Really great discussion and ideas in this thread!
Carmilla
I agree with Sherlock. The idea I wrote in this heart burst thread today I think would be ideal… keeping her very strong but slowing the healing (that’s the most important bit to change) and, situationally, the first killing move.
Maeve
I think Sherlock explains it beautifully. She needs nerfing a bit more. All she got was a tiny speed nerf and it didn’t really affect much. Lower the speed, restrict the SS (time from start of battle, first turn or only shield flutters) and/or nerf nullifying strike (lower damage a little bit overall or just for non-revenge monsters).
Myst
I’ve had various thoughts about this over time but since the Poseidon nerf it’s now clearly Myst which needs the tweak and then we’re all good. Adding raw to solo sneak attack would fix the problem perfectly.
Tokens
Here’s where I differ… I think basically all token disruption is fine now. We even have a lot of monsters that can kill teammates now, so I think as time passed we won’t see them as a problem. The change to Boxchomp recently also means it’s very easy to make them die to stun, so the Rhinoël user can’t use stun in their team if they want the full benefit. That said…
- Rhinoël is extremely strong and probably should be nerfed a bit (both Boxchomps appears randomly, rather than one always next in line?).
- Lunactia should have a speed nerf or put a restriction on enemy substitute where it cannot be used if the opponent has a rockoid on the battlefield.
Tranquilizing entrance
This really does need looking into properly. It swings matches like crazy, especially because it’s put on monsters with good movesets. Making the stun aspect less effective would be my choice.