In the past I shared an idea where we’d have an extra event added to the 16-day cycle of special ingredients. Every other cycle (32 days) there would be another event added where we get an item called a “shard ticket”, which works like a 7* ticket in the shop but only allows us to buy shards for the mythics we already own. There would probably be a new section of the shop made which displays all the mythics you own and that’s where you spend the shard tickets. The idea is that all people can awaken mythics with enough time, but it’ll be about 9 months to buy all 3 shards for a mythic if you’ve only hatched it once. Shard tickets could also be given out in a few other places as a super rare item.
This idea below is similar to that idea, but turned into a combination of a couple of ideas…
The Devs have previously expressed in the future they’d like to give us one or two more “free legendaries”, like Chronozeros and Noxdragon. I’d like to combine that with the idea I have above.
The Cave of Myths
This is an event in the “monster hunting” section that unlocks after beating the champion in the offline story. There are a few battles with a story line which has you following rumours of a cave that is said to be the home of the most powerful monster in all the land. You find the cave but the monster is nowhere to be found. However, the crystals filling the cave seem to have a life of their own and begin attacking you. After the battle the crystals come together to form a mythical creature, who explains it is not one creature but actually the fundamental building blocks of all mythical creatures and there are many mythics out there in distant lands. It tells you to defeat it in battle then you can claim a crystal for yourself. You then fight a boss battle against the mythic. Afterwards it collapses into individual crystals again and you take one as a trophy.
Once this is completed, the final battle becomes possible to repeat once a week, giving a crystal each time.
The crystal you get is a 5* monster.
To evolve it to 6* you need 6 copies (1+5).
To evolve it to 7* you need 4 copies of the 6* monster (24 in total).
However, the 6* form can also be used an ingredient for any other mythic in place of a “shard”.
Hence, every six weeks we get the equivalent of one shard for any of our mythics we already own or something that works towards this mythic. If this is deemed too frequent, the battle can give a percentage chance of a crystal when you repeat it (e.g. 60% each time, like the monster hunting for the starters). In fact I’d recommend it is lower chance then it can be increased in the future or for some seasonal periods as a bonus.
The monster itself…
Visually: Crystals bonded together by electricity, constantly reforming into different beast-like shapes.
5 star form
storm, 47%, rounded, beast
actives:
(-) Gigathunder (200TU)
(-) Natural selection (160TU)
(-) Stealth (100TU)
passives:
(-) Stun immunity
6 star form
storm, 47%, rounded, beast
actives:
(-) Ultrathunder (250TU)
(-) Natural selection (160TU)
(-) Stealth all (130TU)
(-) Healing light (100TU)
passives:
(-) Stun converter
(-) Crystal construct [poison immunity and when >50% HP, def +50% but when <50% HP, def -50%]
7 star form
storm, 47%, rounded, beast
actives:
(-) Assisted thunder (250TU)
(-) Natural selection (160TU)
(-) Purifying mist (130TU)
(-) Healing light (100TU)
SS: Eject crystal (50TU) [piercing one-shot, lose 50% of max HP]
passives:
(-) Stun counter
(-) Crystal construct [poison immunity and when >50% HP, def +50% but when <50% HP, def -50%]
The idea is it’s a stun counter support monster. Therefore everyone can have a stun counter but it’s nothing too crazily powerful and takes a long time + a trade-off over awakening other mythics in order to get it.