But if those are the only stun immunes you have, then that’s all it will take to strip you of stun protection and leave you at the mercy of 4 shockers and a few stun bombs for good measure. Having a team devoid of stun protection is suicide when you’re up against any team with a reasonable amount of stun in it, while having a team devoid of protectors is simply an alternate strategy that trades one reasonable weakness for another. Besides, they would have a leisurely time killing off their dead weight while your team continues to rise past 500 TU. As for absorbers… could just bring drakion or delu to kill that off in a hurry too.
what if you only had legendary protectors or awakened the mythic protector why go double standard here and bring in stun into the equation and when where talking about twiggy you remove all the options that can remove geo,lion etc.
i only said Stun immune Execute to prove a point.
And if two protectors was all the person with slow FL monsters had then he will be left at the mercy of the fast sweepers.
Do people seriously believe it’s not an Overkill? Nobody denies the nerf was needed but they went too far. I don’t have time to reply properly.
I’m just pointing out how your analogy is inaccurate. Stun immunity/poison and protection play radically different roles, thus creating a move that punishes them in this fashion has radically different consequences.
not to mention that protectors have the most counters in the game
Protect killer on dozens of monsters
Protect killer with excessive force 1 monster
assassinate on 3 monsters
true hit
and to top all of you add a monster that kill them and gains a turn.
Like I said… having no protectors is a very different scenario from having no stun protection. Would you voluntarily create a team without stun protection? How about a team without normal protection? I know which one I’ve been seeing more frequently, as well as which is more effective from my experience.
am just using your logic and lemon logic
Stun counters are used to protect you from stun
Protectors are used to protect you from attacks
Sleep immune is used to protect you from sleep.
All analogies are flawed but it does make the point. For some people protectors play an absolutely crucial role because they don’t have fast sweepers and losing them instantly to a cheap 5 star monster is ridiculous. People will cry if the devs made an equivalent that killed posion, Chrono, sleep or anything else for that matter.
But when it comes to protectors it’s fine…
you can always use stun absorb as stun protection and they are available.
like willo-bloom-utop-cholocte etc or give turn
I feel like you’re just tuning me out at this point. I’ve already explained multiple times now that they’re fundamentally different parts of the game, thus they do not warrant the same treatment.
There’s a difference between being flawed and being inaccurate. I already explained that this analogy doesn’t work because the things being compared don’t truly resemble each other where it matters.
Also, again, it’s not unacceptable to rely on protectors as long as you still use them in moderation. If you do insist on running several protectors then you’re free to do so, you’ll just have to accept that on occasion you’ll be punished for it. If you truly lack a key component of basic strategy to the point where you have to lean entirely on another, you’re probably not well equipped enough for high end pvp anyway.
So … chronokiller?
Its insta chronokiller dont forget to get a turn after the kill very important and it doesnt matter if the traget has shield health or defense.
So what ultimately would make you happy about this situation or at the very least able to tolerate it given that removing twig is not an option? Like a TU restriction from the start of battle or something?
it should only wipe out monsters equal to its star rating and lower.
it should not kill the mythic protector nor any legendary protector.
Can you still run protectors? Yes, losing one is no big deal. They have a hard counter like everything else.
Can you still run AP spam? Probably not, too much of your team will die.
Therefore the buffs and nerfs did their job perfectly. Players in the top 20 (myself included ran protectors this PvP). No one ran Ap spam successfully.
Well done Devs.
We already have Avieronix who can instantly not only one shot legends and mythics, but in some cases rob them of the very gimmick that normally causes them to pose such a huge threat. True, he doesn’t get turns repeatedly, but what he does have over twig is backup options, including the option to jump off the field to avoid wasting space. Honestly if given a choice between avi and twig, I’d take avi any day.
avia has 200 Tu after using his attack and does not get a turn
also he cant one shot the mythic protector nor any grass legendary protector.
True hit is high TU too. Just don’t spam and you can still use protectors
Like… I… said… Twig and Avi both have advantages over each other. I personally consider Avi’s to be stronger than Twig’s. You never did tell me, how often did you actually see Twig? And how’d his presence compare to that of Avi?
it’s not spam when using 1 or 2 dude.
Nerfing protecters only killed slower fl. You keep repeating spam its like ap spam had terrorized you