I believe the devs did a great job of dealing with APs and that it’s not actually overkill, it simply prevents the abuse of AP RNG targeting and AP spam. If you look at the changes you’ll see why.
Twiggy / Guardian execute
Twiggy simply prevents abuse. If you’re not abusing protectors, it will get one kill and then sit there all game. If it starts to charge, you can even kill it, knowing it’s going to come back in and still be deadweight. Because of its linear purpose, very few top players run twiggy. It’s a strong counter to the abuse and deadweight otherwise. Losing a single protector will not cause too much problems.
Protect killer/ Assassinate targeting
This is one the community wanted. Removing this RNG aspect of the game is a perfect way to allow a Hard counter, which ALREADY existed to fulfil its intended purpose. A hard counter should stop APs.
Raw moves and True hit bypassing protectors.
So the raw/ true hit monster can hit whoever it wants. Guess what, for that to work it means the enemy has no protectors, so you can hit whoever you want too. Sounds even right?
Yet any Non- raw/ true hit monsters will still be forced to target the protector, so that player is still more restricted than the one with the protector, who has free reign to target whoever they want. True hit’s high TU gives true hit a big drawback. A protector is handy to have, even if the enemy has a raw or true hit monster. Nothing stops you from taking it out.
Sneak attack bypassing protectors
Stealth starts are so risky to play due to its easy counters such as poison, that it needs serious advantages to consider running. This being one of them is a nice, logical buff.
To conclude
Protectors are not dead. The changes made prevent abuse of APs, but don’t rule them out altogether. Are you going to get hammered for running one protector in the FL. Not really.
- Target the Raw mon that bypassed it.
- Simply leave Twiggy there now and enjoy the 4 on 3.
- Let the Truehit mon sit there for 120 tu and then take it out.
- Protect killer? If you were relying on RNG to hit the wrong protector before you deserve to lose. Don’t forget that Truehit and PK / assassinate are HARD COUNTERS. Everything will naturally have a hard counter and that’s balance for you.
The spam was stopped, but protectors are far from dead. I’m sure the excellent players who ran AP spam will bounce back, just like those who bounced back from the team turn nerf and every nerf that has come before it.