I’ve always felt like how a team deals with stun, largely determines how effective it will be. This is because Stun protection always draws in the weakness. Let’s look at the frontline for example.
It would be easy to build a FL with no weakness if it wasn’t for stun.
This is a concept a lot of high level players use and the result? - Stun immune frontlines. How many monsters in the top 2 tiers are stun immune?
We see the same monsters over and over. Jag, Orca, Geo, Suiken, Draco, Flarevern, Ahui etc. Usually followed up by Flocco or Dolphins to maintain the stun immunity - therefore weakness immunity.
Aethereon, stun immune killer and Plumelisk are definitely a step in the right direction. But I wonder if there’s more that could be done to help this? Ideally something more accessible to more players.
Is it just me that feels this way? Do you guys find yourselves fighting the same Stun immune FLs over and over? Let me know your thoughts
My answer
I quit as soon as I see FLs like dis
Orca Ahuizard Dracorosa Jaguardian is another FL that I hate followed up by Flocco
7/10 of times I face teams that got filled with too many stun immunity
I agree, but with stun being as powerful as it is with access to all the killer moves it needs to clear out its own counters, then there isn’t much of a choice.
Yeah I agree stun is incredible powerful. I think the answer is more alternative methods to handling it, like Plume, Athereon and stun immune killer do.
I wonder if stun could be reversed in other ways. For example similar to stun converter only it uses the stun to accelerate rather than give turn etc. Perhaps depending on the amount of stun it handles.
I really like Athereon, but Plume is more of a cheat code than anything else, as it does the same thing other monsters do but without the killer weakness.
Stun Immune Punisher I personally find scary: as long as it stays the mythic’s unique move then it’s cool, but people will likely want to use her entrance, meaning the Stun Immune FLs issue will stay. If more monsters get it however, then we just stop having a reliable way to counter the most powerful archetype in the game.
Personally I’d just nerf stun immensly. I’m talking reduce by half (or more, in some cases) all stun effects in the game. As a result stun counters won’t be as important and will naturally leave the meta with time.
Yes. I’ve felt like this for a long time. Even back in 2017 when I started playing, people quit on me in PvP when they faced my frontline of Ultimadragon, Chronozeros, Geomagnus and some 4th stun immune. It was utterly terrible but all those Galvbane fronts could do nothing and that was enough.
This is the sole reason moves like daunt, seal and tidal entrance exist. Trying to “fix” the stun immunity problem with simply overriding it. I think it’s completely the wrong approach and will only create more inbalance in the game. I understand how hard it must be for devs, though.
Then about Plumesilisk, he definitely deals better with stun than the usual SE stun absorber but is definitely not a step in the right direction because of auto taunt. Again a pseudo move that simply overrides an older move that cannot be countered. With the state Protectors are in now it’s like applying a plaster on a wall with a huge crack.
I believe there should be some sort of “bolster” mechanic on all non stun immune monsters, but only in PvP. Basically they could only be stunned X amount of TU, and if they’re stunned more, either they simply ignore the stun or gain a turn (without chrono killer weakness of course). Another alternative could be something similar to dolphin bond or the A.S. For example “Dragon Kinship” if 3 or more dragons are on the same side, they gain stun immunity. However, this would not be a passive but something that is included in the monster type.
This is an interesting idea for sure and I thought about it as well. The problem with it though is that there exist monsters that sacrifice themselves for stun. So in those cases it would be unfair not to gain “enough” when you sacrifice one slot in the team for a monster like that. Would these monsters see any use if stun was nerfed? Also, what about timestrike?
Stun Bomb and Stun Burst are incredibly pushed! I mean one clean Stun Bomb is enough to win a match if you think about it. 80tu and 40tu respectively seems more than enough.
I mean think about Galliodragon: we reduce its Stun Flash effect to only 40tu, but even so, 250tu for a 96 speed team turn is still pretty damn good!
I’ve already raised this issue but people prejudiced i made that topic cos I lost to stun . I can deal against Phoebe , the current stun master in the community with much ease . Only because I run almost a full stun immune team and honestly Im not proud of it either .
My concern was and will be about those awesome monsters without stun immunity that I’m unable or scared to use without proper stun protection .
Having said that , I’m glad community is actually raising concerns about stun . Looking forward to discuss some valuable suggestions !
I agree, but there are many monsters that rely on setting themselves up with stun and timestrike. Do you think single stun skills should also be nerfed in the same fashion?
I agree that low TU stun immune monsters shouldn’t exist but alas they’re necessary to counter extremely powerful stun moves such as Novadrake’s stun wave.
Evertale also has the concept of resistance. For example stun resistance lvl 3, this monster ignores 75% of stun directed towards it. I can’t remember if it was exactly like that but just as an example.
They could maybe be implemented to the monster types to generate a “third passive” if you meet the condition. Perhaps that would only make things more complicated.
I agree, and would also implement something along the lines of passives on some Stun Immunity monsters:
That way, if both Stun effects and resistances are reduced, Stun will have a wider chance of landing although it will definitely not have the same chance to easily swing a match.
Let’s look at Raizen and he’s insane: if you land Stun Blitz+Stun Retribution, your match is 90% won.
Stun Pulse is 50tu to stun a target up to 200tu, so hell yes!
The problem is that the optimal way to play most of those monsters is not to use Timestrike at all, and just leave the stunned monster as dead weight instead. If you’re concerned about Timestrike monsters then we can always buff all Timestrikes to Novadrake’s level. That way, as the target won’t actually be stunned out of the game, you’ll actually want to use the move.
Plus you can always chain stun effects one after the other or target a monster with already highish tu.
My proposition is a massive change, and as a result many other things would need to be balanced around it.