We need these mythics tweaked

Mythics are supposed to be in another level compared to legendaries but some don’t prove so otherwise. Ok just gonna summarize what needs tweaking, pls add if there’s any you want

Dragulus: (No unique moves)
Change SS to Dragon Zone 50 TU (increases atk, defense, and lowers TU of moves)
Change Gigaflame to Draconic Lust 100TU (used once, after activation, all attacks from Dragulus will heal 1/8 of the damage it inflicted on the opponent)
Change Protector Killer to Assassinate
Change Sleep Killer to Nightwatch
Change Death Revenge Passive to Hold Ground

Mistletorment: (moves arent mythic status)
Change shield self to purifying shield or link/solo purify (fastest purifier)
Change basic attack to Nature’s Demise 100TU (used once, after activation, all attacks on mistletorment will be returned 1.5 times the strength)
Change Desperate Chomp TU to 160
Change Auto Protect to Auto Protect +

Kuraokami: (mediocre movesets)
Change Snow to work like Onigeist Soul Summon
Change Sendback to Sendback next unlimited

Onyxia: (1 change only)
Change Assisted Blight to Stealthbane (will be used to those ooo counters (camo monsters))

XYZ-999L: (1 unique move doesnt match its other moves)
Change Iron Wall effect that it only increases the defense stat based on the atk stat but not lowering the atk stat and give it 100TU restriction
Change Stun Absorb to Stun Eater (converts all stun to HP)

3 Likes

Interesting, but I disagree with dragulus!!
That mythic is fine .

Yeah but if you think about the tweaks, its weak to stun, hard to charge its blood move coz its double moves are weak to stealth, and the targets especially if there’s none, also there’s the blood move which is raw, so cant use with a protector and speed is not as fast as the legend tk’s so drako can counter with p mist

Kuraokami is terrible to use without awaken. Also needs some tweaking for its 2nd form.

Dragulus needs a unique passive or reusable active at least, but the tweaking you propose is too much.

I think devs give XYZ-999L Stun Absorb because it is a 75% speed time’s up. The problem of XYZ-999L is that if you pair it with light lion in fl, whose XYZ-999L goes first will win the battle.

Kuraokami just needs those snows to be like soul summon and it will be fine, one of the best control monsters for the tweak I proposed.

Dragulus isn’t too much, its the same if you ask me, it wont do a thing if it has no targets to charge blood move, blood move is raw, main moves are countered by stealth and camo, this guy will be sitting duck most of the time.

It wont do times up if enemy has a fast stealth momster (drako pmist) or camo monsters (stag) so it wont get to do much.

My point is these mythics are hard to awaken, 3 dupes with 1% hatch rate 4% for rare egg, 1 guy has awakened one in 15 packs, and thats RNG playing in his favor, not even Lochi got one mythic after 30 packs, these mythics should be really great as it takes time to awaken them. The tweaks make them great but not op (drag is weak to camo, stealth, stun, lack of targets) XYZ has no HG and can’t use the tweaked Iron Wall right away making it easy kill on your turn (shadowyrm fl)

Dragulus is absolutely fine as he is. What’s the big deal with no unique move?

Mistletorment is the only mythics so far who needs a buff

Kuraokami, if snow becomes like oni soul summon then it will need a restriction on on how many times it can be used to avoid entrance spam. Which means once he runs out of snow he is completely useless.

onyxia is fine too

1 Like

Well the deal is that Devs said that Mythics should have unique moves.

I agree with Kuraokami snow restriction, should be up to 5 times, since the yukis have no revenge effects so no worries if you kill it right away unlike onigos that have single sleep revenge which will screw you up thus it was limited to 3

75% speed Assassinate and Nightwatch with excessive force and 7000 atk is very much…
You are asking your rivals to be lucky enough to have sufficient camo exclusives.

Are you sure XYZ is weak to protect killers? How?

Its not too much if you ask me, thats a mythic and it’ll take lots of months before you awaken it so I’ll put back what you said with how many players can awaken drag quickly? Its value is more than an exclusive event legendary thus the reasoning it takes much more time to awaken and should be stronger and by that time your opponents will have access to drakos which they hatched from already numerous eggs from various egg fests and other legendaries that counter it.

