Diamonoid Cost

Since there are no new topics on the subject, I thought I’d open an discussion to see if any other players share the same thoughts.

Am I missing out on something or is a cost of 2 for an auto protect+ way to unbalanced?
Now I don’t care whether it’s easy or not to deal with it, because so is Aegis, I’m talking in terms of game balance.
Yes, it’s available to everyone in the shop, but if anything it only contributes to the mythic spam teams (and yes, a lot of top players use it for that very reason). When you have a bunch of awakened mythic monsters to deal with, an auto protect+ can be an extremely painful barrier in your way (no pun intended) so a cost of 2 seem to be something that needs revision in my opinion.

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It costs 10 6-star tickets and dies instantly to most piercing moves. You are also opening yourself to a bunch of true hit monsters (Orca was in every other team I faced last rank). Aegis tanks a lot more and has way more good things like gt or 42tu full heal+shield to any ally.

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But it’s a difference in cost of 13 between the two and Aegis’ main skill is auto protect+, not the other moves.
Auto protect is a very common skill, but + is a very specific one to a less than a handful of monsters. To have the cost of a diamonoid be less or equal other rocks makes no sense.
If we are trying to push for a more balanced game, we need to address these things as well.
Carmilla can also be one shot but a plethora or monsters with payback killer, that doesn’t make her less OP.
You also can’t base how much a monster costs from the shop to define what it’s in game cost should be, but rather look at its skill set and as mentioned before auto protect + is a very limited skill that puts diamonoid as a much more interesting option than most 5 stars auto protectors that cost 10, and I mean that regardless of the cost, let alone when it cost 5 times less.

I think they should realize a half deal for soral

Again, Diamondoid is the most expensive rock, almost at a cost of legends in the shop. Getting 10 6-star tickets is harder than getitng lucky and hatching Aegis from a banner. If it would have 10 cost, everyone would just use Aegis at 13 cost just to have a better protector with GT and good defense, which won’t die to 2 Kattmander’s punches.

@IraqLobster (love the name) you are right about diamondoid being overvalued. It’s actual value is at least 6 or 7 cost, but I think that’s probably fine when taking into account its high price.

Also @Coltraz was being somewhat disingenuous when the second thing he mentioned was true hit since he’d just use his 92% instant sendback whenever there’s a threat like that :joy:

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I don’t think ticket price should be a factor. Should Soral have an in game cost of 1 just because it cost 80 6 star tickets?
Also, it doesn’t have to cost 10, but as @NMEduck said, a cost of 6 or 7 is more realistic to what it offers, similar to Musashoid, even though I few diamonoid is way better.

A cost of 6 as opposed to 2 means two less awakened mythics in a team, much more balanced game overall.

True, clearly people who are currently benefitting from it won’t admit. As you said if you run true hit you won’t have a protector which means your monster will get knocked back before it has a chance to do anything (aside from Unicera who’s currently not worth using anyway). If you want to use knockback yourself, you waste one move on diamonoid.

I don’t send it back anymore, I let Orca hit whatever with that 100tu true hit.

Wouldn’t it make more sense for orca to not kill anything at 100tu?..

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Don’t even get me started on the monsters increasing the TU to like 250+ and then they become dead weight.

I am better off keeping diamond protecting other mons while orca still on the field trying to kill itself with 200tu bloodcrave afterwards.

Diamonoid was originally 1 cost!

It was a reward for the first ever PvP season, getting in the top 50. Before the “season” structure we only had a rank PvP for a few days each month and PvP was otherwise closed.

It, and Goldoid for 51-100 (I think?), instantly became very popular and people thought it was silly they had the same cost as the standard rock so they changed these original special rocks to all cost 2.

As they added more special rocks they made them each have extra utility and then costed them appropriately by making some higher star, which drastically increases the cost. Meatoid is another one which is extremely efficient.

So what you’re seeing is something from a long time ago and it’s not that Diamonoid was costed against the other special rocks as “less good” therefore should be cheaper. I agree it offers a huge amount for 2 cost. The later ones are better balanced with their cost. The reason why Diamonoid is so expensive in the shop is because it was intended to be very exclusive and probably the strongest special rock.

It wouldn’t need the cost to be increased by much before it becomes very weak. I think 4 cost is probably the maximum. Also, Aluminoid/Bronzoid are relatively similar in power level so they’d need to be increased to 3 cost (-1 Diamonoid) for things to make sense. I’m in two minds whether it should be increased… it’s a strong tool but, like mentioned here, everyone has access to it if they want it.

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Bring back rocklock and no one will use it!! :joy:

Trust me, at cost 6/7 it would still be better than most auto protectors for what it’s supposed to do. It doesn’t matter what other moves it offers, it’s all about the auto protect+. The problem is what it allows to happen at a cost of only 2. A mythic spam.
In what universe is Bomboid with a cost of 5 a “stronger” monster than Diamonoid to justify the cost difference?

Not to mention the fact that people use it to abuse the already broken Nyx setup.

I think the fact it is available to everyone should make no difference to this discussion, it’s more about overall team balance.

It was 2 cost for that exact reason… so it could be played in top level teams without removing legendaries/mythics to afford it.

Bomboid is past its time. It was very dominant alongside the likes of Flocculasaurus and other things, back when it came out and things had lower defence.

Literally a single person has done this. Believe me, there were far more setups in the past which used Diamonoid to great effect. An old school one was using it in the FL with retribution stuff.

Personally, I’d say that Meatoid is better than Diamonoid and they’re the same cost.

Honestly, for Diamonoid, Meatoid and a few other super cheap useful monsters they’re not unbalanced for the simple reason they’re not very strong. They die really easily and they’re either slow, have plenty of counters in the game or don’t offer something particularly powerful. Diamonoid has both of the latter two.

Literally at least five people have done this. Also meatoid is only better than diamondoid when it’s outside the frontline and used around lots of fire, defense buff, or hg mons. Otherwise diamondoid is much better because of the survivability and guarantee for blocking.

I won’t use a diamonoid that has 6-7 cost and I’d very much like a refund.

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:joy::joy::joy:

Thank you tan this made me laugh

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Everyone, I just came up with a FANTASTIC idea for a buff! The devs should choose a full defense mythic that can purify allies and give it sleep immunity. We haven’t had a sleep immune mon ghat can purify yet.

On second thought, that’s not enough of a buff. Let’s make it so all of its sweeping moves have piercing and lower the tu of one of its support moves as well. Now we’re talking :smiley::smiley::smiley: