📊💎🏆 The Full-Collection Mythic Outlook

Co-authors: Me, @squinty1880 & @GMagic

:bar_chart: Overview:
This thread is created from the perspective of two players with full mythic collections, offering a complete and unbiased view of the current state of the game.

With:
:white_check_mark: Firsthand experience using every mythic in PvP and PvE
:white_check_mark: A deep understanding of team-building, synergy, and meta trends
:white_check_mark: Ongoing testing of new releases as soon as they drop

We aim to provide:
:trophy: Accurate, up-to-date rankings
:puzzle_piece: Strategic insights and team suggestions
:crossed_swords: Early analysis of meta-defining combos and roles
:bullseye: Clear breakdowns of monsters for both competitive and casual play

This outlook is built to help players at all stages, from veterans to those building toward a full collection, by providing the information needed to make informed decisions and get the most out of their teams.

:glowing_star: NEW Mythic Tier System :glowing_star:

This tier list was built to show how each mythic stacks up against the full mythic roster, based on firsthand experience from full-collection players.

Rather than using a generic S/A/B format, we focused on:
:counterclockwise_arrows_button: Long-term value
:crossed_swords: Current meta performance
:brain: Team synergy and impact
:bullseye: Whether a mythic is truly worth getting and building around

With access to every mythic and constant testing in high-level PvP, this system aims to give a clear and honest evaluation of how each monster compares within the complete mythic lineup.

:chart_increasing: Mythic Tier Rankings


🏆 Meta-Core

Must-have monsters that dominate the current PvP meta. These are central to top-tier team comps and win conditions.
Collection Value: Essential for any serious PvP player

Whitara

🔥 High Impact

Very strong picks that work in a variety of teams or roles. Not always mandatory, but regularly seen in top ranks.
Collection Value: High-value assets that perform consistently

Petrora Melusine

🔧 Synergy Picks

Require the right teammates or setups to shine. When played well, they can be deadly, but not plug-and-play.
Collection Value: Great additions with the right support

Azulyn

🧩 Niche Tools

Specialized monsters with limited use cases. Can be great counters or part of unique combos, but rarely central.
Collection Value: Nice to own, especially for team diversity

Abyzalon Lilybybdia

📦 Collection Fillers

Mostly outclassed or power-crept. Rarely used in PvP, even with specific setups.
Collection Value: Low practical value, owned for completion

Lacrimea

🚫 Dead Slots

Not functional in the current PvP environment. Either outdated or too weak to contribute meaningfully.
Collection Value: For collectors only


:loudspeaker: New Mythics – First Impressions & Analysis


Ⓜ Agent M


New mythic from the Jerbo family that looks amazing on paper but falls flat in most real scenarios.

Her high speed and low health make her ideal for the frontline and just as easy to take out with any damage move. She only needs 29 cost to slot in and takes up a quarter of your team slots. Sounds too good to be true, right?

Safe Remover is a decent option for dealing with threats like Albion or Shiny Skele. But Blackout and Zero Trace+ have low damage output, so without Gunzo to help, she rarely secures kills. Phase Out just pushes waifus aside to deal with later instead of removing problems now.

The new Jerbos are squishy, their skills have high TU, and their medium speed does not help much. Running her is a big risk since she either needs very specific targets or must rely on fragile, slow minions to do her job.

Her three immunities look great, but since only Suito can protect her from being targeted, she will not stay on the battlefield for long.

:pushpin: Current placement: Collection Filler

🦋 F.D. Morgan


F.D. Morgan joins the Flutterdrake lineup as the newest Queen. While her speed is slightly lower than F.D. Maeve (the original monarch), her impact on the battlefield is undeniable.

With piercing Confident Strike at 47TU or 35TU (when accelerated by Iris or Lotus), she can eliminate nearly any threat instantly. Her ability to convert tokens or low-impact monsters into more Flutterdrakes gives your team momentum, either by empowering Maeve or by flooding the field with powerful allies.

The revenges on the six original Flutterdrakes have become serious threats, especially on Clover, Daffodil, and Lotus. Morgan herself or her allies can trigger these effects to keep pressure on the opponent.

Bloodlust does not heal much, but it usually provides enough sustain to keep her in Confident Strike territory. Combine that with Poison Immunity and Stun Bisector, and you have a fast, deadly sweeper with strong utility.

She is not overpowered on her own, but when paired with Maeve or built into a proper Flutterdrake team, Morgan enables one of the most chaotic and effective PvP archetypes currently in the game. If you already run Flutterdrakes, she is an essential upgrade that pushes the strategy to the next level.

