With more stun immune, stun converter,stun counter Stun teams are being pushed out the meta each time one is being introduced.
To the point some players already have full stun immune. Soon many players will all be running to stun monsters
With more stun immune, stun converter,stun counter Stun teams are being pushed out the meta each time one is being introduced.
To the point some players already have full stun immune. Soon many players will all be running to stun monsters
Full stun immune teams get eaten up quick by chrome and cyclo, and to a lesser extent BB. Trust me I tried doing something like that during the Lochi days and then again during the Geo/motor days.
I even tried running a troll team of 16 stun Immune with some new legends this pvp and here’s what I found:
It’s still a high risk/high reward build, if you run into someone who doesn’t run stun, your team gets dismantled easily. While it was fun to lmao when people would run stun heavy teams and rage quit from not being able to stun anything, there were still too many chromes, cyclos, and BB to make it work consistently.
Final verdict: stun is balanced nicely in the meta right now, a lot moreso with that minor tweak to malwing. Lesson of the story, maybe don’t put all of your eggs in one basket by running 4 shockers + malwing or running 16 stun immune/counter/converters
One interesting thing is that devs change stun absorbers to fit the description of that passive. However, from the description of stun counter, it should never be activated if the single stun move is not landed on its owner.
But if you use two stun counters, you do not really need that troll team and can do well when running into any team. From the average rank of those stun counters and converters, it shows who mainly contribute to the power creep, and that’s why i think it is too much now.
I don’t see how is it unbalanced if changing stun counters to stun converters.
Stun just has too many counters right now.
Team turners.
Give turners.
Stun converters.
Stun absorb.
Stun counter.
Stun immune.
Other then the initial enterance they have nothing to offer.
I totally think shocking enterance monsters should get a total rework. They shouldnt traget all monsters they traget one monster and have diffrent skill set.
Every single thing that @Mr.X listed just now is vulnerable to super common “killer” type moves (I believe there is only one stun absorber who is not vulnerable to a “killer” move, bonus points if you can name the monster I’m referring to )
Before the current state of stun, people used readily available super epic and epic stun absorbers/protectors in the same slots as you see now @kocowind . The 2 differences between then and now is Devs have since given us stun absorb/counter/converters with offensive capabilities and shells can’t be stunned anymore
If you have a lot of stun monsters, use some some killer or knock back/repulse monsters to clear out counters before they come in a la @StarLord
I’ve seen a lot of teams this season of pvp with shockers in slot 5-8, there are too many stun absorbers/counters/converters in FLs for this to ever work. Adjust your teams to fit the meta
Emeraldont , I’m waiting to grab it
I’d expect nothing less from you gramps @Professor_Oak
I am a professor long before a grandpa!
At this point I’m positive people whine about anything
to all the people that dare fighting back in pvp just give me a free win god damit. how dare you use the monsters you hatched from your eggs.
yeah stun is to easy to block. now what needs to be changed is poison, you have to run a bunch of purity just to stay alive half the time.
And sleep about the same.
I’m glad there are enough counters to stun now. Stun is STILL a dominant part of PvP, making an appearance in almost every team so it’s definitely not dying off. It’s great that people are having to think twice about putting shockers or other stun monsters in their team rather than it always being worth the risk.
I’m sure we’ll get more poison immune monsters with time. There are actually a lot of sleep counter monsters that have come to the game in the past year. We’ve now got a small selection of sleep immune monsters and more which can use something like poison gas to protect your team from it. Freezecobra is an effective counter which is a great boost for your team because poisoning all enemy monsters as they enter is extremely powerful and it protects your team from stun too.
to me for a while pvp was mostly who can stun who first . Now with more counters pvp is more fun and there’s more of a variety of teams to face . and some ppl can still land the occasional shocker so if you so badly want to run a stun team , sort it out lol. but I suggest you just realize that you have better options nowadays .
Im starting to feel bad for running 1 shocker in my team
Don’t feel bad it’s part of the game
1 shocker ia great. 1 good hit can make a huge comeback.
3 shockers + 2 stun bombs are not. It used to be good back in old days (cheesy tho), but if someone playing it right now he either a troll or a noob, cuz these teams are easily countered now
2 shockers and 1 bomb is also cheese
Let’s not just focus on shockers since all forms of stun are annoying. For example the zeus-galv combo is extremely cheap and if you aren’t running a stun counter/stun immune fl then you instantly lose two mons.
It doesn’t turn the tide of a match like shockers do, but requires more teambuilding to account for it (especially if you don’t have a stun counter). Against shockers you just need a well placed counter/absorber.
Stun is a common strategy so you have to get use to teambuilding against it. There are much more annoying strats you can fight.
Stun counter and converter monsters are common but players who have them aren’t… Long-time players have at least 1 or 2 counters to stun , well you must , but for many others in lower brackets of PvP , stun is still a bane if they don’t use absorbers in correct intervals…
Probably that’s why OP is frustrated !