I strongly oppose anything that is so oppressive that it limits team building.
If you’re like me and you run just 3 stunable monsters, all it takes is for a good opponent to remove the stun protection you’re getting stunned to hell in the mid or end game. Once you get stunned once, you’re probably going to get stunned again and again.
Can we team build around this? Yes. But it means removing those monsters and limiting ourselves to stun immunes. and boring ourselves to death. Seeing Jag, Draco and stun immune fire end games everywhere is boring.
Stun kills Neo. We need it, but not so long ago poison got nerfed to hell; was fast and powerful, but not more oppressive than stun.
Is stun worse than sleep?
Yes. It’s so much easier to recover from sleep.
- Lava entrance is common, brings back all monsters.
- Purify is quick, brings back all monsters.
- Give turn - brings back just one. Gets hammered by Times up and Chrono killer.
Stun protection.
Stun absorbers are really not fit for purpose. Stun counters die so easily to chrono and open you up to so much weakness.
Looking at common stun protection.
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Tortogeist - absolutely liability - gets repulsed or Knockback too easily. Deadweight if stunned before its slow speed.
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Freeze cobra - dead weight. Gets stunned out of the game. only useful in poison.
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Emerald. dead weight. Gets stunned out of the game. Only useful in throw.
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Iris. Deadweight. Gets stunned out of the game.
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Bulbie. Deadweight in general.
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Willow. Deadweight. Gets stunned out of the game.
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Shiny Fox. Deadweight. Gets stunned out of the game. Not only that but it’s so overrated it’s insane. It’s nice that it comes back, but the low health mean that monsters that shouldn’t be charged get charged soooo easily. Like a Draco where there’s no fire or poison. Also helpful to the enemy for entrance control.
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Joco is mixed. Can get stunned out by 80 sec stunning entrance, but it’s not bad. It dies easily though and now you’re open to stun.
All of the above will risk 3 vs 4 and then 2vs 4 situations.
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Bloom - Camo and shielding are great to keep it alive, but it’s deadweight unless built around. Either it gets stunned out of the game or you’re running some sort of bloom spam team.
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Duscy - Amazing. Stun it out of the game and it doesn’t matter.
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Angel / Leo- Punishes stun but gets punished just as hard back. Currently limited.
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Sakura - in all honestly could have been an absorber with dreamland. Amazing.
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Aethereon - Perfect, but very few have this luxury.
Most of these are bad options, but the main issue is that if you run 3 stunables and an absorber. What’s stopping the enemy from just killing your absorber and then stunning you?
I’m frustrated because I run 3 forms of stun protection within my first 7 mons and then I find myself with 0 protection, 3 of 4 charged mons, which are now stunned to hell.
My most successful team ever, ran stun protection every other monster and I used monsters that could retreat, cannibalise or step back, but options are limited, as shown above.
Devs. I genuinely believe the oppression of stun kills so much Neo’s creativity.
I’d like to know if others feel the same. Does stun kill
Neo and limit its diversity?
- Yes
- No
0 voters