In the end, neo is a weird kind of game of chess. Predicting patterns based on teambuilding, opponent’s choice of targets or what’s on entry is how you keep control of the match. If you need to lose 3 mons to ensure complete control until gg, sacrifice the 3 mons.
If I see a single revive mon with any sort of abusable revenge passive, the revive mon dies first/asap. Because dealing with the revenge once is manageable, but multiple it gets exponentially more difficult.
Idk, maybe we should just start a thread of decision making training or smth. Like saying using a high tu move with no actual effect = 1 less mon the opp has to deal with for a while, so don’t do that.
Chess doesn’t have evolved mythics behind 300 dollar paywall which (not their fault as they gotta earn that sweet sweet money)tho yeah I get your sentiment.
I’ve played long enough to know the counters(plus exu mentioned them too), appreciate your input tho (to reiterate, which is kinda getting annoying at this point lol, I don’t think he’s overpowered, I just didn’t want it to get revival by other skills)
I didn’t say explicitly chess, but a weird version of it. Just because someone is spamming $300 worth of mythics doesn’t mean they win by default. It makes it easier for them, but not a guarantee.
There’s more than enough proof given your track record that mythic spamming vs good teambuilding and decisions often ends with the latter victorious.
P.S. as far as I know, you usually do the latter more
At least they’ve patched many of those out but some of them have been like that for years. No monster should be more useful in earlier forms than in the final form. Goes against the design philosophy of the game.
Just rework salvation on moninator. Its a terrible move… better one would be heal all + exit plan (not blocked by gravity field, instead heal all sac self and put into random slot) on one move and replace exit plan by something else.
I always thought that SE keeping stunning entrance and dreamy entrance while Malwing and Sobeking still have only 40 TU stun with dreamy entrance. That SE ability to control is very strong too so his power shouldn’t even be questioned in this example.