Thought on Cyclophina

She is the perfect Ldief food. :stuck_out_tongue_closed_eyes:

I am very confused :face_with_spiral_eyes: :triumph:. Tomorrow I will do some math and come to see movesets again.

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How do you think you would manipulate it reliably? The challenge I see is that the only way to “manipulate” it would be to not kill something you otherwise would have, or potentially kill something you otherwise wouldn’t have. Any other situation would just be normal gameplay that lined up nicely, in which case you’re just back to RNG. Neither seems particularly great.

You could also try using backstab or creating rocks, but again the moment your opponent kills something or you want to kill something it can throw the whole thing off and you’re forced to use a nothing move at 160TU. Especially if your opponent is paying attention and doing what they can to avoid prime/square on her turn.

I like the concept and I think it looks like a lot of fun, but as of now I’m not convinced of S tier.

You could manipulate it through tokens, back stab, fast killing, clone next, throw, rock summon

All you need to do is keep the number on odd

These are the numbers your looking at

1, 2, 3, 4, 5, 7, 8, 9, 11, 13, 16, 17, 19, 21, 23, 25, 29, 31, 34, 36, 37, 41, 43, 47, 49, 55

Basically in a end game all you have to do is avoid 6

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Where would you place it in a team and would there be a particular number range you intend to play it in?

Well, the max is 32 at the start of battle normally, so it’s speed can line up with a move if you lose a mon or kill a mon yourself. The real problem is, as KD said. Using the ss pretty much defeats the point of it being instant. It s a difficult mon, but after playing around in the scb a bit, you can easily play with it. But it is one of the most niche and confusing mons to use.

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Also, since there is pretry much always 4 mons on the field, just pay attention to reinforcements.
[Odd + odd, even + even] = even
Odd + even = odd

Lol too much mathing , place her anywhere and start clicking the shining buttons like we all always do

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Yeah lol. Where this will screw people is because they don’t know what’s coming after the next reinforcement.

So you may line up some attacks; this guy being second or third, but because you double repulsed or something, a focal force (for example) has just brought in 3 rocks for the enemy and screwed your plan.

Feels a bit gimmicky to me.

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Just press attack who is sparkling , no math no combinations

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I look forward to Mr.X proving us all wrong by beating us all with his big brain. This monster has probably the highest skill level requirement, so if anyone can figure it out they’ve got be me smart and the good thing is that the team can’t easily be copied by others

Tried her out for a few matches and she definitely needs planning. I personally just glanced at the reinforcements number and aimed for an odd sum.

Points graphed for easier visualization. Endgame is definitely the comfiest spot. Midgame is a bit trickier.

The main idea is that when she kills a monster, another monster has to die before she gets her next turn. Fast sweepers can really help her out. Using Deus X is just a weird safety net and won’t really help until he charges survivor/vanquish.

But man is she hard to use. Even if I plan really carefully, more often than not the opponent kills another mon and throws all my planning out the window. I don’t feel smarter using her. I feel like I’m getting a lobotomy.

As KD said fibonnachi is the weakest link here. I would change it to be something that affects monster numbers, like instant rockoid substitute or something. That way, you can kill a mon, the rockoid dies, and you can kill another mon. Ideally.

More time to work on the tier list :ghost:

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Fingers crossed for a math themed owl mythic with team-wiping moves but require the player to do trigonometry on the spot

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Definitely at 12 or 13 with a controlling fast killing monster along her side like doomgro, that way doomgro kills on even and she kills on odd, while minimizing the risks as you can clone next and duplicate if needed

Other monster can help by controlling the game with stun and sleep.

Most of the time players wouldnt want to kill her because she will not get one shot unless piercing, as you reach the final monster the odds get better and better for you.

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Played today and she is totally broken. Killed my my many mons monsters. I was at lead but lost due to her. She was used at mid eg. I still don’t know how her skills activate but she is deadly as of now I feel.

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She is definitely not a front line monster, you can use her in middle but her most effective postion would be end line,
Given the equations add the whole reinforcements, after some testing,
You can only use those moves which spark, so you might be forced to use 160tu moves which both of em does not do any critical dmg,
Now you are forced to potion her and although her low tu moves like odd breaker & square off have higher dmg (8-9k) , not having to use every moveset when desired is kinda meh.

There is definitely a learning curve to this monster, but i would easily put her in S- or S

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Naah, her base speed allows you to counter her easily , and she is end line unit ,
And if you dont get spark on prime breaker or square off, you have to skip a turn & kill 1 enemy monster to habe a spark on prime breaker,
She is A tier, close to S but not there.

I tested her out. She’s surprisingly consistent when comes to kills and survivability. More or less on the level of octomaid

I used a mantiferno just to help her along for tu and it’s a pretty good combo. Add in a tanky gt like Gabrielle and you got something decent