In what kind of game can anyone get top 100 in just one month? That sounds like a game with no skill requirement and where the account you work to build does not hold much value. Either that or the game has only existed for a short time.
@Dev_VKC I uninstalled and reinstalled the game data, then downloaded all the game data, with the sole purpose of starting a 100% legitimate account and sharing with you what the experience would be like for a new player.
You could reduce the number of ingredients required to Ultra Evolve the starter Pokémon. These monsters are very well balanced; it wouldn’t be a big deal, and it would be better and much more fun for new players, thus encouraging interest in one way or another. Also, add one Legendary and two Super Epic Pokémon to each island, in addition to the ones already there. It’s great that we already have two Legendaries on two islands and some Super Epic Pokémon. The Super Epic Pokémon they give in the beginner missions is quite acceptable to start with; you could also give a Legendary.
We’re talking about the video game company Konami, based in Japan. The game is nine years old, and when you start, they’re very generous, allowing you to create the latest deck. You won’t be able to reach the top of the rankings because there are more experienced players, but with effort, you can become King of Duels in the first month, which in Neo Monster is roughly equivalent to Grand Champion. But anyway, we’re talking about Konami and their gacha game. You don’t need to pay to win; you don’t feel that pressure forcing you to do so. Yet, it still generates a lot of revenue because players are motivated to buy in-app purchases to progress even faster than a free player. In nine years, it hasn’t failed, nor will it. Its community is enormous, and the game is free on the Play Store with nearly 100 million downloads. The best part is that it’s ad-free. Plus, with a lot of grinding, you can always build whatever you want. However, you must manage your resources very well, or you’ll eventually plateau and be unable to keep up. In fact, it’s a game where you need 1000 times more skill than Neo Monster because the Duels are incredibly challenging and fun. Accounts are actually quite valuable. New players who come in and see everything they can do will stay, and when they get stuck, they’ll have to use their card, but it’s not mandatory. Furthermore, the packs are very affordable.
@Killerdog Why is it so hard to find your beginner’s guide? I’m looking for it and I can’t find it.
There, I found it in 10 seconds.
Konami actually produced fantastic games in the 80s and 90s and I’m a huge fan of their games from that aera.
Now they are the king of gatcha, their system is just going a different approach.
Konami is incredibly clever; they incentivize new players to stick around. These new players stay, and after a while, they wonder: “How did I even spend $1,000? I didn’t even realize it!” Games like Master Duel, Yu-Gi-Oh! Duel Links, and eFootball (back in the day, PES). Who doesn’t know Konami, EA Sports, Ubisoft, Activision, etc.? In these games, facing the same player is practically impossible; their communities are huge. But I don’t want to stray too far from the main topic of this thread.
This is the last think that anybody would want in a forum of another game
sometimes I miss the old forum community of 2018-2022.
I’m sorry, is this an ad? lol. I believe Neo Monsters is on the ‘right’ path. I’ve played this game for a few years and could see for myself where it has become more welcoming to f2p players, as well as resources, especially gems, becoming easier to acquire. Not aware of the game you make mention of, however, even if they share similar concepts, the execution can be completely different, and both can be okay. Not everything is for everyone, if you want a quick and easy game to beat, then by all means, there’s plenty game developers that cater to a relatively lower attention-span audience. If you want a game that requires a longer-term commitment, feel free to stick around. Requesting for the game to be oversimplified just so you can invalidate some people’s decade of dedication doesn’t sound very fair or nice. Have a great day!
I’m not familiar with how the video games work for Yu-Gi-Oh but I play Magic so can have a good guess. The format of it all is very different to Neo Monsters, where the value of individual cards is far lower so the way they’re released and accessed is all done differently. New Magic sets come every 2-3 months and bring out 250-300 new cards and it’s all about synergies between particular cards so you really need all of them to form a deck. If they made cards hard to get then nobody could actually build anything fun. Also, it’s easy for them to make new stuff because they can tie stuff to a particular deck style… the equivalent for Neo Monsters would be an archetype like link or mortar, which have historically failed to make much m0ney because they rely on someone picking up all the right monsters (not what the game is built to help you do).
So ultimately they are two very different styles to how a game can be done and I don’t think it suits a hero collection game.
With regards to the “being in the top 100” I think that’s completely irrelevant since it’s a card game where the cards have low value so of course you could get the best deck then play it super well and place high. That’s how games of that style work.
Why do they always say we want to catch up with, devalue, or surpass veteran players when I say the complete opposite, by implementing more rewards and greater accessibility? You can never surpass a veteran player, you know what I mean, but there will be much greater player retention. I’ve been told that Neo Monster isn’t for me, that I should look for other games: that’s how they plan to retain players and make the community grow. If I’m here on the forum talking, expressing my ideas, it’s because I like the game. Have a good day too.
I hope you don’t have to spend 1300 gems for a fragment, I mean, don’t have the same luck as me.
I think this game is excellent and could be improved over time if the developers were to implement additional features.
For example, one suggestion I’ve seen from many players, and which I’d like to see implemented in the future, is the creation of a clan system within the game itself, thus increasing the level of competition. Many online games have this feature, and I feel this one is lacking it.
There’s already another thread for this, please don’t create unnecessary threads.
Wow, we have another mushroom, but where did this mushroom come from?
A clan system hasn’t even been implemented in the game yet, and a few days ago in another thread people were already attacking each other over which clan was better and who was cheating — really showing the “unity” that would bring to the game ![]()
The NEO community has always been toxic—especially within the Cuban clans.
Let’s not go down this route guys, back to QoL improvements!
I just explained something.
Neo should be like before ! , Even today it’s good to play with strong opponents without toxicity or remorse; before that environment was common, now that environment is a dream.