I’m sorry, what!?!
Nophiam puts a shield on every entering monster. Why are you expecting to use the secret skill to set everything up? It is very normal in a battle to be killing/removing enemies and having your teammates die. Nophiam doesn’t need to focus on lining up angel meat, it just naturally happens sometimes. In fact, since you have 50TU purify ex you can sometimes line it up on purpose forcing the opponent to kill, say, a protector teammate.
If you looks at Nophiam’s clone move vs Honghua’s clone move they are similar TU and Honghua’s does not have a restriction so yes you could say it’s a stronger move. However, the point is that Honghua has to do that in order to attack (so its first attack is 34% speed + 80TU) whereas Nophiam doesn’t need to do angel meat at all, it’s pure upside, and what it creates is a shielded Nophiam which gets a turn pretty quickly. Good luck killing that one! I am almost certain that’s why people are saying it’s a better clone move.
If you’re looking at Nophiam as a clone monster you are thinking about it wrong. It is a tanky, support, void sweeper with everything efficient TU, good speed, double immunities, shields your whole team and can sometimes remove dead weight or clone itself to really take over a battle. The only requirement is you run piercing monsters… which are plentiful at this point.
Don’t get me wrong, I love the design and think it’s a good monster for the game. But it’s stacked with so many strong aspects and that’s why I think a small-ish speed reduction would make it avoid being oppressive. Honestly, it’s the type of nerf people should get on board with because otherwise there’s a risk it proves too strong long-term and gets a heavier nerf.
Two reasons:
- It’s common to not stun all enemies. So it gives more time for anything not stunned to kill it. Right now the window is quite small.
- It slows down how quickly the monster it copies will get a turn. The way the stun can lead into the copied monster getting a turn and killing things is powerful.
I think changing the domination move basically spoils the design of what Pandora is meant to achieve. I think if people had a bigger window to kill it when it first enters then it would be much less of a problem, which is why I suggest a speed nerf.
In the original thread when we first saw it? I’m pretty sure I said something like “if this came out a couple of years ago it would be broken” and went on to say it’s only kept in check by void moves… but I’ve since decided actually it probably is still too good.
It wouldn’t change. My suggestion still allows it to work as normal but you have to not play stun counters. After all, Van Sith is clearly all about stun absorbers ![]()