need to be designed appropriately. I’m not convinced the new releases were but it’s all good. I’ll adjust.

Don’t change anything whatsoever to RAW… Coming from somebody who said that he “detests RAW moves” when I found out what it was after getting Null.

Another awesome thing about RAW is, that we can force the opposition to make difficult decisions when selecting who to destroy.

“Should I kill the RAW monster first or take out the protector that is about to protect this dangerous non-raw monster?”

“If I take out the protector I risk allowing RAW to cause damage”

Offcourse such decisions based on threat level happen every battle but it’s a cool element added with RAW.

RAW is garbage tho lol not being able to protect my sweeper to save 30 TU on a move is doo doo

I felt the same only days ago. How cool would it be if we can still utilize such monsters though. What a great challenge to overcome. Will be deadly when we pull it off.

Would you feel if it was a 40TU reduction it would be worth it?