My bad for XYZ, forgot that Iron Wall is not a protect move. Still same as Drag explanation with camos and stuff

Onyxia just needs another killing move as fatal sting is easily countered by purify

We’ve barely been able to play or even see these mythics awoken and you’re already saying they are too weak. If you use them without a secret skill they are only +2 cost over a legendary with no secret skill. They should of course be stronger but not buffed to god level.

The Dragulus buff you propose is just insane. If the opponent has either a protect or sleep monster you’re saying he can sweep two monsters on his first turn (75% speed + HG makes that hard to stop) then can continue with fast sweeping that heals him of hold ground.

The Kuraokami buff is also insane. Snow is repeatable infinitely so if you can pull back with it then that’s asking for broken combos.

The Onyxia and XYZ-999L buffs are unnecessary. Onyxia has sleep immunity + stun counter (we all know how strong Angelion is) and XYZ-999L has enough there to make him good like the 75% speed time’s up.

My opinion on them is:

  • Voidress, Onyxia, XYZ-999L and Kuraokami are all fine. The first two are super powerful and Kurao has a beautiful moveset where I’d also like to point out snowslide can be used with 0 Yuki for 1k damage to two monsters (piercing) if needed.
  • Dragulus is kind of fine, especially with the piercing, because it can reliably do good damage with its moves (1.1k with killer moves). However, I think the damage modifier on raw bloodthirst should be high enough that it does 3k damage after one kill or it should be raw bloodfury.
  • Na’turgoul is a weaker version of Novadrake and needs altering. I’d recommend they change ancient rule to have the addition “when this monster enters the battlefield it adds 6 rockoids to the end of the team”. Hence, it doesn’t have to use the 100TU summon swarm too early and it has a huge supply of ammunition.
  • Mistletorment is a glorified SE that needs buffing. I’d recommend they increase the defence and lower the attack (turn it into “full defence”) and make desperate chomp heal it by 300% (basically a full heal). This will make it a huge tank.
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A +9 dragulus with excessive force assassinate… No ty

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This may shoot yourself in the foot when your rivals have assassinates.

TBH, making a mythic protector is the worst idea. It is always too bad or OP.

I suppose you have dragulus. And no, you’re suggesting it to become S+++ tier. I personally see it as a big threat with the current moveset

I didnt say they’re too weak, I only wanna make them worthy of the mythic status since its hard to get one fully evolved (hatch rate, getting the dupes, gems wasted unless you’re really lucky) and the tweaks I proposed don’t put them to god level since they still have counters that will check them.

The Dragulus tweaks isnt insane for me, its like an inverted BB if you ask me, it wont do much havoc if it has no targets, targets are protected by camo/stealth, and the line can be stunned/can be put to sleep and you can’t use the blood move if you have a protector up to which you’ll likely use with Drag. Then if you activate its healing move, you have time to kill it as well or just repulse/knockback it so that when it comes back, it wont have any healing move to aid its longevity.

Kuraokami I wanna set the limit of Yukis summoned to 5 with the proposed tweak to keep it in check, you don’t wanna use snowslide unless there’s some low health monsters with hg that need to be cleared, stealth, camo, stun keep it in check as well and poison to prevent the passive from activating, the yuki’s self destruct damage doesnt one shot some legends.

Onyxia is different from Angel, Angel can punish with Retribution after you kill an ally which will make raw bloodfury easy to charge while fatal sting takes 200 secs before killing and can be negated by purify so better have stealthbane rather than assisted blight.

XYZ’s Iron Wall as of now will make it useless as it wont deal damage with times up and double drain survivor (ironic move to pair with Iron Wall).

What’s Nat’s other passive?

Since Mistle isnt auto protect + so I suggested that moveset, being a tank that can punish attackers for hitting it is pretty neat if you ask me.

Nat’s other passive is unmoveble that get changed into gravity field

Good point but I wanna leave auto protect as is since it gives the opponent some thought as to what move to use thus distorting there mindset and tempo.

Hmmm not sure why it needs gravity field with ancient rule, I’d propose swarm entrance (summon swarm in passive form) instead of gravity field so that it can start sweeping right away.

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Auto protect plus will be a good buff

That is true but the main reason people hate on mistle because it can’t counter poison and use its overwatch compared to titan