I would’ve wanted Voidress prior to the DR nerf from the good old Azra days
Also don’t make demands to @Dev_BRD and @Dev_VKC that way, it’s really rude actually. Try asking them nicely with maybe a “please” or “thank you” in your post
I would’ve wanted Voidress prior to the DR nerf from the good old Azra days
Also don’t make demands to @Dev_BRD and @Dev_VKC that way, it’s really rude actually. Try asking them nicely with maybe a “please” or “thank you” in your post
Its 42 tu if he’s awaken
If only ancient rule lets you summon a rock at the end for each kill Nat makes, would be great, if so better change blood price that it heals everytime Nova makes a kill
Changed it to a lighter tone now. Nah, you hate voidress and the mechanical eagle coz it has payback killer
Yeah just simplifying Ironically I typed out 42TU then went back to change it when I got later in the post.
I think that might’ve been my favourite buff idea for Nova until they added hold ground… now he’s just insane. It’s definitely a buff idea for Na’turgoul I could get behind too. However, I feel like they didn’t want it to get “infinite sweeping potential” even if there are lots of hold ground / shield entrance monsters. Throw has always been about trying to get a nice balance between creating and using rockoids.
Blood price if ever it heals will just heal for a small amount and poison counters it. Nat cant sweep infinitely even with that suggested tweak to ancient rule if it gets killed. Its frail right? So no worries on that part. Throw has been very hard to use and maintain even if you have all the throw monsters in 1 team.
I agree with making Iron wall add attck to def without reducing attck. If they drastically reduce the Tu of Mistletorment moves i think that would be a major improvement, aswell as making shield self - purifying shield self. The attck reduction and defense boost is also a great idea.
Wait what we get this over broken myths and you guys want to buff them is this a joke
At least 1 unique skill. Problem here.
Only one that needs buff is deer dragon, and unique skill for the fire one. That’s it.
Kuraokami’s snow should not be limited when the entire moveset relies on it.
This aint a big buff thread, some are just tweaks since their moveset doesnt give them the true classification of mythic, you know I dont joke in these types.
Fair point as well with regards to Kuraokami’s snow
They want too make extra sure their broken
Wanna point out how its broken? I already pointed out the weak points of those monsters that I suggested for tweaks and with those weak points, they’re far from being called broken.
I’ll tell you the advantages. They will 1 shot everything regardless of typing. Thats like shark all over again
The entire concept of mythics is excessive to begin with and youre trying to buff them. The devs havnt even revealed their entire plans, we still have to see how they incorporate those special tickets. Mythics may be far easier to awaken then what it seems currently. So the fact that theres a buff thread 2 weeks after they were released is ridiculous when only a handful have even awakened them. The only mythic i see a genuine issue with is mistletorment everything else is fine and should be left alone until people actaully have experience using them.
Dragulus is worthy of a mythic status. He looks amazing and is basically an upgraded TK. Maybe the SS could be something more unique. Dragon’s Roar: Knock back enemy monster and shield itself.
I agree that most of their movesets doesnt deserve to be higher cost then a legendery, but dont go nuts. Some of these suggestions are way to OP. The fact its a myth that cost 2 more points then a legendery shouldnt make it unbeatable or game breaking.
You guys also forget that myths have higher stats, which can justify the addition of 2 cost points regardless the moveset. But yes, some myths like mistle should get a bit of a rework, especially if they have a better and cheaper alternative (like titanmoth).
Well if you wanna go on comparisons then I’d say BB is better than Drag, BB has more targets, counters stealth and camo, can start sweeping with dbt after 1 kill, works with protectors as well
Angelion is better than Onyxia, Purify All is better than Elem Healing, Retribution cant be stopped while fatal sting which takes 200 secs to do its job can be stopped by purify, assisted basic attack is equal as they are useful in different situations