Thalazaar 💖 (Poll and Discussion)

Unfortunately this won’t work, it’s not sleep immune, just insomnia :confused:

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My analysis after getting it today.

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Oh yeah I was looking at it wrong, thanks for correcting me bro :people_hugging:. Then I have no hope left for this monster :joy:

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I’m just now realizing that this may have been a test by the devs to see if we’d roll for a cool monster design with a horrible moveset.

can you confirm if I’m on the right track @Dev_VKC

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I only picked it up to showcase how bad it really is and to keep it for collection purposes.

I know that this thread is not for this, but anyone knows if the game is available for free at some time in the Apple store?

@Killerdog

Usually during anniversary

Devouring Charge and Plasma Burst are fine, what doesn’t work is the energy blast, a blood ability like Bloodthirst or Blood Fury would be better plus the energy blast costs a lot of seconds and it’s not like the one from this purple dragon that ignores stealth, not this one, plus that SS is completely useless, it’s simply useless, better put the energy blast as SS and put Blood Fury instead of Energy Blast, and I think that not even that will solve how bad this monster is.

Is SS can compete with irideszarc SS

Who is the most useless one?

There are so many things that boggle my mind here


  • We just had an update that buffed Kasumi to absolute extreme power creep levels and now get a mythic with a moveset that makes it literally like a super epic. How can the Dev team really be so extremely off with the balancing??

  • The secret skill is generally very bad and of course the monster as a whole is bad but it gets the full 17 cost??

  • Energy and mortar have almost always been given high speed but here we have a low speed??

It’s obvious for everyone to see that this monster is terrible for a mythic. It wouldn’t even be a good legendary. It’s ridiculously slow to attack and has no entrance/revenge to give some guaranteed value nor does it help itself survive much. Both the good attack moves are high TU, but it doesn’t have something like stun converter which Auraleus uses to make up for the high TU.

The one good thing it has going for it is the energy blast while it’s got the attack buff. That does huge damage and is quite cool alongside St. Togala. However, there are far easier and better combos for doing something like this.

I can only imagine that some major changes happened to the moveset design along the way and so we ended up with this as the result without enough thought put into making it balanced and exciting. Or maybe the worries about some combos (e.g. St. Togala) were too much that it got powered down in ways that made it too weak overall.

The big problem is that now nobody knows what this monster is going to be like. It’s presumably going to get buffed repeatedly and maybe end up stupidly strong like some other examples, or perhaps this moveset is too fundamentally bad that it cannot become strong.

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Actually it only took a few minutes and I figured out how to do it:

  • Imperial scale change to
    HP 50%+ = triple attack and -50%(?) TU
    HP 0-50% = triple defence
    Add hold ground

  • SS change to Instant Link Raw Lifeflip Friend

Basically the idea is at high HP it does AoE sweeping and it’s reasonable TU but still not super fast. At low HP it does single target killing.

The SS change adds just a bit more interesting gameplay because it can support others, means you can instantly attack with adverse smash in a pinch and gives you a one-time heal off hold ground but requires link to be an option.

Maybe this would buff it a bit too much
 it’s too early for me to say. However, it’s just what came to me when I looked at the design and thought what I’d do to make it play better.

It’s really a shame that we all have to guess whether they’ll save it from being trash or not. Like you said, really boggles the mind that NO ONE on the dev team stepped up to point out how objectively terrible this is.

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This skill set is much better than the original one he has, I don’t know if others will support me in changing his skills to these:

Actives:

Energy Charge+: 42seg

This skill significantly heals the user and grants them an energy charge.

RAW Plasma Blast: 135seg

This skill hits 2 enemies. Deals bonus damage each time Energy Charge is used. Ignores territories and protective barriers.

Double Blood Fury: 110seg

This skill hits 2 enemies. Deals bonus damage for each kill the user receives this battle.

Adverse Smash: 110seg

This skill hits 1 enemy. Deals critical damage if the user’s HP is 40% or less. Ignores territories and protective barriers.

Passives:

Imperial Scales:

This monster’s Defense increases by 300% when its HP is 50% or more, and its Attack increases by 300% when its HP is 50% or less.

