Change gigablight to purify. This is will make it a perfect sleep counter monster in PvP and PvE, but it’s attack move will be only and only dreamhunt. So attack can be reduced a bit, not much and it’s defence can be boosted.
All those PvP parties using Oniblade in the first place must retreat !
Heil Diredemon !
I hope you also want the Sleep Immunity into Insomnia change, because if not you could put Diredemon together with Oniblade and turn the duel into a 4v0 even more easily
Decided to make another post for Super Epics (Legendaries will get their turn, I promise you.) As always, you’re more than welcome to share your two cents with me.
Apedemek: I think it’s safe to say that this is one of the worst monsters that’s ever been released. On paper, it looks like a solid counter to Sleep, but it’s so damn slow that it can rarely get anything done. Not to mention that it has a Sleep move on it for some reason, which goes against what I feel is its main purpose. I do have some ways that it can get buffed.
Give it Roaring Entrance. I think it’s safe to say that Lemon endgames are a major problem, for obvious reasons. With Roaring Entrance, it can use Shock to wake up your team and potentially break the lock.
Change Sleep Curse to something else. While a guaranteed Sleep sounds nice, it takes a while for it to pop off, giving your time to deal with the issue. Besides, it doesn’t mesh well with it’s moveset imo, hence why changing it to LINK Shield Ally would be better.
Reapolantern: No passives on a sweeper with low speed is downright horrible, especially one with a middling attack stat. Sure, it got a nice little buff a long time ago when it got Power Slash, but I still think it needs another buff in order to give it the edge it needs. Some ideas include.
Changing Protector Killer to Assassinate
Giving it Stun Immunity
Increasing its speed to 60%
Changing it’s stats to Standard Attack
Rattlesneak: Despite the nice buff it got, it still sees relatively little use due to simply being outclassed. However, the only thing I think it needs is Timestrike replaced with another move (Retribution maybe?)
Abyssoldier Des: It hurts me to say this, but this guy’s easily the weakest of the family. The sad this is that there’s an easy way to improve it without making it too broken. Remove the SOLO restriction off of Protect Teammates, and apply it to Stealth Teammate (Perhaps making it SOLO Purifying Stealth). And if it does become a bit too powerful, then releasing another monster or two with Payback Killer should do the trick.
There’s my list of SE’s that need a buff; I’ll make one for legendary monsters if I get the chance.
I think that’s an excellent idea for Apedemek but with a 100s time restriction on divine punishment from first turn (the move that sacrifices the user and kills all revive monsters - instant sacrifice is too good as well as being OP when it has enemies it kills). Sleep curse is fine I think. It’s a very interesting move and gives it a good fail-case when it enters with roaring entrance that isn’t anything too powerful.
I don’t think high speed is a good idea with lifeflip enemy and changing its stats or giving it assassinate doesn’t do much because the damage will still be too low. To be honest, I think this was a much better candidate for having true hit (rather than phantomaiden). If that’s still a possibility I’d say keep everything about the moveset the same but change protector killer into true hit. Otherwise, keep it all the same but slap both stun immunity and poison immunity onto it (to mimic Maggatsuoh and other shadow monsters).
Rattlesneak just needs stealth TU reduced from 100 to 70 but I don’t know if they want to do that on a SE unless they put a restriction on it (e.g. Equimaris’ 50TU raw stealth). Timestrike is perfectly fine with his full attack.
I wholeheartedly agree. Abyssoldier Des would be much better like this.
Dude I assure you the P.G.s don’t need any buffs, quite the contrary. 56sec Load Mortar (if accelerated) is absolutely insane and slower P.G.s like Vivimid will get their first turn with a Mortar already loaded. Plus, the damage of Hellblast Mortar and Hellfire Mortar Double was already buffed in a recent update, so their stats are better this way.
The one featured in this PvP, Banamid, looks like an absolute attack powerhouse and we have yet to see the two remaining P.G.s, assuming they’ll be the last ones.
really, which update?.do you know attack of p.g vivimid is like “epic” monster and hellfire mortar all of p.g blue like basic move SE monster. but they deffense is pretty good like defensive SE monster I think it was deliberately created for survivability. why don’t we create a little help to it like giving them shields when p.g load is used
It was buffed back in April this year. Because of that P.G. Vivimid, despite having very low attack (in fact, the lowest attack possible for a 5★) still deals considerable damage with Hellfire Mortar Double and can one-shot many Legendaries too, all of this while keeping survivability. I think that giving them shields would make them way too unstoppable.
Plus, the upcoming P.G. Banamid will have balanced stats (equal ATK and DEF) and have a version of Hellblast Mortar who can’t be redirected. Plenty dangerous for a 5★.
How about armadiator?(SE) Can one shoot 4 monster with his self ,can load his self + he have Shield when he load mortar,High attack,high defense.how about botanic? he (se) can load other mortar and his self
How about protector of cainville? Petal Strom can one shoot myth monster (if they are not have Shield or hg),petal Blizzard 100tu stun 100s.
How about fluterdrake series,they can kill enemy with they self
How about thlug series,3ie Asmat can reach top player with them
How about A.s they have Bond and Lone fish.
How about union and dolphin Bond?
I think p.g series is very lag now.I hope next p.g can boost they attack .If we can’t, no one want use them
That’s true! But there are three things to consider:
he has no option outside of Mortar, while P.G.s do
he doesn’t have Hold Ground
he needs to wait until he gets a turn again after Load Mortar to do something
Meanwhile, a P.G. can immediately do a Mortar move on its first turn because an ally P.G. will have it charged in before. Also, P.G.s this far are able to Knockback at 82% speed (only Capybaragon can come close) and put use a single Sleep move at 70sec. They have way more options than the average Mortar monster and they need to be held down in some way.
I run into countless of Sanguinymph+Blossomight combos… Get rid of either one and the other becomes deadweight. In this case, we have FOUR available P.G.s and even then, they can still hold their own.
Flutterdrakes are indeed deadly in pairs (except Rose, that clashes with Daffodil and Clover), and useful on their own. P.G.s, on the other hand, are deadlier in pair but way more limited on their own.
■■■■ Thlugs. All my homies hate Thlugs
Ironically, you’re almost never gonna see Abyssoldiers ran in team. They’re always alone because their stat boost from Lone Fish is insane. Kinda sad though
Well, the dolphins are 6★ monsters which are not free to get, so it makes sense they should be stronger.
We only need a Dark and a Fire Pyramid Golem and all the Infinity Stones Pyramids will be gathered together. We’re definitely going to see some crazy stuff and they might become the next Thlugs, due to their fast and effective sweeping power.