:pushpin: Current Placement: Synergy Picks

❄️ Viviénne


When Viviénne dropped, I was glad to finally see a mythic not tied to frontlines. What caught me off guard was just how strong she really is.

Her Roaring Entrance with Comeback Drive is the centerpiece. If the condition is met, she can flip a bad matchup on its head and instantly swing momentum in your favor. It is one of the most clutch mechanics we have seen.

Beyond that, she brings a stacked toolkit:

  • Piercing Faststrike for reliable sweeping

  • Low TU Give Turn to fuel teammates

  • Team Acceleration to boost tempo

  • Stun Converter for resilience

She is versatile, impactful, and slots into many teams without feeling forced. The fact that high-tier players picked her up on day one of ranked says it all.

:pushpin: Current Placement: Meta-Core
Viviénne is a defining mythic of this season, offering both raw strength and unique comeback potential.

🐉 Thalazaar

Hands down the worst release of the year, and honestly, maybe one of the worst mythics ever. Thalazaar is basically an Auraleus without any of the good parts.

  • Mediocre speed with no real survivability. The DEF boost under 50% HP does nothing, it still gets one shotted by almost anything
  • Second form nearly as strong as awakened, which makes the awakened form feel like wasted cost
  • Weak Secret Skill. Instant LINK RAW is extremely limited, and let’s be honest, nobody uses the SS on Arachno for a reason
  • Adverse Smash has terrible damage output
  • Plasma Blast and Energy Blast have TU that is far too high. Auraleus at least has stun converter to chain turns, but here you are forced to hurt your own monster just to charge
  • Siren Immunity is nice on paper, but still leaves it vulnerable to repulse and knockback. Its attacks are awkward too, most often forced to hit 2 enemies or all
  • Awkward 40 to 50% HP window. No attack boost active, but also cannot use Adverse Smash yet, leaving it stuck in limbo

:pushpin: Current Placement: Dead Slots

This release feels like it could have been a Super Epic and nobody would have been surprised. The design looks great, but the skillset is clunky, the survivability is nonexistent, the TU costs are far too high, and the passive makes little sense.

😈 Rinmu

The more I use Rinmu the more I appreciate how well designed she is. Instead of being just another high-speed frontline waifu, she shines as a midgame momentum shifter.

  • Entrance: Every enemy that already has a kill is pushed back by 100TU. This is insanely strong for breaking enemy momentum in the midgame, especially when sweepers start chaining.
  • Secret Skill: Rebirth with a TU condition so it cannot be blocked by death immune enemies. Great for recycling her entrance or saving her for later.
  • Sinful Bloom: Flexible disabling move that works beautifully with setups like Aello’s Execute, Autopoison, Albion’s Scimitar Ha, or any light-hitting enabler.
  • Counter Sleep: Recently buffed and adds resilience, making her tougher to shut down with common control tools.
  • Unmovable (Passive): Prevents abuse of her entrance with swaps or pullbacks. Since the pushback stacks and is not stun-based, this gives her a real edge.
  • Swift Move: Looks odd at first but actually pushes players to use Bloom or Bloodbite, which keeps her balanced and versatile.

:pushpin: Current Placement: High Impact

She is fragile and can be taken down quickly, but her impact during the turns she is alive is more than enough to justify her slot. She brings disruption, disables key threats, and sets up allies without being oppressive. Definitely not overpowered, but her entrance is so strong that competitive players will definitely want to find a place for her.

🌺 Daji


A unique sweeper with two very strong immunities, a brutal double mirror revenge, and a void Finishing Snap style move that fits into multiple combo setups, most commonly with Woolala.

As an Anniversary mythic, I would say she is a very solid option for smaller accounts. She is not too difficult to build around, can eliminate almost anything once she gets going, and is an absolute headache for opponents to deal with.

:pushpin: Current Placement: High Impact

👰🏼‍♀️ Lilybybdia

Lilybybdia
Another one of the -bdia sisters, but this time much harder to execute properly. After G.F. Lotus was released, she started being used in frontline setups to make a fast sweeper like Kirina or Whitara untargetable for 300 TU. That kind of lock can leave the opponent completely unable to respond and basically losing no matter what they try.

In my opinion, that is the type of combo that should not be allowed to function in frontline. Outside of that specific interaction, she feels clunky and not very efficient, which makes her hard to justify in high level PvP unless you are abusing that particular setup.

:pushpin: Current Placement: Niche Tools

👮🏼‍♀️ Petrora

Petrora
A powerful police rabbit waifu who, on entrance, immediately puts the opponent on a timer and forces them to react fast. The fact that her Target Lock debuff can stack makes her insanely good with token swaps and pullback setups, letting you constantly reapply pressure.

