He needs that coz enemy can’t send any other field monster to end only can KBN do something
That is true, makes mistle more annoying and will be favored to use over sloth and titan
Gravity field is very important for throw teams so they don’t get countered by knockback. I’m glad you agree about the swarm entrance but I think it could be tagged onto Ancient Rule and make sense.
I’d like to add that we still don’t know how difficult mythics will be to awaken. It won’t be just about getting dupes… so we may be able to legitimately awaken them all. The fact they are potentially difficult to awaken does not justify why each one should be made overpowered. Game balance is far more important than that.
Well Ancient Rule is like Blood Price, no positive effect thats why I wanna change gravity field to swarm entrance. We could go and change summon swarm to link summon swarm and TU is 30 or maybe even 1, would be great with throw teams since most of em are earth type
Nah man here you’re wrong
See now you’re suggesting a nerf! I’d rather keep gravity field than have it changed to summon swarm entrance. You can get rockoids from other places anyway.
And summon swarm is his SS
Thaiger already awakened a mythic right? It was mistletorment after 15 packs while Lochi after 30 packs has yet to get a mythic and even SKTridrake got no mythic from the many rare eggs he hatched based on his video.
The tweaks I suggested doesn’t make them OP, just more powerful and more distinguishable from the legends (common and event exclusives). I listed there counters as well which will keep em in check.
He awaken both limited mythic
Sklunatic*
Just suggesting, dont really know much about throw. Well anyway since you mentioned that you can get rock supply from other sources then why not use it before nat enters?
Wait what? Thaiger awakened both Mistle and Kurao? He didnt mention anything about Kurao here. How many packs did he do?
Ah sorry, my bad.
I Don’t know how many packs but he awaken both
I know he awakened Mistle after 15 packs, but no mention of Kurao. @Thaiger how many packs did you roll to awaken Kuraokami?
Was seperating the summon swarm passive suggestion from the link summon swarm ss, dont want em together. Sorry
The fire one is the only one I REALLY want, and not just for DR
Please don’t change his moveset
You need to learn to love your demons, love Voidress, it loves to backstab legendaries like how you do.
Ideally you want to use it in a throw team where you’ve created a few rockoids first. You do a couple of sweeping moves at 50TU each then take 100TU to make 6 more rockoids and sweep more. The problem is, there are too many downsides to Na’turgoul’s moveset…
Using a rockoid every 50TU uses them up VERY quickly and if you’re needing them for other monsters you start having to make very hard choices about how to use them. Run out of rockoids and your team can become almost useless, especially Na’turgoul who is left with just Gigastone… a 200TU move that isn’t even assisted or hit all.
Na’turgoul doesn’t have high speed and has minimum defence with no shield, hold ground or immunity to anything (besides knockback). Basically it’s easy to kill or disable at any point even if it does get to sweep quickly.
If you use Na’turgoul outside of throw teams then it is really bad right now. 50% speed with no defence/immunity and having to use a 100TU move on its first turn before it can do anything of value at all.
Adding 6 rockoids when it enters will fix all that. It will work outside of throw teams, often be faster to start attacking in general and it will give enough rockoids to a throw team that it’s not so much of a drain. It could even add 4 rockoids on entry and work well… 6 is just the number that came to mind first.