The Buff Thread(Once more, with feeling!)

My time has come! Here’s how I would change Asmodia:

  • Whip: changed restriction to “start of the match”, same as Link Slayerbane All. This is the main thing Asmodia needs to be viable, and it would also make her interesting teambuilding wise as both Roaring and Toxic Entrance monsters tend to be used in the 5th spot, which she wouldn’t shine in, giving her a niche.

  • Bloodthirst changed into Venom Bloodthirst (awakened only). Awakened Asmodia is basically potted 2nd form Asmodia with extra stats, this token change is my way to give the players that awaken her something extra to play with.

  • Instant Poison Storm changed into “Performance Issues”, a new ability that instantly kills the last monster that entered the field (200tu, 3 cost). This ability mirrors Bow Out and works perfectly with this monster as it can work as a (very expensive) monster-less toxic entrance. The name too recalls Bow Out with “Performance”, while also styling an innuendo that works surprisingly well given Asmodia’s leather attire. We’ll never get a better occasion.

  • A few other ideas for the secret skill change could be Purifying Mist, Stealthbreak, Purifier Killer, Lifeflip Ally, Toxic Retreat (a nerfed retreat she could only use after 50tu poisoned)… I prefer that custom idea above, but the options are many.

  • Heavenslayer changed into Purifying Stealth Ally. This isn’t really needed, but I’d like Heavenslayer to be changed into something that makes sense, and Purifying Stealth Ally can be used to save a shield or a monster in HG from her own entrance. Poison Siphon or any situational but still borderline viable move is fine though.

I want this last “bonus change” because I really hate Heavenslayer on Asmodia. Reason for this being that Whip, her main sweeping move, has absolutely trash damage… unless you target a Holy monster with it, and 99% of Angelic type monsters are Holy.

Don’t get me wrong, I know the move still has some uses against the tankier Holy monsters and Nightlord, but come on give Whip its time to shine!

4 Likes

A) Lucifelle (2 form):- The only thing she is useful for me is taking out opponent single monster after that it gots one shot everytime, sometimes she can’t even take single monster bcoz of less speed

Weakness:-
1)She is vulnerable to timestrike ,sleep killer even epic monster one shot it by sleep killer.
2) Double bloodthirst is also useless since most of the time it doesn’t get charge
3) Gigablight does very low damage
4) Heart burst TU is too high.

Suggestions:-

  1. Decrease TU of heart burst from 250 to around 180 or less.(important)
  2. Increase monster speed.(important)
  3. Change Gigablight to lightbane/stealthbane.(important)
  4. Change Charm to vengeful recovery or other healing attacks( not important)
  5. Add passive shield entrance/stun immunity/sleep immunity ( not important)

Even if the first 3 important point are implemented i think it can become very useful.

B) Balancion :- I don’t even if anyone use it bcoz i haven’t encountered it a single time
Suggestions :-

  1. Change stealth to Sleep all/ purifying stealth.
  2. Add passive insomnia/ single sleep entrance/chance auto sleep.
  3. Change pullback to team turn or other useful moves

Changing pullback and stealth to any other good super epics monsters move may help and adding any other passive to support team such as stun absorber, chance auto sleep may make it very useful as a support monster.

I hate to be negative but why do we always have to return to the same monsters over and over?? Cyro/Sancta, Godfeather/Dragaia, Rexo/Kami, Caniswyrm, Devilborg, Hiberzor, Snowhulk. I’ve heard those names in buff threads so many times. A bunch of them have had sizeable buffs and they have uses or their own niche (even if it isn’t powerful).

Honestly, I feel like some monsters will never satisfy people unless they get a complete overhaul. For example, Kamishogun is so much better now with the two passives and the secret skill. However, sudden death will forever be awkward and people never let that go.

There are definitely some monsters which deserve a revisit. Monsters which are very bad everywhere or fail to achieve what their moveset is trying to do are the ones which should be most talked about I think.

For example,
Devilborg has a weak survivor and no damage until survivor. However, it’s very tanky and its design is built to be a link shadow healer that later has survivor. It achieves this very well and looks like a proper support monster. Therefore it is fine.

Captain Canine is probably stronger than Devilborg. However, it’s design is atrocious. The moveset doesn’t synergise at all, it’s just an excuse to put repent onto a SE. It has to wait 100s before it can start doing what it wants to do. This is a monster which needs changing in my opinion.