Her kit is extremely versatile. She can remove revenge effects, drop enemy defence to zero, push out defence boosted monsters, and even steal an opponent’s monster. It is such a cool design overall, a perfect mix of sweeper and high impact support rolled into one.

:pushpin: Current Placement: High Impact

🐉 Azulyn

Azulyn
The first of the elemental waifus, a water dragon mythic that synergizes perfectly with the dragon family.

Her main passive was so strong that several life flip monsters had to be redesigned because of how much it warped interactions. The constant micro damage she deals to every monster except herself shuts down a lot of common strategies like sleep setups, confident style moves, shields, and hold ground. It passively pressures the entire field without her even needing to act.

She is also very easy to charge, which means she becomes a threat quickly. On top of that, she carries a Fermata style revenge, making her extremely awkward to deal with. Removing her is dangerous, but leaving her alive puts you under constant pressure. That kind of double threat design makes her impactful in PvP.

:pushpin: Current Placement: Synergy Picks

👹 Abyzalon

Abyzalon
The newest Shop mythic and a very well rounded one overall. It directly counters all three standard strategies while also having a self heal mechanic when on low HP, which adds a lot of survivability.

With almost three immunities plus Hold Ground, it has strong defensive value that should make it appealing to many players. Swift Electrocute is also a nice touch, since it prevents the monster from becoming useless when there are no valid targets for its three target sweep skills. That flexibility makes it much more reliable in different matchups.

:pushpin: Current Placement: Niche Tools

🤖 Lacrimea

Lacrimea
A very sad mythic overall. On release it was even worse, but even in its current form it still struggles.

In today’s PvP environment, a mythic that relies mainly on single target sweeping just is not enough to justify a slot. Unbreakable Shield sounds good on paper, but with how many popular sweepers run piercing now, it rarely makes a real difference.

Overlink and Delink feel clunky and awkward to use. They do not bring consistent value and mostly just make her vulnerable to Chrono Killers without giving enough payoff in return. Element Massacre did get buffed, but at 170 TU it is still highly situational and hard to justify in fast paced PvP games.

Overall, the design is top tier visually and conceptually, but the skillset ranges from mediocre to outright underwhelming compared to other new mythics.

:pushpin: Current Placement: Collection Fillers

🐯 Whitara

Whitara
Second of the elemental waifus, the storm tiger who absolutely dominated the last ranked season to the point where a nerf feels inevitable.

She is on a completely different level compared to Azulyn.

This one is pure domination. She does not just apply pressure, she ends games. Turn one kills with piercing, stun immunity so you cannot slow her down, 25 TU rebirth to immediately come back and a 68 TU double piercing sweep that heals her. That is not gradual value, that is immediate and repeatable destruction.

The first elemental waifu warps interactions. The second one warps the entire meta.

Compared to Azulyn, she is faster, more explosive, harder to shut down, and far more self sufficient. You do not need to carefully build around her to extract value. She generates it instantly.

Honestly, she might be the strongest sweeper we have ever had in the game. Not just strong for her element or her archetype. Strongest, period.

:pushpin: Current Placement: Meta-Core

🧜🏻‍♀️ Melusine

Melusine
An aquatic waifu who is just great all around. Absolutely love this one.

I honestly have no complaints about her design or skillset. She enables so many different combos and team structures. Absolve being usable on both sides is such a cool mechanic.

Bloodfeast has proper limitations, so she does not start the match overtuned, but she still has Overconfident Strike to threaten that early sweep if you position her well. That balance between early pressure and scaling power feels very well thought out.

Phantom Tide is an excellent passive. It protects her from Payback Killers while the token still carries Death Revenge, which creates interesting risk and reward dynamics instead of just free value.

This really feels like the next generation of rebirth mythics. It is not instant and brainless. It requires setup and timing. She feels strong, unique, and impactful without being oppressive.

I will definitely be using her in many of my teams simply because of how fun and flexible she is.

:pushpin: Current Placement: High Impact

🐦‍🔥 Emberelle


Third of the elemental waifus, and in my opinion the most meta changing one out of all of them, especially after the release of Jingwei.

On release she did not have much direct support, but her summon partner is easily the best out of all four elemental waifus. Crimseias gives her so much extra consistency because it keeps her protected from sleep.

Her kit is just insanely well connected. Phoenix Descent gives her immediate field impact by dealing big damage to all non fire monsters on entrance while also negating revenge on kill. That alone is already huge in the current meta, especially with so many revenge effects and bulky boosted sweepers everywhere. She does not care nearly as much about defence boost either, since Phoenix Burn ignores it and lets her punch through monsters that many other sweepers struggle to remove.

