So right now this is one of the main topics in the forum, the buffs.
So i thought it was a good idea to do a thread were people say who needs and why do he need a buff. Also put a sugestion on what possible buff can they recieve.
I will start with assisted legends, these being 2 of my 7 legends and right now they are useless, i know some people are also in a similar situation (looking at you luc).
No, just make it 300 secs. Don’t nerf the heal. He needs a buff anyway.
Rework nebel/cosmo into a duplicate centered monster:
Remove death revenge
Remove switch places
Remove create duplicate
Remove protect teammates
Buff speed to 40%
Give him a move that for each nebel in your team, the game generates a random number between 1 and the number of times this move has been used. If the number is equal to 1, then make another nebelronix at a random point in your team that has 50% of the current nebel’s HP. Has a 50 second cooldown.
give him a move that does more damage the more nebelronixes are in your team. It starts one-shotting legend TT at 5 nebelronixes. 160 second cooldown.
give him HP sharing - one use only.
give him hold ground.
clone next as secret skill
I really love the idea that the devs are going for in nebelronix, but he takes 300 seconds to get (maybe) one kill. This way we can still have the UC sweeper we all love but in pvp he would be a viable monster and he might bring life back to heal allers. Tell me if he seems too op or if he is alright. Notice that he is countered by poison really hard as the dupes will end up getting to the point where they will be killed by a poison touch. Another thing is that he doesn’t have great speed. So you can kill him before he starts the dupe snowball. He is hard countered by autopoisoners. Clone next is irrelevant when they are around and they can just poison touch the weak dupes to get rid of them.
Really hope that the devs will listen to this one Please tyler
Warca lower nova blast CD remove that it kills the last guy and increase its power.
Nebel/como this has been suggested trillion times a full rework.
Assisted guys
Talo and abel
Drakozard Z ive already posted what should be done to him in tge secret skill topic
One reason for the increased discussion on this subject is our open community chat that we held back around Halloween, which basically declared a public opinion on monsters that need buffs or nerfs. The topic/debate was continued on the following thread: Link Refer to this if you’re interested in the public opinion.
Although none of the suggested changes were formally promised, we on the dev team have vowed to closely examine all of the possibilities, and eventually roll out a more-balanced casual-game and meta-game. The community is still quite anxious about this because we quickly released an update that fixed only the game-breaking balance issues, while postponing the rest of the changes and allowing the holiday seasons to take much of our attention. But please trust me, we’re making progress on the issue and are just as excited as you guys to bring it to the public.
On a personal level, I’m on board for a buff or rework of assisted attacks. My main lineup is (stubbornly) a Warca strategy, which is never any more effective than a flip of a coin in PVP. I’d love to see some more creative possibilities with assisted skills, at least. Perhaps I can convince the others to pursue this in 2017
My personal account never does well in events, if I even get to play them. Most of my time is spent on bug-testing accounts, so my own gets neglected, unfortunately. My ingame name is TylerBaraby
Oh and Tyler, if you want to make warca work then try using diredemon, warca, oniblade and ultimadragon.
One on one then wait it out to charge the bomb, with flash for the last 100s.
But that’s enough derailing from me
Oh and I forgot grovodeus. He needs a little bit of love also, he’s like auro in that he can be powerful but currently he’s a little too awkward to use effectively.
I notice we only seem to be addressing legends… think we could make one exception? Cause wolfrorozor got screwed over big time. The thing is, when you have a set of starters, you usually want to keep a nice balance of power between them, just for the sake of being fair. But wolf is never ever used in pvp, while the other three are a very common sight(maybe not viri quite so much, but I run him and he’s pretty effective in my particular strategy). Since he’s weaker, it just feels, idk, kind of unfair I guess. Ideally they’re all supposed to be equally viable. And he needs something big too, not just a damage boost. Damage isn’t his problem, the fact that it takes him 230 seconds at best to kill a single enemy is.
^^this a lot, wolf is the only non-viable one out of the 4. The problem is simply that his sweeping is a lot of effort for not much reward. I’d be all for making him a bit more towards the support side just to add some more options, but that’s just my opinion. Maybe like using charge on your other monsters to heal them or something like that.
He is actually one that was discussed at our open chat back in October, as well as among the dev team. Here is a concept we came up with as a community:
Remove stun revenge - Give stun immunnity passive
Add a heal / poison removal effect on his charge-up
Maybe remove lifeflip for some other skill? (not sure which)
charge up time reduced to 50 TU
Of course that’s just a concept at the moment, but we’re pretty sure we are going to give him a support-related buff down the road.