Which monster do you want to see Buffed đŸ„ł

I know. But I wassent talking about that one.

I was talking about this one.

1546 btw

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He was the first PG, and wasn’t a PG back then, that’s why is not with the others ins the Monsterdex

He was really good back then

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Hola amigos Buenas tardes. quisiera exponer el caso de pandora.

Una de mis mĂ­ticas favoritas y mejores en pvp. Entiendo que el juego sea P2w y que no estĂĄ mal. Sin embargo para que esa mĂ­tica pueda jugar necesita un Boxjaw(no recuerdo bien el nombre). Si bien hay 2 cual de los 2 es difiicl de conseguir si bien como player F2p el q mas adecuado seria el chiquito que dan x bonus de amistad. Sin embargo su probabilidad es frustrante sale mas rapido despertar otro mĂ­tico(dpndiendo tu suerte). Y nada lo q quiero exponer esq si bien padora es jugable es muy difiicl jugarla siendo jugador f2p un caso que no pasa con mas ningĂșn otro mĂ­tico. QuizĂĄs el boxjaw grande entiendo que sea necesario ser VIP. Pero el pequeño creo que estaria bueno ponerlo d alguna recompensa en algun evento. O en la tienda de tickets como ponen los rockoids recomendados. Si bien el grande no lo ponen perfecto. Pero sl menos el pequeño para q Pandora sea mas jugable. Este caso nos representa a todos los jugadores F2p de la comunidad que intentan sacar miticos buenos buenos para pvp y uno de ellos es pandora. Gracias

Auto translation:

Hello friends, good afternoon. I’d like to present the case of Pandora.

One of my favorite and best PVP mythicals. I understand that the game is P2P, and that’s not bad. However, to play that mythical, you need a Boxjaw (I don’t remember the name exactly). While there are two, which of the two is difficult to obtain, although as a F2P player, the most suitable one would be the small one that gives a friendship bonus. However, its probability is frustrating; awakening another mythical is faster (depending on your luck). What I want to say is that while Pandora is playable, it’s very difficult to play as a F2P player, a case that doesn’t happen with any other mythical. Perhaps the large Boxjaw, I understand, requires being VIP. But I think the small one would be good to include as a reward at some event, or in the ticket store, like the recommended Rockoids. Although the large one isn’t perfect, at least the small one would make Pandora more playable. This case represents all the F2P players in the community trying to get good mythicals for PVP, and one of them is Pandora. Thank you.

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If I’m not mistaken, the small one was featured as a reward last year on anniversary, for a Neo ticket? Maybe it’ll make a return this year.

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The small chest can be obtained with a Neo Lite ticket and will be available for the anniversary and it won’t be long now.

Otherwise you can also get it through the friendship chest although with a low probability of getting out.

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For some time now, I’ve been thinking that almost no one ever takes Guardian Monsters (i.e., starters) to their Legendary form, since the Olympian task of evolving them to their final form is to find very basic abilities. While they’re not bad, there are plenty of better monsters to use in their place. With that in mind, I’ll share my opinion on how I think they could be improved without making them excessively broken but more attractive to use on a team, since being starter monsters, I’m sure more than one has grown fond of them. I’ll share them one by one through different posts; this is the first. Without further ado, let’s start with Wolfenrir.

All Element Attack → Charge+: This somewhat increases its survivability and the number of times you can attack. Void Laser Blast: This way, it has at least one ability of this type (and can be used whenever it wants, provided its conditions are met, of course). I don’t see it as so far-fetched since there is a monster with “Void Marksman” and it’s not a Mythic. Stunning Vengeance → Explosive Vengeance: This is an ability that allows you to eliminate a monster with low health by chance if the “explosion” occurs. SS: Void Guardian Execution → Energy Clone: ​​Creates a copy of itself with 100% of its HP and places itself as the next monster in the reinforcement line. This ability requires the user to have used a charge ability. The clone mechanic has always been annoying and has the potential to win you a game (just look at Doomgo).

I’ll look forward to your feedback on this. I tried to do it in a way that seems reasonable and is a bit better than it is now.

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I used them lots many years ago


Soramid (water) and Gaiamid (earth) were useless. Soramid damage is too low and Gaiamid requires something to sacrifice on top of being loaded which feels clunky plus Botanic and Sarcrosphinx are good support pieces that block the solo summon move (and I think the catapult damage might be too low for fighting mythics now?).

The other four were all brilliant. I found myself going for a controlling strategy using solo sleep from Banamid (storm) and then repeatedly attacking/healing with Neromid (shadow) and Vivimid (holy). Those three felt like the core strategy and using Sarcrosphinx to accelerate them made them a great wall against enemy aggression. Botanic and Gandalfrog also proved useful for extra loading. Lavamid (fire) was great with its piercing mortar but the poison revenge meant I had to pick between what type of strategy I was going for (sleep or piercing sweeping).

I found them particularly good in PvE, where it was easier to get the sleep control going and constant healing to keep them alive. Hellfire mortar double from Vivimid was my favourite damage move to use and even though it wouldn’t one-shot in PvE the damage was decent so it did the job.