Death immunity is already premium, but combining that with random rebirth makes killing her feel awful. You cannot really leave her alive because she sweeps fast, but killing her can just open you up to another brutal entrance later.

Overall, she feels like a perfect mythic. Link fire teams were instantly pulled out of the shadows and pushed back into top team territory because of her. She creates that horrible situation where the opponent cannot leave her alone, but removing her can be just as dangerous.

She sweeps fast, her partner covers one of her biggest weaknesses, her entrance is crazy strong, her passive is top tier, and every part of the kit flows together beautifully.

I love her. I even swapped my Kumachi PvE team into an Emberelle strat because she clears even faster.

:pushpin: Current Placement: High Impact

🐍 Xuanwa


The last of the elemental waifus, and sadly the weakest one, despite probably having the prettiest design out of all four.

Compared to the others, she feels way less threatening. They all have some form of multi target sweeping or a reliable way to start killing immediately. Xuanwa relies on single target moves and does not even have a guaranteed first turn kill like the others can threaten.

Her taunt move sounds interesting, but 110 TU is too high for what it gives. Unbreakable Shield for 300 seconds looks nice on paper, but with piercing everywhere, that value disappears fast.

Counterplay is quick at 42 TU, but the damage is so low that failing to kill a Rockoid is honestly wild. The idea is cool, but if the damage is that poor, it feels more like chip utility than a real punish.

Disarray is easily her best move. Knocking the next two enemy reinforcements into random positions can disrupt combo entrances and planned setups. That is genuinely useful, but if her main top level value is one limited disruption move, it is hard to justify her over stronger mythics.

Patient Ambush is a decent idea, but it charges too slowly. By the time it becomes threatening, her shield is usually gone, and once that happens, she is not hard to remove. She lacks early pressure and does not survive reliably enough to become scary later.

Her familiar summon also does not save her. Emeraldont mostly exists to keep her on the field and enable her conditions, but unlike Crimseias, it does not feel like a powerful partner that supports the whole kit.

Overall, Xuanwa is a beautiful design with a very underwhelming skillset. Disarray is great, permanent stealth is nice, and the defensive concept is cool, but she lacks the aggression and reliability expected from a new release. Compared to the other three, she feels like a disappointing finish to the series.

:pushpin: Current Placement: Collection Fillers

🐦 Jingwei


A powerful but clunky bird mythic with huge combo potential.

She has high speed, an entrance that works even from frontline, and a very unique end of team rebirth mechanic. That alone makes her extremely fun to build around, especially with swappers, sendback monsters, rock generators, and summon based strategies.

Her entrance is one of the most interesting parts of the kit. Adding a 7 star Rockoid to your own team and a Bronzeshell into the enemy reinforcements creates immediate disruption and opens up a lot of combo routes. It also gives her great synergy with monsters like Timberlord, Risu, Tenguko, and anything that can abuse enemy shells or manipulate reinforcements.

I understand why her sweeping is not a guaranteed first turn kill. With 84 percent speed and the way she boosts Emberelle strategies, making her too explosive immediately would probably be too much. Even without that, she still offers strong frontline disruption, and someone already managed to score top 1 while using her there.

Bloodfeast is also a nice modern version of Bloodfury, since it becomes much stronger after two kills and starts ignoring Hold Ground and Shield. Once she gets going, she can snowball very hard, especially in endgame scenarios where she keeps coming back through Undrowned Grudge.

Fill the Sea is very conditional, but that is expected with this type of secret skill. When the setup is there, it can completely wipe the field, but it requires proper team building and timing rather than being free value.

Overall, Jingwei feels flexible, unique, and much deeper than she first looks. She is not a simple plug and play sweeper, but in the right hands she can be extremely annoying, disruptive, and tiring to deal with. I am sure she will find a place in teams built around disruption, sendback, shells, rocks, and Emberelle setups.

:pushpin: Current Placement: Synergy Picks

🫀 Sanguithor


Sanguithor looks terrible on paper, but once you actually own it and start testing it in PvP, it feels like a completely different monster.

The biggest reason is Heart of the Team. Unrestricted untargetable with no condition is an insanely powerful passive. From the start of the match, the opponent has fewer valid targets, and that alone can be used as a strategy. You can force them into hitting revenge monsters, awkward targets, or units they do not want to touch yet. It creates passive pressure before Sanguithor even gets a turn.

When it does get a turn, the kit is surprisingly flexible. You can slash all enemies, instantly kill one target, seal one enemy for 300 seconds, or reduce one monster to 1 HP. All of those effects are powerful, even if the TU is very high. It is not a fast monster, but each turn can completely change the state of the match.

