You know when I first created this thread, I saw it as a way of opening a discussion. But with all the recent threads popping up, I feel like I created a monster
Man donāt be so biasedā¦
If Orca were nerfed what would be your WR then⦠Come on dude youāre better than that!!!
Iām pretty sure either way heād still have a super high winrate, or at least in ranked pvp when he isnāt testing teams.
Thatās my point if instant true hit is nerfed his WR will be something crazy like 90 there would be no stopping for that team itās the ultimate protection spam itās only missing plumelisk and itās all done
oh I see what you mean but didnāt lemon say that it was very good but not game breaking?
Imo itās potentially game breaking believe me thereās just not enough people out there with the tools or skill to use it but if the few ones that can pull it off were using it oh boy that would be nerfed somehow right in the next update
I have no doubt that Padrinorca is an S+ monster for PvP. However, itās definitely not broken so doesnāt really need a nerf.
Both these ideas (1 + 2) completely spoil the point of Padrinorca. Itās meant to hit AROUND protectors. Removing raw from the main moves means it wonāt do this. If the secret skill was changed to wall breaker then, once again, it is killing the protector rather than punishing it by hitting around it.
I canāt remember what idea(s) I wrote in a past thread but if it really had to be nerfed I think the two ways that best suit it are:
- Instant true hit ā Swift true hit (30TU / 50TU)
- Raw slayerbane ā Raw stun killer (50TU)
The first option just slows down the true hit attack, making it less oppressive and not a free way to remove a shield / kill something on HG instantly.
The second option removes the very powerful fail-case move so it simply punishes certain types of monsters and needs there to be one otherwise it canāt do much. It may need to rely more on bloodcrave too, killing itself off. This would be the very serious nerf and would probably upset a lot of people who hatched it, but the monster would still be good.
But like I said⦠I donāt think itās too bad and Iām so happy AP spam has been pushed out of the meta for now.
As i suggested in the original orca nerf thread imo what itās wrong about the design is Stun Immunity (it already has camo which is a soft counter to stun so why make immune in top of that) and maybe only maybe make itās RAW skills TU the same as the original skills but thatās it.
Holy fā ck (frick) yes! Why does this almost never get mentioned as an issue? 50sec on such a hard to stop monster is stupid! Its movesā durations should be in line with the RAW restriction and therefore 70sec.
Of course there is!!! We have a bunch of mediocre players or players who donāt want to get out of their comfort zone who want it nerfed!!! Get good dude Orca itās a perfect counter to the team your were running when it was released and let me tell you as a player who always run some protector counter in my FLs your team was still OP as ā ā ā ā the only way to deal with it imo is with a full ap/poison counter team which will be awsome against yours but probably crap against all else. Just get over already with your AP/Poison spam era and TRY SOMETHING NEW FOR GODāS SAKE!!!
My 2 suggestions are exclusive of the other if stun immunity gets removed it keeps the low TU and the other way arroundā¦
Of course, imagine the uprising in the community if both nerfs were applied. But the 50sec thing is just so blatantly pointless that itās just stupid. Iād gladly leave it with its Stun Immunity as long as his moveset isnāt an apparent manifestation of powercreep anymore.
also the reason his winrate is only 75% is because of testing teams
One of the things that make Padrinorca so over the top is how hard it is to find stun protection that doesnāt die to it, as Iāve said here:
Giving it Stun Killer would reduce the number of Orca-safe stun protection to 2: Bloomluga and Plumesilisk (which I hadnāt counted at the time because it was so new). That wouldnāt solve anything, it would just replace an issue with another.
Lmao this escalated quickly.
You welcome
Iām not too sure what youāre getting at. I donāt feel biased. Someone said protectors are dead and recently someone said in another thread protectors are just dead weight, so I wanted to say theyāre not thatās all.
If you scroll back, I did suggest a light nerf in true hit having instant removed. But Orca is gold to come across with my Lock team, so I really donāt mind either way
Well as a f2p player and one that just started out like 3-5 months ago, I donāt have a lot of legendaries (why isnāt this a word in the English dictionary yet?!). If I knew pandrinorca was coming, Iād delete and start over, because most of my Legs are poison monsters.
Iām rank 87 and I fight him like 60-70% of the time, when I do, 7 of my monsters get nuke in 3 mins. I donāt like the idea of nerfing alot, since people love their new teams and stuff. This means that the DEVS should really test these monsters against the whole monster Dex, instead of sending them in game after a few tests .I donāt think that they keep f2p players in mind when making these new monsters (or lets just say upcoming players) .
The best thing Iād suggest to do is change instant true hit to swift true hit.
Sure you have a max cost to counter that, but all you proās need to do is add your rockoid series.
I pay really close attention in battle and this would really help if he gets at least a 30tu KILL.
Even that might be too little IMHO.
Developers, look at your monster skills before sending them in and please donāt forget that majority of your player base is F2P.
I think something like that is along the right lines too. I donāt think it really needs a nerf, but if it did, something like that would be perfect because it doesnāt nerf it into oblivion.
For the record I donāt even have it lol, but it seems a lot of the community has issues with it.
indeed :))