Tier list change log

New Additions Update

Daji goes in at S- for PvE, D for PvP, second form tier 3 and D for HP boost, with double mirror revenge and cloning this looks like incredible value for heavily buffed PvE content, but the moveset itself is complicated to use and is clunky without synergy. I did a deep dive in her thread here on the forum so go read that to get a full insight on how she works. For this post I’m just going to say that in PvP you really need synergy to make her worthwhile, e.g. Woolala being a big one so you repeatedly last kiss. In specific setups she will shine, but for most people I expect she will be lacklustre in PvP compared to other mythics. In PvE she is basically a good value play for the mirror revenges but becomes brilliant with the synergy again. For heavily buffed content she should be great, predominantly for the mirror revenges again.
Here’s the post going into proper detail

P.G. Obelisk goes in at S+ for PvE, S+ for PvP and B for HP boost, with triple stats on all the P.G. SEs this makes them all super tanks if you HP boost them and the damage dealt by holy/water becomes very high. This alone does a lot to make them viable, since you can hopefully chain low TU attacks with Obelisk loading them. They all have hold ground, so blessing mortar is very powerful if the enemies cannot pierce much. Obelisk is likely to focus on loading the others since it can load two and rapidly, but 100TU piercing retribution is a decent alternative. Similar to E.D. Keiser and C.W. Calamitas, Obelisk makes itself hard to kill by reviving when defeated and having gravity field so only void moves take it down. Therefore, opponents have to take out the tanky SEs first.
At this point we don’t know exactly how well the setup will be but I’m pretty optimistic it will be the right level of powerful but not oppressive, at least in the higher levels of PvP. Against weaker opponents, the boosted stats might overwhelm them. In PvE I expect this to be extremely effective as you tank with them all. I made a post a few weeks ago about how I found it was best to use them, so give that a read if you’re intersted: Which monster do you want to see Buffed 🥳 - #4526 by Killerdog

Thundring goes in at D for PvE, D for PvP and D for HP boost, with a really cool reference to Evertale (the game that was originally going to be a Neo Monsters 2) this has artwork directly from that game with the final form being concept art. It’s a fun free monster for everyone to get. It takes a lot to evolve and at this point we’re not sure how people in the future will get it, but assuming everyone will have it this is intended as a bonus for new players and not intended as a meta PvP monster or anything.
Rambling aside, this is much weaker than we’d normally expect legendaries released today. Poison touch and ultrathunder are bad, stun entry is an Evertale reference and how they nerfed the stun mechanic in that game (stun one rather than all). You really need to meet an enemy protector to do enough. The secret skill is excellent for one kill but bond bloodthirst really wants a second kill. This is basically only for new players, countering particular PvE teams or if you have ways to put protectors in the enemy team.

Jel-Killa goes in at E for PvE, E for PvP and D for HP boost, with the sigil moves based around enemy kills and time on the battlefield this is super generic and likely one of the better ones for that reason. In the front line it can always give sun sigil to anything, plus later can probably pretty easily give the sigil you need. That said, the whole setup is still looking extremely challenging to pull off. We’re one away from having the set so I’ll give them a try at that point then re-evaluate but they’re likely unplayable.

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