For this I’m referring to the combo where you scapegoat it or similar. Sure, it takes effort to set up the combo and many monsters have piercing (etc.) which can deal with it but it’s super brutal and unnecessary.
I’m going to edit my post actually… it can be as long as she, herself, doesn’t have a protector icon.
When angel union comes and you’ve nerfed the best angel to the ground you’ll regret it
Arachnadiva combo should stay - the same for Rozaliz (dead mythic for now but may be playable in the future). The issue comes from Kalmargnus’s (and Adamithia) revenge being triggered by teammates.
Banger suggestions. I’m not gonna comment on the other things because I don’t strong feelings about them, specifically Dameule, Erlys, and Van Sith but I completely agree with almost all.
Look these two people always talking about nerfing a mythic that f2p earned very hard throught their career. I understand someone always do that but even kd is now involved where he doubt about reducing the speed of Pandora by 10% which is hella broken but on the other hand he is calling for nophiam nerf and another man want to make him useless.
Yeah, i’m not always aggred with u but pretty much everything u say there is what we need what I like most is everything u pointed there is like the loophole that every strong myth should have, because everything should have a weakness, like a price that u have to pay for use those op myths
I invite you to go and read the different threads of some of these monsters. Better will reread your own analyzes on these yourself and you will realize that why your suggestions of nerfs was absurd.
I’m going to talk about Nophiam only you can think for others . Nophiam is a niche monster , It requires having a lot of piercing monster around what is very restrictive because not everyone has where it cannot use at will. It is in this sense that the speed and the small tu of meat are well thought out because with it by trying to have a second Nophiam quickly to start scanning without being too limited (yes having a Nophiam and three ally without drilling is Horrible unpleasant and restrictive, there is nothing worse than being forced to use 2 or 3 to kill just 1 enemies because of one of your own monster). In terms of Hongua cloning capacity is similar to him except that she is not conditioned and unlike Nophiam who is damn to her if we kill the clone who can do other, Hongua she can reset and start up u A new loop. I can still continue but I will stop there I hope you understand
Don’t be absurd and please don’t confuse me with u. Unlike you I remain purely objective. If a monster needs a buff that I have it or not I will make it known, whether a monster really really need a nerfs I will make it known. There is never my own interest in my requests . If it only depended on me there would almost never be a nerfs dnd those even if I don’t have the creature in question. Lmao
Honghua is an interesting comparison. She requires a second one on the battlefield before she can attack. She’s also kept in check by being low speed (34%). I feel like she gives a good argument for why Nophiam should be made lower speed.
The problem with Nophiam being high speed is you only need to kill/remove a single enemy and it has the sweeping move set up. That’s not a big ask, and given it has full defence, hold ground and no killer weaknesses it’s a challenge to kill before it gets a turn. In the mid-game or end-game it is balanced and very fun. However, having speed higher than most monsters it is a bit problematic for the front line. There aren’t really many monsters with speed over 60% that are hard to kill and set up their own void piercing kill for their first turn. A much more balanced example is Cynthia who is 50% speed, rounded stats and no hold ground.
Ultimately, my request of -10% speed is just intended as a small balance adjustment to stop it promoting high speed, sweeping front lines. Prixis is another big offender for promoting front lines of this type. I don’t think -10% speed will affect Nophiam too negatively. It’s tanky enough to survive until it gets a turn.
As for the other monsters, I’m sorry but I don’t naturally see why they’re “absurd”. I suggested them quite seriously so it would be very weird if I did think they were bad ideas.
Im guessing you havent tried him with a token control build, bastia, bridalith. You can keep shielding up and preventing the bronzeshells from killing itself while you are freely setting up a full field of Nophiams. Speed nerfs won’t be enough but I love using him so I’m not complaining or asking for more nerfs on him
How do you keep shielding up? Each of those monsters can only shield a teammate once. I have faced teams that put Bronzeshells in my team and have Nophiam but it’s never actually prevented me from killing off the Bronzeshells. I don’t feel like that strategy is particularly special.
I’ve enjoyed using Nophiam with some combination of Doomgoo, Triploid, Wooloid and Angeloid.
If you want a mean way to play Bronzeshells… combine them with XYZ-999L, Momo and Carmillette. I’ve enjoyed high win rate with that
First of all, I only mentioned Hongua because of its cloning ability. Many people here claim, for some absurd reason, that Nophiam’s cloning skills are superior to Hongua’s, which is false.
You mentioned that Hongua is slow, but at least it clones itself on the first turn, which is not the case for Nophiam. Nophiam has to set up a shield first and then use Angel Meat, which takes 93 TU (51 + 42) compared to 59 TU for Hongua. This is completely normal.
As for the guaranteed Void Piercing on the first turn, that’s also false. Nophiam doesn’t create a shield without having a turn first, meaning it requires either external support or having already eliminated a monster—which is not the best way to use it. In the end, the problem doesn’t come from Nophiam but from other factors like Brida.
For the other points, I’ll be brief:
Tengoku: What’s the point of nerfing its speed? If it stuns, it will inevitably get its turn. If it doesn’t, it will die. It doesn’t really need a nerf.
Pandora: Why reduce its speed? It’s already slow by default, and its passive compensates for that. That’s why I said it was absurd. If you want to nerf it, you should either:
Reduce the impact of its entrance passive,
Lower its domination to 4 turns,
Or Increase the TU of domination ;
Adjust the 1 TU move combined with its entrance + Give Turn, which is way too broken.
Preventing it from transforming its boxes isn’t a good solution, as you wouldn’t want to summon without sacrificing real monsters.
Dameule: It doesn’t need a nerf. Just look at what you yourself said about it.
Van Sith: It’s unfortunate to have to grant turns to two monsters, but its main purpose is clearly to gain turns from lanterns, and that shouldn’t change.