The element and type are also much better than they first look. Being Fire and Dragon gives it strong synergy with Emberelle, helping her maintain Death Immunity more consistently. It can also work with monsters like Stellaurum, keeping the shield protected for a very long time, and Azida can benefit from similar positioning.

The one part I still do not fully understand is the revenge passive. Asystole hitting your own allies feels awkward and unnecessarily punishing. Maybe there is a deeper combo reason for it, but right now it feels like the one part of the kit that works against the monster rather than supporting it.

Its very low speed is not necessarily a bad thing either. At 25 percent speed, Sanguithor becomes a great candidate for setups with Mortilys or Giehretus, where slower monsters can be manipulated into much stronger positions.

After playing a good amount of PvP with it, I actually do not think it needs lower TU or direct skill buffs. The high TU makes sense because the effects are very strong when they land. What I would change is the Secret Skill, because Haemorrhage does not feel worth turning on most of the time. I would also reconsider the revenge passive and replace it with something that supports the kit better. Personally, I would love to see Camouflage there.

Stat wise, it has great HP and very high attack, while the defense is average and the speed is intentionally low. That stat spread fits the concept well. It is built to sit on the field, restrict targeting, and punish the opponent when it finally moves.

Design wise, this is top tier. Probably top three among non waifu mythics for me. The red dragon look is amazing and the whole heart themed concept is one of the coolest monster designs they have released.

Overall, Sanguithor is not a plug and play meta monster, but it is much stronger than it looks at first glance. Untargetable with no condition is too powerful to ignore, and in the right setup it can become a very annoying match control piece.

:pushpin: Current Placement: Collection Fillers until they change the Secret Skill and remove or rework that unnecessary revenge passive.

17 Likes

Not bad, now have chatgpt sort the mythics within each tier by by roughly how strong they are overall.

Great effort, highly appreciated.

Keep up good work :flexed_biceps:

3 Likes

We chose not to use the traditional S/A/B system, so instead of ranking mythics by raw strength, we’ve created a list based on overall utility. It highlights which mythics competitive players should consider, grouped by how useful they are in real team-building and gameplay scenarios.

3 Likes

Do both. It doesn’t have to be exact for obvious reasons. It’s not hard to sort all the mythics into what’s OP/essential, what’s really good, what’s good in the right combination, what’s niche, what’s not good, and what’s trash.

Feel free to create one like that. We basically felt pushed to make this version in order to offer an alternative overview from players who don’t just collect for the sake of it but actually play, test, and experiment with everything in the game.

1 Like

Why is Obdysia on meta core?
Besides me only saw 4-5 players with her and one that copy mine with Spockoid, she’s good but c’mon, she’s not meta, I’ll put there Evie or even Selene

She’s a very strong asset to have for several reasons:

Stun Bisector is becoming increasingly valuable with the rise of strong stun-based mythics and counters to chrono monsters, especially stun converters and stun counters (like Van Sith)

• She’s tough to remove thanks to Defense Boost, Hold Ground, Camouflage, and healing

• Her battlefield control is excellent. She locks away one enemy who will always die before getting a turn back, making it a strong form of soft removal that disrupts the opponent’s momentum

• Afterwards she gets a turn back fully charged, and although her main attack isn’t very powerful, its not high TU

Raw Knockback and Thunderseal round out her skillset and give her consistent utility throughout the match

Coltraz, I know her moves and how she plays, u don’t have to explain that to me, but just read the name of the tier “meta-core” and look the monsters u put next to her, I lover her, I do and she’s very good as u pointed out, but she doesn’t belong there

3 Likes

Actually, I don’t think ranking is important at all. As long as the vkc intercepts the appearance rate of the top 20 teams in the 5.6 seasons of PVP, they basically know what level they belong to

Believe I stopped from here. :saluting_face:

Fryelle also high impact and kd don’t rilla in trash tier lol

Haneri over huskie?
What does she provide that makes her outshine huskie?

Justice for Majorie :sneezing_face:

2 Likes

Yeah it needs a whole category only for itself, shes so bad :skull:

2 Likes

She’s the definition of a Collectors Only and Accidental Awakening mythic.

:joy::joy::joy:. But her artwork is nice :slightly_smiling_face:

@Coltraz will you keep updating after every game update ?

Yes, that is the plan. If we get some meaningful monster balances, then definitely. I also want to include a comprehensive analysis of mythics that are released next.


Wow, you gave xyz-999 such a high ranking. I think his ability really justifies it, because now that there are more 7-star characters, defense against stun isn’t as effective for many people as before, so he’s actually super strong now, but many haven’t realized this yet.

1 Like