In PvP they were hit and miss, as you’d expect. I did well with them back in the day, but Vivimid’s damage probably hasn’t aged well. The really noticeable thing is how you telegraph your moves to the opponent. Since you have to load a teammate it shows exactly which you intend to attack (etc.) with and your opponent can disassemble what you’re doing. You have lots of awkward experiences where you know if you load X then the opponent will just kill it and leave you in a bad position but if you load Y instead then they can just ignore X for a bit and your loaded Y isn’t doing enough that maybe you’re in an even worse position.

So the things to worry about in the overall design are the continual fast healing Neromid can offer (given they all have HG), Banamid’s sleep move offering too much control (maybe less risky now much more sleep counters exist) and Sarcrosphinx offering a relatively easy 25% accelerate. That said, I feel like the fast healing and HG is a key part of what they do that makes them unique and interesting. I hope to see Soramid and Gaiamid having more reason to get played in the setup besides loading teammates.

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Why isn’t anyone talking about Naturgoul or Fiona? I think it’s been over a year since I last saw them in PVP.

@Dev_VKC make naturgoul great again

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Both are still great.

Fiona even got a huge buff lately when they added Beast type to her and to many other mythics. There’s also a lot more stealth stuff in the game for her to synergise with. I’ve said at a few points here on the forum
 I pretty much always get my highest win rates with Fiona in my team (over 90% win rate). She’s just greatly underutilised by people. That said, I would someday love to have her Frosty Shield move apply stealth to the target. I think that would make her design super cohesive and interesting. Right now that move is extremely niche.

Na’turgoul’s 50TU sweeping will always be great. It sets itself up with enough rocks to get lots of kills and deals enough damage to take out tanky stuff. It’s just a victim of there being better alternatives because all it does is low TU sweeping.

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I often use that move in my ophi fl to protect nagadia from silly joco that shows up every now and then lol

Yo creo q deberian darle habilidades Ășnicas en todo el juego. No las de siempre de asesino d protectores etc sin embargo no estarĂ­an mal juntarlas. Ejemplo el dinosaurio. Golpe primigenio elimina todos los los monstruos reptil en tu maso de monstruo o si algun monstruo reptil aliado hace un atque letal. El lobo. Ventsica Abisal aumenta un 100% los segundos d los monstruos rivales o elimina los monstruos acuaticos del maso. Lo mismo pasa con los dmas hagan algo propio q sirva :”v

@Dev_VKC what would happen If auraleux had the charge like thalazaar or if it were counters stun ? :thinking:

It really sucks tbh, its the worse energy charge mythic currently he just really squishy, 1 chrono killer from any 5 star or above monster is enough to put him to hold ground. Eternal Energy Core 170 secs of nothing and if its repulse or knockback its gone. Like all the others are really good. Ayna has blood move, defense buff and fully heals with her energy charge, Stellaurum and Alyce has permanent shield Alyce also has rebirth and Thalazaar has cloning rebirth with death immunity, attack and defense buff and Aura energy accelerator is rarely used cause it only reduce seconds by 30 i think

Personally I would boost both Aurazur and Auraleus by giving them another condition. When they absorb stun, other than reduce their time to zero they also charge one time. Since they can charge multiple times, this would be so useful on pve for boosted monsters or in events where stun is widely used.

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Vixemblade: that their skills cease to be “alone” and the seconds of their abilities are increased a bit increased, if there are no allies with protective icon, and beast type and the water element, it activates its “solitary duelist” ability that the buff obtains, which is reduced by the seconds of their abilities and gains focus

I saw a guy using auralex ethernal energy charge with nyx and a buch of rescuing give turn monsters
It was brutal iff the enemy team didnt counter it fast
I still think it needs some love tho

This combo feels alright because Nyx does not have Def boost and will be killed by many of her counters :wink:

A generic buff

: can we make diffuse to be able to target monsters with explosive revenge?

It doesn’t have much counters and a less monster have diffuse, would be a good buff to those

@Killerdog @Dev_VKC
Do you think that you have not been very strict and rigid with Geisthorn? They’ve put all of his skills at +100 TU and even one skill at 200 TU, can this monster be buffed at least on his only good killer skill like Purge Rage?Leave it at 130 or 110 TU or if it’s too much to ask at least leave it at 150 Tu, this legend is not old, yesterday I was watching and testing my monsters that I have almost never played in pvp and with geisthorn I said wow c If this legend were to improve it could be used more in PVP, what I ask is not something personal but simply not to abuse or mistreat this legendary and let’s make it more useful to be able to enjoy its potential.In ranked PVP with lots of fun combos, since Neo is lately becoming a cut and paste of teams :hugs:There are still players who like to innovate and do fun things.

Geisthorn is unfortunately a very uninspired design that doesn’t have a unique thing on the moveset giving anyone a reason to use it. It’s also too generic that it’s easily outclassed. Low speed holds it back a lot, not having full attack means the poison eater moves do poor damage and we recently got lots more plant union but Geisthorn’s moves are solo so it cannot be used with any of that.

I think it’s easy to point the finger at the moves all being 130TU+, but I think the problem is actually that it doesn’t have a good home.

I don’t know what the design goal of this monster was so I don’t want to redesign it to give people a reason to use it, but I think that’s what is necessary.