Sorry again to moan. I just think if a monster gets a buff and has its own niche then we need to let it go and not keep asking for another buff for years. I’ll add my list of buff ideas below this post…

2 Likes

Onyxia 2nd form: bloodthirst -> bloodfury
[already enough gained in final form]

Jingledragon: full attack stats (although not bad now with the 1TU SS change that gets around poison)
[helps it deal good damage without needing 100% HP, helps it able to kill buffed enemies when at 100% HP]

Wraithhost: change to standard attack stats
[needs a bit more damage for its attacks]

Emeraldont: stun absorber into stun counter, switch friend into link summon minion (70TU, repeatable), SS into instant switch friend
[stun absorber is not good these days and the damage is terrible, this turns it into a rock generating stun counter with practically no aggression]

Timberlord: quick devour into quick devour all (heal same size as throw all)
[quick devour is almost never used, fits the design with rapid skills and gives it some support function]

Capybaragon: swallow TU 200->100/130
[good monster but this move is too high TU]

Polareon: nightmare’s grip 50TU, maybe defence increase
[follow-up to get a kill is too tricky]

Mulasem: attack increase each time it revives
[as detailed in another thread, this idea fits perfectly I think]

Last biters: assisted AoE 160TU, last bite make piercing, healing retreat. Dragaia SS = Rock Rage, 50TU kills all teammate, +50% atk+def if one was a rock (only usable if no reinforcements left). Godfeather SS = Elem swift accelerate (30TU).
[as detailed in another thread, turns Godfeather into link storm damage dealer and Dragaia into nice last biter]

Solblaze: auto-accelerate, accelerate into counter strike (sun dries up the water)
[too slow to get going]

Icefang: change to full attack
[damage not high enough on assassinate or timestrike]

Sweetfeather: add new passive “love potion”, this monster dies 200s/300s after it enters the field and puts two random enemies to sleep
[not enough to do if it sits on the field]

This list only covers legendaries of course. Some SEs deserve a revisit but I don’t want to go through them all.

1 Like

Lucifelle is definitely not incredible. However, you are definitely meant to build around her with give turn, both to give turn after her heart burst and to get her extra turns to sweep with double bloodthirst. After 1 kill double bloodthirst does great damage or (the more common setup) you have swift backbite to get the second kill. She’s also got filicide to grab a kill.

It sounds like you’re judging her second form… mythic second forms are never complete with their moveset and many feel like they’re lacking something.

2 Likes

I like the idea of buffing Emeraldont despite i don’t own it but i think the idea behind Stun Absorber and his rock generation power it’s to be stun to oblivion and forgotten by the enemy and in the meanwhile strongly support your throw team if you give it Stun Counter you will only make it weak to Chrono killers and Link Earth Throw team is characterized for having almost none killer weaknesses (correct me if I’m wrong) i think a good idea to buff it would be to increase the chance of summonig a rockoid of it’s passive Rallying Field to 100% we already have The Rockoid who works almost the same with a 100 chance

And about this is a great idea too but it doesn’t fix Timber’s main issue which is how fast it runs out of rocks forcing him to use it’s 250 TU Ultrastone and i think that’s the priority here and giving it Stealthbane it’s nothing crazy

I have to disagree with this imo Sweatfeather it’s perfectly fine it already has dreamy entrance + Exit plan so you can abuse it and it has Link Hypnotize to increase it’s sleep lock potential and purify all as a great support move to himself and Sleep teams Polareon it’s much worse and could be the one who needs that passive the most (i still think a perfect buff fir pola would be giving it finishing snap)

Rexotyrant is already poison immune…why don’t we replace sudden death with “poison assassin/killer” (70 TU)?

You’re totally right with everything you say and about throw having practically no killer weaknesses. However, Emeraldont is just very lacklustre with all it does. Rock production is worse than The Rockoid, it lacks all damage and it gets stunned to oblivion very easily so switch friend as a defence from knockback (which shuts down throw) doesn’t really ever line up. That’s why I thought basically flip stun absorber into stun counter and improve the rock production so it does most of what the original design planned then lower the aggression so stun counter isn’t too oppressive.

From my experience with throw teams (fairly good but not complete) you tend to struggle with rocks if everything goes well and you get an excess if things go badly. Emeraldont doesn’t help with that, it does exactly the same (gives you too many if teammates are dying / not enough if they stay alive). If it gets stunned to oblivion and your team is doing badly then the rock generation it passively does is basically useless. That’s why I think link summon minion would be an ideal buff, letting throw teams have reliable rock production from Emeraldont. It’s the most important aspect of my buff suggestion I think. Stun counter was mainly added so it would keep being able to produce rocks rather than being stunned out of play.

