# Thought on Cyclophina

Only thing that does suck is when the teams are even. It’s basically a skip, kill with manti then gt to phina for another kill

i would use with onigeist and Lunactia. quick number changing monsters.
even shurikaiser and prismaryx

the real trick will be to combo her with hu shin. XD

surprising when i first saw it. i really love the math association. instant love haha

Can you tell me the trick about using cyclophina with onigeist? I just received both of them

Take a pen a paper near you , and count of you see none of cyclophina move is unlocked, summon with oneigiest to make the moves usable

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Odd + even = odd

Just look at reinforcements lol.

## 4 your side 4 opp side

8 Total on field, even guaranteed

Reinforcements
a number since start from battle usually 12 per side
both even
even + even = even

Use cyclo closer to endgame
odd numbers like 11, 9, 7, etc. in any reinforcements while the other is a even like 12, 10 , 8, etc.

Always makes total odd number, allowing odd breaker, a ohko piercing move

any square and prime numbers are usually only a bonus for lower tu kills.

Fibonacci should be used sparingly though, one time instakill and full heal.

gets way more chance to use near endgame.

Basic rule for stonks

Odd + even

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This also because it’s much easier to land on a fibonacci number when there are less monsters remaining.

Thanks I will keep all of this in mind

Don’t try to use her towards the beginning of the match. There are too many variables to keep track, you will often overlook an entrance or a summon, miscount the numbers and end up forced to use even onslaught. Stick her towards the end of the team.

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Not really. You generally don’t want to use the Fibonacci canon haphazardly. Most often it coincides with the prime number skill, so it is better to use it rather than using the skill that allows him to regain the perfect posture. I It is only to be used if you really don’t know it is vital

Well it’s only common sense. The Fibonacci numbers are 1,1, 3, 5, 8, 13, 21, 34 etc. And at the start of the battle the number is 32 or less. So as far as the SS is concerned, it’s much easier to activate it towards the the end stage of the battle

A situation at 16:00 sums up this thread perfectly.

I like that cyclo’s play style punished him for having lemon and not having a way to get rid of her if he is running other storm units and being stuck with a pretty (past) game warping mythic, lemon, because she has no piercing moves. One of the most used endgame monsters, Orochi, unluckily killed his one of his guys and instead of cyclo. So many things went wrong in that gameplay, I wouldn’t put it on too much on Cyclo being too strong.

This is just good design by the devs to punish players who just put all their strongest monsters and not thinking of their downsides.

Ajajajajja WTF

It wiped half of his team. End of story. Your elaborate description and suggestions how to properly run Lemon does not matter in this discussion.

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That’s what endgame monsters do lmao

Lol if this guy had thought a little he would have won. He rushed on harleking because he is a mythic. A wise person knows that without these two bronze harleking is still under under control and even if it was boost it’s 85tu of dual slayerbane so it can be stopped. At cyclophina she is finally faster, therefore has a greater sweep potential , not to mention that Orochi helped her change her value so that she wouldn’t be blocked and lemon’s passivity played a big part

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Badly managed harl can do the same thing in double target. But it was always better to fight him because he was dependent on bronze

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Cyclophina = kill. End of story.