My time has come! Here’s how I would change Asmodia:
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Whip: changed restriction to “start of the match”, same as Link Slayerbane All. This is the main thing Asmodia needs to be viable, and it would also make her interesting teambuilding wise as both Roaring and Toxic Entrance monsters tend to be used in the 5th spot, which she wouldn’t shine in, giving her a niche.
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Bloodthirst changed into Venom Bloodthirst (awakened only). Awakened Asmodia is basically potted 2nd form Asmodia with extra stats, this token change is my way to give the players that awaken her something extra to play with.
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Instant Poison Storm changed into “Performance Issues”, a new ability that instantly kills the last monster that entered the field (200tu, 3 cost). This ability mirrors Bow Out and works perfectly with this monster as it can work as a (very expensive) monster-less toxic entrance. The name too recalls Bow Out with “Performance”, while also styling an innuendo that works surprisingly well given Asmodia’s leather attire. We’ll never get a better occasion.
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A few other ideas for the secret skill change could be Purifying Mist, Stealthbreak, Purifier Killer, Lifeflip Ally, Toxic Retreat (a nerfed retreat she could only use after 50tu poisoned)… I prefer that custom idea above, but the options are many.
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Heavenslayer changed into Purifying Stealth Ally. This isn’t really needed, but I’d like Heavenslayer to be changed into something that makes sense, and Purifying Stealth Ally can be used to save a shield or a monster in HG from her own entrance. Poison Siphon or any situational but still borderline viable move is fine though.
I want this last “bonus change” because I really hate Heavenslayer on Asmodia. Reason for this being that Whip, her main sweeping move, has absolutely trash damage… unless you target a Holy monster with it, and 99% of Angelic type monsters are Holy.
Don’t get me wrong, I know the move still has some uses against the tankier Holy monsters and Nightlord, but come on give Whip its time to shine!