Myths are becoming more common, I agree, but I’d still argue that until they’re every other match occurances, the amount of value the dolphins currently get is a bit pushed. Worst case scenario you meet a team that has zero killer weaknesses. They all can do something effective in the meantime to set up the incoming units. Thats not my issue though, this issue I have with them more than anything is similar to how I feel about orca, it pushes the meta towards no weakness, stun immune units only or lose 1-2 of your units for using anything aside from that. They push along the stun immune meta that never leaves
To be clear, I was talking about the movesets on them with the statement “nothing oppressive”… not about them with their stats boost, etc
I’m confused . They have stronger movesets but not oppressive ?
stun immunity is healthy for the game
Agreed, but the same 20 units alternating this 10 to that 10 based on restriction is not.
Agreed . also why I mentioned only def boost in op
Ah sorry , I misunderstood
But ye , I will not agree with anyone who defends these groups of monsters . I have witnessed the pain and agony in fighting these teams for 2 seasons now
Pushing towards no weakness I completely agree. Not sure on whether that’s a good thing or not… monsters have killer weaknesses to balance them by making them easier to kill and ones without killer weaknesses are built to be harder to kill.
As for pushing a stun immune meta I’m not so sure… dolphins being common makes stun teams less reliable so it probably has a bigger influence on pushing stun out of the meta… meaning stun immune spam is less necessary.
Lol we’ve got our panties in a twist. I thought you were saying their movesets were very strong (the moves they have) and I said their movesets are not oppressive (e.g. no high speed sweeping, usually reliant on killer weaknesses, etc). I feel like they’re like the movesets are like good legendaries in general, but not OP.
Haha ye misunderstanding . so back on topic , I’m okay with just oppressive moveset or full defense passives with situational killer moves but everything into one set of monsters just cos they are together is too much of a reward .
Give these move sets n passives to that Runedragon kind of set up cos that deserves the reward , not for plugging 3-4 monsters in a team lol
dolphs heavily punish the “old meta” of searguard/chromera raizen with tons of stun
time to adapt
Just for the record ,vigziard is a group of monsters by itself . Just my opinion lol
Aha thats pretty much what I was trying to say. So take the dolphins, no killer weakness, and add mythic stats and stun immune. That’s why I think they’re a bit much. They can’t be targeted by killer moves aside from Phoenix
Posiedon -single stun revenge shouldn’t trigger stun counter mons. that would be a fix in my opinion.
posiedon and his AS groupies are fine. its the single stun revenge triggering counters that is the problem. make it bypass stun counter and problem is solved.
Dolphins - Dolphreeze is the real problem. the fact that it summons multiple Diamondoids to block attacks made on monsters which are already tanky due to a def buff means that without very strong attacking options the dolphins just won’t die. if it was a single diamond then i don’t think they would be as problematic.
GFs - i think these are ok tbh.
SBA - Slayerbane all is just wrong in general. speed of mons not withstanding.
FFE - Literally never had a problem with it. just kill the monsters that come before it.
EXACTLY, just kill everything at once and make sure gazer is the only thing to enter! That’s what I’m keep telling people
Imho that’s too extreme.
Single Stun Revenge FLs should not totally disappear: just give Angelion a 100sec restriction from 1st move/start of battle and you’ll see those FLs become much easier to deal with.
Lmao at the AS groupies
It’s not easy to always have a full lineup sweeper available tho
I agree, it’s something this game needs as of now, but the fact it’s so needed is a sign of the fact Stun as an archetype was badly mishandled and it’s way too oppressive. But that’s a whole another issue
Are you referring to GFs as “meta waifus”? Literally only Sunflower has a defence boost, and they often need to be used with each other to be truly effective.
About Jingledragon, you’re comparing a 2016 legendary to 2021 ones which is a bit unfair considering the power creep. Besides the topic, Jingle would actually be a good candidate for a rework, it’s a very mediocre legendary in today’s NM.
And my point of view about defence boosts… You definitely don’t see them on fast sweepers if there isn’t a specific condition that has to be met. Also, in general I like to see my monsters on the field for more than a few seconds before a mythic waifu uses insert critical hit move name here. It makes the game’s tempo a bit slower and the fight more strategic.
Dolphs are a difficult topic because a lot of people own them. As a consequence we see a lot of biased opinions. Especially from people who usually claim to be totally unbiased.
I still think those archetypes are not healthy for the game especially when they get spam released like it happened in 2021. I know S Tier Spam is annoying but in my opinion the answer to that shouldn’t be to create bond related archetypes who get absurd boosts from being played together which will result in everybody either playing S Tier Spam or Pre built archetype teams. This will totally kill the small room for creativity that is left in the game for now.
I mean what’s the incentive to think about a cool combo or team when you can just spam dolphs? Why would you invest time in coming up with a cool FL when you can play Abyss + single stun revenge or spikie stun nonsense. This game is slowly turning from rock paper scissor into rock paper scissor with a support AI voice telling you which of the three you should use.
The problem I ultimately have is that a strategy game should reward creative strategies and not push its playerbase into using default strategies.
I can’t say if this is sarcasm or actual advice . Haha
There has been a lot of stuff that has been unhealthy for the game but it seems like only when it is accessable to the masses it becomes a problem. This is honestly just whining: the thread.
Also, one-shot era? This game has always been one on one trades or one on two or one on four which is why there are SIXTEEN monster slots for a single team!! Tell me another game with the same type of play style.
I think people here need to start playing more piercing moves and stop playing stun because there has been a lot of slip ups from the complainers about how they hate these units have stun immunity when it is actually a good thing for the game while also only talk about how def boost is really strong when there are million peircing moves in the game.
If you don’t like to keep up with the meta and play what the masses want to play, maybe try out pve and do little discord tournaments together who find this meta “boring” and leave us this pvp who enjoy it. I mean, try a different game for a little bit then come back. Trust me, you feel better.