This falls very much into what I described above about throw teams… do well and you run out of rocks. I think with Emeraldont’s change and a couple of other throw monsters which create rocks well Timberlord doesn’t need a change itself. When used without enough support it has this downside, which to be honest I think is very fitting. It’s got incredibly efficient rock production under the right circumstances and other monsters will produce them in other circumstances to fill in the gaps.

As for stealthbane… I’ve never felt that is fitting. Throw all is basically a counter to stealth already with its 50TU. I think a type-killer move would be the best substitute for ultrastone. It’ll still be 100TU so it fixes the annoying issue of the 250TU right now.

Yeah it’s not desperate for a buff, like many of the others I mention. I love the design it’s just that with increasingly powerful counters to sleep entering the game the impact of the entrance is getting weaker and there will be times it can simply be left alone. For it to remain viable and fun in the long term I reckon a passive like love potion would be nice. If it doesn’t trigger until 300s after the monster enters the field it literally won’t be happening apart from in those cases where the enemy team has left it alone or it’s become dead weight.

1 Like

It would work too the idea is for it to have a non conditional use mid TU move if it runs out of rocks and may i suggest the type killing move called “Predator” 100 TU deals critical damage to Beast Type Monsters (i think it fits the design because he looks like a hunter to me :sweat_smile:) or Kinslayer (because it look like a lumberjack too)

My first thought was kinslayer too… a lumberjack tree is definitely worthy of it. We’ve got a couple of earth kinslayers already though. Beast killer is probably the best choice of all the type killers. Beasts are actually most centred in earth so it’s the closest thing to kinslayer too.

THIS IS WHAT WE WANT SINCE LONG AGO
#justiceforscorpionyx

1 Like

A few other monsters I’d like to see buffed are:

  • Mulasaem: speed increatesed to 50-55 and a damage boost for each time a Mulasaem has died on your side of the field.

  • Voodoom: speed increased to 55-60 and Voodoo Gift reduced from 160tu to 70tu.

  • A.S. Boison: changed stats to full attack.

  • Bonetalon: changed Poison Eater to SOLO Poison Eater (100tu), added passive ability Poison Gambit (another one).

It already has poison gambit

You mean double poison gambit?

1 Like

Nobody wants a buff for grizzleguard?

Yep!

I think Grizzleguard is doing fine.

Got you covered man!

Note: the suggestions are meant to be considered mostly singularly. The changes don’t necessarily have to be applied contemporarily.

5★ worthy of buffing:

  1. Arborgias (needn’t repeat why and how to fix it)

  2. Lunalord. Reason: it can’t absolutely do anything, anything at all. Having it on the field is a huge advantage to the enemy. Suggestions:

  • Give it Single Sleep Revenge
  • Change ELEM Heal in Clone Strike: deals critical damage to an opponent if there’s a monster with the same name as this one on the field and restores 50% of damage dealt as HP (70sec)
  • Change Stealthy Entrance into Camouflage Entrance. Yes, it’s similar to Torrentide, and?
  1. Megamummat: SOLO Desperate Stampede doesn’t make sense with ELEM Accelerate. Suggestions:
  • give him LINK Desperate Stampede (100sec)
  • give him SOLO Accelerate Team (100sec)
  1. Diredemon: underwhelming. Sleep Roulette is a bad move and should be exclusive to Hiberzor (even if the cold rhino came after). Suggestions:
  • change Sleep Roulette into Vengeful Sleep: Retribution but doesn’t deal damage and it’s 75% sleep (100sec)
  • change Protect Teammates into Wake Up Call: wakes up and gives turn to a sleeping teammate (100sec) but change his Sleep Immunity into Insomnia
  1. Snowhulk, the definition of ugh. Suggestions:
  • Give him Frozen Revenge
  • Change Reckless Attack into Blizzard
  • Give him Frozen Seal: increases the seconds of the target monster by 200 and increases its moves’ seconds by 25%. Can only be used if this monster already died once as an ally (1 use, 100sec)
  1. Ogremaster. Not godawful but still bad. Suggestions:
  • switch Gigaflame for Power Slash
  • switch Stealth Teammate for Purifying Stealth
  • switch Stealth Teammate for Slayerbane
3 Likes

Sounds op

1 Like

Rest of the moveset is shite anyway. Spectrefox can basically do the same while having an aggressive moveset