Which monster do you want to see Buffed đŸ„ł

I know what reworking means,
What i was asking, how would you rework stellaurum?

You suggest that it should have a rework but you need to give details as well how u plan to rework,

In my initial reply i elaborated how stellaurum works & its weakness,
You need to give detailed information on how to rework it, i assume you had a high rank in previous pvp season

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You’re interesting, and redoing means throwing away all the skills from the original. A new monster, a new skill set, not enhancements to the original ones. I’m not here to design monsters, that’s something for developers to consider, and each monster should shine.

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Buff jerbo

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@Dev_VKC Fiona add insomnia along with stun immunity and give her 100% boost on primordial force
I actually wish she was beast type, her AoE move could use some work (Yukihime does it way better) but I’m just fine with insomnia and that 100% boost since she’s a friggin mythic.

I’ve said this in the past but Ophidiator really needs excessive force as a bond skill with focus (give him normal Slayer bane and union attack please)
His TU is way too much and too slow to do anything that 50% def boost is ■■■■ make it 100%

Buff some of the old legends and add more island monsters to SE and Legend form.
;-; thanks.

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Noooo. The AoE is very strong and she doesn’t need a stats boost or insomnia. The only changes she needs are:

  • Primordial Force also makes her beast type
  • Frosty Shield also applies stealth to the target

St. Togala is very well known as being all about doing energy charge on teammates and it should be pretty obvious as soon as you look at the moveset so while you’re correct that PurpleHeart’s comment assumed that knowledge you were way off the mark with everything you said. I’d expect you to backtrack and apologise after realising your mistake.

On the topic of Stellaurum I get what you’re saying but I think you’re looking at it from the mindset of a few years ago. Stellaurum is a great design that’s balanced and in theory should play well but power creep has meant that if there isn’t something very significant standing out on a mythic then it’s a bad mythic by comparison. We’ve got way too many that have a strong baseline and one or two things which take it a step further.

Stellaurum’s two standout things are it has an unbreakable shield when with dragons and the hit all move that ignores stealth so with double charge it does a great job. The baseline is 160TU “slayerbreak” and decent speed.

The problem is that both those standout things are not good. Way too many things pierce so the unbreakable shield is not reliable, plus not dying only matters if your opponent needs to remove it by 160TU sweeping is a low-ish threat and the shield likely goes away if they kill your other monsters anyway. The hit all move requires a fair amount of time/setup and is high TU so not a big deal.

So what you’re left with is pretty mediocre and it even requires building around to play well. Other mythics offer the same but without specific team building and with some immunity, entrance/revenge passive, lower TU or synergy potential.

Stellaurum would be comparable to good mythics if it had the unbreakable shield by default. It needs a stronger buff to make it worth building around with dragons. For example, if it also gained a charge at the start of each of its turns.

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He has a better move than 160 TU slayer break. The problem is that he doesn’t have the highest speed or any good entrance skill so he can’t be run as an Asmodia or a Tyrfina. He also has awkward speed and skillset to run anywhere near the FL. He is just too wonky to run anywhere rn.

@PurpleHeart i apologize for my outburst. Shouldn’t have done that.

@Killerdog as for stellaurum, every move he does is piercing & can sweep through enemy team once its settled in ( u know what i mean)
There are very few monsters who have excessive force, stella is unique as it doesn’t need that passive but its movesets do piercing itself,

So what you have is hold ground with dragon arena being a gimmick to make it survive longer,
In certain situations when there are several options in terms of fire power, for example : you force enemy to choose which monster to kill where stella is not the only high priority,
In that situation even if stella died, he did his job just by being present,
I know its not a good option lol but in some situations you can’t help it either

nah its cool, sorry for calling you crazy i got upset i dident mean to :purple_heart:

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This is incorrect. The AOE energy move does not hit through shields and HG.

I stand corrected lol you’re right xD
But it ignores stealth status which is good in itself thou

@Dev_VKC Orca Raw killer moves dmg was reduced??
It can’t even kill non boosted chrybida

It kills mine most of the time, even when she is boosted thats why i removed it😆

Nope that was always the case. There are times it kills apparently according tavaray but it usually doesn’t

Can we please buff Suikenshi? Even just the removal of solo would be a good buff.

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Sorry for the very delayed reply, had a busy week!

Compare it to Hazuki. Both have similar speed, HG, a slayerbreak-style move and sweep at a similar speed overall (130-160TU). Vengeance gives similar targeting flexibility to harvest charge. Hazuki has far higher defence without needing any requirement, which I’d argue is stronger than an unbreakable shield that’s gone as soon as you don’t have all dragons. Hazuki also gets a second life where it has all TU halved, as long as it doesn’t die to poison or void. Stellaurum doesn’t have anything else significant to offer. So I think it’s fair to say Stellaurum is completely outclassed by Hazuki, even when making the effort to build around it.

Hazuki is S- tier, so it’s among the strong mythics but not a crazy one. I hope that shows how Stellaurum simply cannot be considered one of the good mythics. I personally think the design of Stellaurum is great and is well balanced, but just doesn’t match up to the strongest stuff which is unfortunate because in my mind when a monster has a team building restriction it should stand out as stronger than general use mythics when you make the effort to build around it.

Candy :triumph:

Imagine asking people to use only 1/3 or your entire collection to build a team and then give them a better Runedragon as a reward.

How about Killer Immunity covering also a type, element and number of kills.

Damn i was expecting you to agree with me lol
Not the other way around,
If it is buffed, hopefully it won’t be broken tier

It only one shots when the opponent uses it :joy::sob:

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Hello, personally I consider that the super epic monster Lordsreign used for the fusion with the runedragon is quite weak and cannot even be used well for pve events so I consider that a small health steal should be added when performing his desperate attack to give him some durability and be able to perform the function

What do you think about this???

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Not a bad suggestion!