Refined Siren Immunity:

This monster is immune to poison and sleep effects, and while on the battlefield, all stun effects are halved.

Secret:
LINK Instant Cannibalism: 1seg

This ability attacks an ally, killing it instantly and then fully restores the HP of all allies on the battlefield.

It’s not the best combination but at least it’s more useful than the final result, perhaps the stun of the bisector could be changed for a stun converter? I don’t know, but what I do know is that they need to improve this monster because it is really bad.

It’s a charge monster, and just like mortar, they really suffer from being to slow to act, auraleus might be able to chain attacks togheter through stun converter but there is a reason he is still C tier

The only time they become somewhat viable is when their passives or gimmick carries them, kanna is good because of her passive as locking away a core function of alot of monsters really hurts them. Ayna became viable when CWs got popular due to power swoop, the rest of the archtypes is generaly forgotten and never see use.

I don’t think any amount of buffing is gonna make it viable viable, could be wrong tho devs might overhaul it to the exstreme, but I wouldent bet on anything

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I think so, but I can’t say when it would be.

If he doesnt get permeant energy or a skill like alyce to bomb herself and rebirth he will be useless

auraleus Is a gimmick, anya is good because she can easily charge and have double bloodcrave, alyce is basically a poison stun monster than rebirth the energy skills are just there

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I just dont think you have played with her enough, its not a huge difference in pvp compared to last update,

Jerbo buff is strong, but it doesn’t change much overall since Mai is still necessary—otherwise you risk jerbo lock if she get knocked back. Regarding her Dreamhunt skill, it’s definitely an upgrade: instead of being 30 TU, it’s now instant. That allows her to pick off opposing Jerbo monsters, though that use case is niche. It still fails to kill other tokens like rocks or boxes, and in 95% of cases you’d expect the opponent to already be poisoned either through Jerbo or an entrance effect like Astra.

As for her sleep skill, in practice you’ll rarely use it. Most of the time the opponent is poisoned, or you’ll have the opportunity to remove a threat directly—so why gamble on sleep?

I don’t see her being used near the frontline or mid-game without Mai. If she gets knocked back, you’ve effectively locked yourself just like before. On top of that, if you’re not running Mai, you’re forced to use her secret skill to trigger Jerbo, which costs you tempo. In many matches you simply won’t have the luxury to set that up and will need to react by killing threats immediately. Overall, Mai is indirectly still mandatory.

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You have mastered the art of downplaying the things you actually own and use.

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How? Either Kasumi is alive so the Jerbo can get a piercing kill, or she’s dead and they can sacrifice themselves to get a kill. The only problem is if Kasumi has been knocked back.

I appreciate that the poison revenge will disrupt it, but there will be many times when there is a good target to sleep. For example, an enemy that is poison immune or a newly entered enemy after the poison revenges from Jerbo have already happened. Sleeping an enemy is far better than killing it if you know it’s not going to be woken up for a while.

I hope to see Kasumi a bit more in practice so I can fully understand her new power level, but she’s changed dramatically with the recent buff so you can probably use her in any position in any team. Previously you needed to avoid her entrance unless you had Mai. I don’t think there’s much question about whether the buff changed the way she can be played. The only question is whether she’s a new power creeped S tier mythic or if in practice some things make her less good than other S tiers. On the face of it, her moveset is super generic, efficient TU and all powerful moves plus she can have a defence buff relatively easily
 it looks power creepy to me. Unless the jerbos are a liability (which they don’t seem like any more) I don’t think there’s any way to downplay her power.

Yeah the charge parts of their moveset are always the weakest bit. Ayna is good from the double bloodcrave with stun converter, full healing and defence buff. The instant charging from protectors as a gimmick wasn’t strong enough. Alyce is obviously from all the other aspects of her moveset, we only use the charge → laser for a single kill.

Thalazaar’s gimmick is the fact it hurts itself to charge. I don’t think they’ve been able to properly design an interesting moveset around that gimmick. Adverse smash is not exciting and the charge move doesn’t even turn it on properly. The other moves do nothing with the gimmick.