I wanna discuss about some monsters that i personally think should get a lil buffed. Im not talking about the known weak ones, like cryo, nebel, rexo, etc… but im talking about a powerfull monsters that just lake of a small tweak to do their job better. I also not talking about ank who got a whole topic about him.
Alot of you will disagree with me, but keep it calm.
<<<<<Azura>>>>>
On papers he seems strong, but in reality no one uses him. Alot have tried, including me, but the fact remains that he really doesnt works. Charging up his move take forever, and the reward is meh as well - a 130 tu move that heals a really small amount of hp, barley enough to keep him alive for the next 130 secs.
- polarboss has a healing attack for 50 tu.
- geo can charge a bloodmove for 60 tu.
Azura is a worst part of both of them. 2 kills to charge, small heal for 130 tu. What i would suggest (options):
- 1 kill for a charge. Compare to geo for example, geo still got much more to offer.
- Make bloodlust heal ALOT of hp, make it worth charging to.
<<<<<vulca>>>>>
Vulca always was a solid monster. He is still kinda strong. My problem is, a new monster have came, named volc (the fire se plant eater thing), and he really outclass vulca imo. The only thing vulca is better at, is stat (he is a legendery after all), but volc’s moveset is just humiliate vulca’s. Let me explain:
Both got double poison eater, 1 is a link move at 100 tu and the other 200tu without link. The link is worth building, double poison eater at 100 tu is just amazingly usefull, and the damage is almost the same as vulc’s. Also, they have almost the same speed. So far volc (SE) is winning.
Let me just add the vulc is completly shut down by stag, while volc got a single poison eater in case he needs it (also elemental advantage on stag so its a 1 shot.
Also, stealth all / purify shut down vulc too. He can use 1 time poison all at 1 tu to counter purify but thats it. His 70 tu double poison touch makes him kinda useless at this situations. Volc on the other hand got a 50 tu poison gas that can counter stealth and purfy, with still time to act with a 2nd move. Vulc (legend) does have bloodthirst, which is good, but takes time to charge. (First double attack is 200 tu yea? Plus with all those holdgrounds around, poison makes it hard to be charged).
On top of that, volc (se) got a nice passive - chance to AP. Vulc really has a problem, as he rely on others to poison for him (except the 1 time use SS). Volc with chance to AP always got targets that are poisoned.
And accalarate teamate on vulc? Its nice, but rarley used, as you usually want to go for the kill first. Doesnt help him alot.
My point is, vulca is strong, but a SE that just does everything better is kinda absurd. I want vulca to earn his place over volc, thats why i believe (while many of you will dissagree) he should get some kind of a passive.
<<<<<Cyclo>>>>>
Great killer, always got targets, but really unreliable because of RNG. He really need a 5% damage boost, just so you can be sure that if you put him on your team - he will do his job, and wont leave stag/aegis/TT on low red. Those little things are game changing.
<<<<<oak>>>>>
Super strong since his buffes, but for a poison monster he is easily countered. Beside double repulse, which is an amazing move for him, 1 purify completly shut him down. Almost every match i used him, i found my self passing time with double poison siphon on none poisoned monsters. Thats really bummer, because i really wanna use him more. You can say he should be played with other poison monsters, but i really think he has a better design to be in a none poisoned team.
So, i would love to see his AOE move changed to a single poison touch. That would fit him so well, and im sure wont be op. I really dont think a monster should be able to be countered for 300 sec with a single purify.
Well im done.
Alot of you will hate me for saying some of those, but thats my honest opinion, like it or not.
You are welcome to speak your mind.