I know what reworking means,
What i was asking, how would you rework stellaurum?
You suggest that it should have a rework but you need to give details as well how u plan to rework,
In my initial reply i elaborated how stellaurum works & its weakness,
You need to give detailed information on how to rework it, i assume you had a high rank in previous pvp season
Youâre interesting, and redoing means throwing away all the skills from the original. A new monster, a new skill set, not enhancements to the original ones. Iâm not here to design monsters, thatâs something for developers to consider, and each monster should shine.
@Dev_VKC Fiona add insomnia along with stun immunity and give her 100% boost on primordial force
I actually wish she was beast type, her AoE move could use some work (Yukihime does it way better) but Iâm just fine with insomnia and that 100% boost since sheâs a friggin mythic.
Iâve said this in the past but Ophidiator really needs excessive force as a bond skill with focus (give him normal Slayer bane and union attack please)
His TU is way too much and too slow to do anything that 50% def boost is â â â â make it 100%
Buff some of the old legends and add more island monsters to SE and Legend form.
;-; thanks.
Noooo. The AoE is very strong and she doesnât need a stats boost or insomnia. The only changes she needs are:
Primordial Force also makes her beast type
Frosty Shield also applies stealth to the target
St. Togala is very well known as being all about doing energy charge on teammates and it should be pretty obvious as soon as you look at the moveset so while youâre correct that PurpleHeartâs comment assumed that knowledge you were way off the mark with everything you said. Iâd expect you to backtrack and apologise after realising your mistake.
On the topic of Stellaurum I get what youâre saying but I think youâre looking at it from the mindset of a few years ago. Stellaurum is a great design thatâs balanced and in theory should play well but power creep has meant that if there isnât something very significant standing out on a mythic then itâs a bad mythic by comparison. Weâve got way too many that have a strong baseline and one or two things which take it a step further.
Stellaurumâs two standout things are it has an unbreakable shield when with dragons and the hit all move that ignores stealth so with double charge it does a great job. The baseline is 160TU âslayerbreakâ and decent speed.
The problem is that both those standout things are not good. Way too many things pierce so the unbreakable shield is not reliable, plus not dying only matters if your opponent needs to remove it by 160TU sweeping is a low-ish threat and the shield likely goes away if they kill your other monsters anyway. The hit all move requires a fair amount of time/setup and is high TU so not a big deal.
So what youâre left with is pretty mediocre and it even requires building around to play well. Other mythics offer the same but without specific team building and with some immunity, entrance/revenge passive, lower TU or synergy potential.
Stellaurum would be comparable to good mythics if it had the unbreakable shield by default. It needs a stronger buff to make it worth building around with dragons. For example, if it also gained a charge at the start of each of its turns.
He has a better move than 160 TU slayer break. The problem is that he doesnât have the highest speed or any good entrance skill so he canât be run as an Asmodia or a Tyrfina. He also has awkward speed and skillset to run anywhere near the FL. He is just too wonky to run anywhere rn.
@PurpleHeart i apologize for my outburst. Shouldnât have done that.
@Killerdog as for stellaurum, every move he does is piercing & can sweep through enemy team once its settled in ( u know what i mean)
There are very few monsters who have excessive force, stella is unique as it doesnât need that passive but its movesets do piercing itself,
So what you have is hold ground with dragon arena being a gimmick to make it survive longer,
In certain situations when there are several options in terms of fire power, for example : you force enemy to choose which monster to kill where stella is not the only high priority,
In that situation even if stella died, he did his job just by being present,
I know its not a good option lol but in some situations you canât help it either
Sorry for the very delayed reply, had a busy week!
Compare it to Hazuki. Both have similar speed, HG, a slayerbreak-style move and sweep at a similar speed overall (130-160TU). Vengeance gives similar targeting flexibility to harvest charge. Hazuki has far higher defence without needing any requirement, which Iâd argue is stronger than an unbreakable shield thatâs gone as soon as you donât have all dragons. Hazuki also gets a second life where it has all TU halved, as long as it doesnât die to poison or void. Stellaurum doesnât have anything else significant to offer. So I think itâs fair to say Stellaurum is completely outclassed by Hazuki, even when making the effort to build around it.
Hazuki is S- tier, so itâs among the strong mythics but not a crazy one. I hope that shows how Stellaurum simply cannot be considered one of the good mythics. I personally think the design of Stellaurum is great and is well balanced, but just doesnât match up to the strongest stuff which is unfortunate because in my mind when a monster has a team building restriction it should stand out as stronger than general use mythics when you make the effort to build around it.
Hello, personally I consider that the super epic monster Lordsreign used for the fusion with the runedragon is quite weak and cannot even be used well for pve events so I consider that a small health steal should be added when performing his desperate attack to give him some durability and be able to perform the function