In line you’d probably get better help. Also as for dc, no sleep is even needed. I would love to try for floor 110 without any stun or sleep because that would be really hard
I tell you what. Next DC I’ll give you my account restore code and you finish it for me:) I know I can trust you because you don’t need or want my account lol
I don’t have 1 shocking entrance monster btw. I only just got Shiva right at the end of DC last time. Desperate all with Gallio only helped until level 75
What about all the desperate double se’s? They can get you to 90, maybe 100
I was opening with desperate double as well. They just didn’t cut it past level 75 others said it was harder last time and that desperate monsters don’t work anymore.
As for other events, the nightmare levels could be
IC, already has infinite levels. 500+ max
UC, same as ic. 2500+ max
DC, F110 w/o sleep/stun
Tower, F13 w/o Sleep/stun
Hordes, extreme lvl 17 w/o sleep/stun. Or going against 100+ monsters
Whales, 7th faction where all types are in play. w/o sleep/stun
Time attack, lvl 17 3 min battle w/o stun
Sotf, no ideas for this
AND those levels don’t need to have any rewards except maybe badges that show you beat them
Well that is cool and won’t harm anybody. Good idea. As long as the regular rewards are not effected otherwise people will get demoralised.
You should accept certain things.
Uc is always about sleep.
Previously before i got gear i was running ss shiva (sleep legendary white cat) and protector.
This would get me to 1000 as soul stealer would need 3-5 attacks to kill one.
After getting gear i dont run shiva nor a sleep legendary other then ss ,just bunch of sleep boom epics and skip to win.
If you dont have gear or ss you would need to replace them with super epic death sentence double they should get you far to 1000 if you played correctly and bulit a good team.
A uc tip i can always give you is play monstets that have the ability to send themself back or kill themself and others to setup for your combo
Thanks for your advice, I’ll be asking for more next time I’m stuck trust me. I do accept the limits of my team. Didn’t complain about what I achieved actually was very happy, except for DC… Was bummed out I couldn’t reach legend pots.
I just don’t want it to get harder!
This used to be my previous team that i used before getting gear.
You can swtich moji for se heal purify dude. Once you reach shiva it will be impossible to breakthrough that team without bb or gyo.
I really don’t like this idea. Where’s the fun if we can’t go all-in on a particular strategy? Also, poison teams would really suffer if they’re limited on the number of AP’s. Everything can be countered or beaten so I don’t think we need any restrictions like this. Sometimes your team can’t beat a particular opponent’s… that’s part of PvP.
As for PvE, I think the idea of adding some “nightmare difficulty” bits to the end of events is great. I was suggesting this for UC beyond level 2000 to help distinguish the top leaderboard spots. It would also work well in:
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WT = level 5 where all monsters are the element boosted and only SE+Leg, Finns given as rewards
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ST = floor 13 where every battle is a trainer (le reconquista - guys from the online story) and 5th, 10th and 15th battles are against the bosses of them, all battles are sleep/stun immune and buffed with rewards as consolation prizes 2, 2, 3 gems + crown for beating the bosses
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DC = floors 100-110 where enemies are sleep/stun immune and it takes from the entire pool of monsters in the game (assuming floors 1-100 get a restricted pool to make it easier), rewards a crown and 5 gems
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SoTF = battles 151+ have the buff turned back on (if “easy mode”) and become sleep/stun immune, rewards are 5 gems at 175 and crown at 200
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GoH = nightmare difficulty unlocked once all others completed, all enemies sleep/stun immune and battles are 40, 45, 50, 55, 60 monsters. Rewards 1 gem for first four and crown for fifth
IC, BT and OI are all fine. Sleep/stun immune is just an idea, as well as the crown being an idea as something aspirational. “Nightmare difficulty” in each of these events would not be required for achievements and in each case just give a few extra gems and a crown. This would hopefully offer some extra challenge for the most experienced players without affecting the general player base negatively.
I think not putting limitations will take away the fun as well. This will help keep it balanced and allow every meta to have a chance.
Obviously thought will need to go into what is limited. But mark my words, we will lose balance eventually if some type of limitations aren’t put in place. This suggestion is made with future realeases in mind.
Personally the fun part is losing… its no fun winning all the time. See a flaw in your team, edit it, make it better and then play some more.
I’ll take stunners against sleepers all day. With all the converter monsters I actually love seeing stunners. If stun is countered those stunners are useless monsters now. Time strike, stun bomb etc.
Is that why I love this game? ![]()
Totally disagree with putting limits on monsters in events. If you run many of a certain type of monster you accept the risk of meeting your counter in the team you face and having little room to recover.
For instance in pvp if you meet many teams that run several stunners in a row, then you put valza or angel or leo (etc) in the appropriate place and sit back and eat popcorn as you destroy their team.
And if you don’t have the correct monsters to counter everything well then join the club! It’s just part of the game that you have to have patience to build top level teams.
Also totally for the pros having harder levels for events. The game should continue being fun & challenging even if you’ve made it to the top, right? I mean I’d personally like it if the top players had incentive to stick around…
Just accept your limitations and work harder to get good. If you aren’t into being challenged there are probably better games for you out there. 
PS Pvp events with special rules are fun.
But saying “you can only stun to so many seconds” is not fun
Just clarifying what I mean by limiting monsters in events.
what are effective counters to poison teams? auto poison
What if they added some purified field or hallowed ground passive? One that could negate any poison or sleep entrance passive as well as poison from auto poison passive but you can still get poisonned and slept by normal moves like sleep or poison gas/touch
Purify @Lightjump


